ProphetSword
Arcane
If you think playing Magic is straight forward and doesn’t offer you a lot of choices, you’ve been playing with the wrong people and with the wrong decks.
Compared to more complex games like netrunner, conquest and l5r mtg is the oblivion of card games....If you think playing Magic is straight forward and doesn’t offer you a lot of choices, you’ve been playing with the wrong people and with the wrong decks.
It is just quite a logical statement, really.I hear a lot of people here saying mtg is a complex game. Really? Has it changed so much in the laat 10 years?
A quick Ctrl+F tells me only thesheeep said exactly that. Not sure he qualifies as "a lot of people".
Netrunner is dead, though.Again, comparing to Netrunner, it is a game which relies heavily on bluffing and taking calculated risk, and it a totally different experience and (dare I say, there's a totally different level of complexity in that particular aspect)
than MtG. I guess it all depends on what you're looking for. I know people who simply aren't interested in the type of gameplay offered by MtG.
If you think playing MtG is mechanical with rare options for choices & very dire consequences, then I would assume you played with complete idiots or with/against extremely bad decks.So yeah after having a quick look at the current environment what you say seems about right but my problem with mtg is that it is mostly deck building and deckbuilding means money even just to test a strategy ( magic players tend to be a bit edgy and don't react well to proxys) and actually playing the game is very standard and mechanical with rare option for choices and consequences.
I agree that mtg is very very complex due to the huge cardpool and deck options but when you actually have a deck and are playing the game things are much more simple and it is hard to differentiate the good player that spent time and analyzed the meta and the environment from the rich guy who copied the top deck online and forkes the cash to buy the cards.
The advantage of lcg over ccg is that everyone has access to the same card pool so the complexity is shifted towards actually playing the game and piloting your deck correctly which is much more interesting and engaging.
- Assigning blockers instead of enabling targeted attacks, this adds so much more depth and indirectness to combat than straightforward "attack this creature" does. When you attack, you simply don't know what the result will be as you don't know what the opponent will do in reaction.
If you think playing MtG is mechanical with rare options for choices & very dire consequences, then I would assume you played with complete idiots or with/against extremely bad decks.
You can do all that in MTG too. A player could technically have infinite planeswalkers, so you would have infinite options of where to attack. I think you gotta play more MTG to see how complex it gets. Also you can have a lot more than just 7 in your hand. In fact I have a deck that lets me draw every card in my entire deck, which could be 60 or even thousands. Then I can play anything I want from it with infinite mana and I can take infinite turns if I need to. There are so many ways to separate a good player from a noob who just buys expensive cards. The noob might still win, but that is mostly down to RNG. But in general a good player will run rings around a bad player. I can't even begin to think about how many ways you can use experience and skill to win, there are just too many. For example I have won a match by keeping a land in my hand. My opponent didn't attack because he thought I had a card that exiles an attacking creature and he wanted to make me waste it on something else so his big attacker could finish me off later. So he didn't attack and I ended up winning by bluffing him with a land.
Well i will say it again after you try something more complex you will see how simple is mtg in comparison. I emphasize in comparison, mtg needs some skill to play but compared to the ganes i mentioned it's much lower.
Small example in mtg you draw 1 card per turn, which includes your lands which is just mana, without playing cards for extra card draw. In l5r you draw 9.
First turn in mtg you have usually 1 mana from 1 land. In l5r you start with 7 which means that you can play your biggest guy first turn but should you? Or do you save money for second turn or .. or.. choices are too many and really it's very hard to define what is optimal play even on the first turn that is the most simple.
One often finds opportunities to outplay opponents in a Magic match, but this is secondary to
a) the paper-rock-scissors balance between aggro, midrange and control and
b) the huge luck element in Magic due to mana screw
So playing Arena for the past few months, typically I win 30%-40% of my matches due to my opponent getting mana screwed (not getting the right colors or missing land drops), and I get about 25-40% of my losses due to mana screw (mana screw or extreme mana flooded, with the same deck).
about 60% of my wins and losses are due to match ups (playing an aggro deck, it's an uphill battle against black control for example, or against rdw if my opponent draws a fistful of burn).
So I suppose that leaves between 10% and 20% where I'm winning because I make the correct plays against the opponent or trick my opponent to play poorly.
However, I will say that usually if you outplay your opponent just once, it's a blowout. It's almost never that an opponent can come back from being outplayed.
I talk about rules since you don't know the game thus you can't understand it's nuances. It's very simple.You keep talking about rules. We're talking about nuances. It's like saying that because Axis & Allies can be a complicated game that Chess is simple. It doesn't work that way. One games complexity doesn't erase the complexity of another.
Build better decks.
All I'm hearing in this thread from posters is "I suck at Magic, therefore the game sucks."
I was a playing old5r from gold to emperor and although I loved that game and still do i really enjoy the new one just as much if not more.Also I know you guys are talking about nu-L5R but I played the old L5R for many, many years (from Crimson and Jade up until the middle of Diamond Edition) and old L5R was much more rich and tactical than Magic ever was.
Eh? You want monocled? A few years back I spent a good deal of time getting a full playset of Kult CCG cards. Then the expansion. Took a bit of work, buying a few singles at shady looking websites, I made a wooden box for all this shit, custom markers for color suites,I expect the prestigious codex to have more monocled choices when it comes to little pieces of cardboard...
Well, there's one thing about L5R - it really celebrates its combat. Compared to tapping creatures to go for face indeed comes out as insultingly simplistic. For this reason alone, I'd recommend MtG fans to try it out, just to see what they're missing.Also I know you guys are talking about nu-L5R but I played the old L5R for many, many years (from Crimson and Jade up until the middle of Diamond Edition) and old L5R was much more rich and tactical than Magic ever was.
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That's fine, my man. I'm completely resolved to selling my collection to some collector fuck 30 years from now. As for now, it's good to have around for nostalgic reasons.snip
Other than completely agreeing with you i have to say I feel bad not being able to help you get on a game of Kult (which I know nothing about)