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Game News "What can change the nature of a game?" - Torment: Tides of Numenera Kickstarter is LIVE

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Mar 6, 2013.

  1. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,924
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    When we are stuck awash in a sea of fucking shit action games, I'm willing to risk backing this. ANYTHING is better than that shit AAA Publishers are shitting out today.
     
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  2. likaq Arcane

    likaq
    Joined:
    Dec 28, 2009
    Messages:
    1,198
    Brian destroyed publishers once again.

    :incline:
     
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  3. CrustyBot Arcane Patron

    CrustyBot
    Joined:
    Dec 29, 2011
    Messages:
    813
    Codex 2012
    Fargo sure knows how to sell a game.

    :excellent: :takemymoney:
     
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  4. jewboy Arbiter

    jewboy
    Joined:
    Mar 13, 2012
    Messages:
    654
    Location:
    Oumuamua
    I still don't understand how they can make a profit from shipping physical stuff to any country for less than $20 when it could cost 10 times that much for some countries.
     
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  5. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
    Joined:
    Oct 19, 2007
    Messages:
    5,464
    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    Oh goddammit, grumble grumble grumble...

    [​IMG]

    I suppose I can still

    :keepmymoney:

    before the end date if I change my mind but that tier was disappearing too quickly.
     
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  6. Studio Fawn Studio Fawn Developer

    Studio Fawn
    Joined:
    Nov 11, 2012
    Messages:
    189
    I dunno, this makes me rethink the entire nature of kickstarter. Is it life-support for a company without a publisher? I always figured it was more a one shot thing to get a company launched into independence?
     
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  7. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
    Joined:
    Oct 19, 2007
    Messages:
    5,464
    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    No. Please remind me.
     
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  8. nihil Augur

    nihil
    Joined:
    Jun 11, 2006
    Messages:
    490
    Location:
    Sweden
    Project: Eternity
    Yep. Voting with your gold is the way to go, if possible.
     
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  9. evdk comrade troglodyte :M Patron

    evdk
    Joined:
    Mar 31, 2004
    Messages:
    11,254
    Location:
    Corona regni Bohemiae
    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    Best way to do that is to facilitate some known faces' abrupt exit from the industry, via Lithuania.
     
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  10. jewboy Arbiter

    jewboy
    Joined:
    Mar 13, 2012
    Messages:
    654
    Location:
    Oumuamua
    It's to fund games that no publisher would ever touch. For instance any game with walls of text as a feature.
     
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  11. Temaperacl Augur

    Temaperacl
    Joined:
    Oct 22, 2002
    Messages:
    180
    Shouldn't it be "If funding beats $1 million, he will instead contribute 10 cents for every $1 pledged from the $1 million to $2 million mark." instead of "If funding beats $1 million, he will instead contribute 10 cents from every $1 pledged from the $1 million to $2 million mark. " ?
     
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  12. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    82,068
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    What Jaesun said.
     
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  13. Carrion Arcane Patron

    Carrion
    Joined:
    Jun 30, 2011
    Messages:
    3,346
    Location:
    Lost in Necropolis
    It made $35,000 during the seven minutes I spent watching the video. I had some doubts about this being successful, but it seems to be doing well. I don't think this'll beat P:E, but two or three million is pretty likely.
     
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  14. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
    Joined:
    Oct 19, 2007
    Messages:
    5,464
    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    But I want to hear it from you.
     
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  15. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,924
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Am I not good looking enough for you Twinkie?

    :(
     
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  16. JarlFrank I like Thief THIS much Patron

    JarlFrank
    Joined:
    Jan 4, 2007
    Messages:
    24,669
    Location:
    Secret Lab of the Warrior-Magus of Esoteric RPGism
    I see the pledge money rising and rising as I'm watching the pitch video. :salute:
     
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  17. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
    Joined:
    Oct 19, 2007
    Messages:
    5,464
    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    I just want Infinitron to do his job.
     
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  18. sea inXile Entertainment Developer

    sea
    Joined:
    May 3, 2011
    Messages:
    5,698
    Fuck it. Upgraded to the $95 physical tier. I'll argue with Thomas and Fargo about giving me beta access later.
     
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  19. Rohit_N Prophet Patron

    Rohit_N
    Joined:
    Feb 15, 2007
    Messages:
    1,332
    Location:
    Houston, Texas
    Serpent in the Staglands Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
    Pledged $95.
     
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  20. FeelTheRads Arcane Patron

    FeelTheRads
    Joined:
    Apr 18, 2008
    Messages:
    13,250
    That should include beta access too, no?

    Edit: No, it doesn't. But lower digital tiers do. No monetizing, huh? :troll:
     
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  21. Kem0sabe Arcane

    Kem0sabe
    Joined:
    Mar 7, 2011
    Messages:
    10,736
    Location:
    The Bosom of the Holy Spirit
    Have there been any reactions from the publishers (EA, Ubi) to the success of these kickstarter projects? Like PE and Torment, and their combined millions?

    Imagining Riccitiello frowning furiously at the screen.
     
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  22. Black Arcane

    Black
    Joined:
    May 8, 2007
    Messages:
    1,868,849
    Almost 400k already? Easiest money ever.
     
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  23. Hobz Savant

    Hobz
    Joined:
    Apr 17, 2012
    Messages:
    337
    Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
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  24. grotsnik Prestigious Gentleman Arcane

    grotsnik
    Joined:
    Jul 11, 2010
    Messages:
    1,664

    I think it's understandable if some people appreciate the validity of Inxile's position but still feel leery about pledging so blindly to a second project from them. They've definitely done a good job explaining their reasoning to pre-empt the more straightforward cries of 'duplicity!', though.
     
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  25. sea inXile Entertainment Developer

    sea
    Joined:
    May 3, 2011
    Messages:
    5,698
    I'm poor too. Don't worry about it, I know a place you can pick up some quick cash. Not like you needed those toes of yours anyway, right?
     
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