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What do u HATE in older times? Any incline of nowadays?

Discussion in 'General Gaming' started by oddech_wymarlych_swiatow, Nov 3, 2013.

  1. oddech_wymarlych_swiatow Arcane

    oddech_wymarlych_swiatow
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    Wow, what is really retarded here is such ridiculous overinterpretation :salute:

    There's no 2D>3D or 3D>2D as I said before is only a matter of choice, what is pathetic is to abandon one of them (any of them) under the guise of technological advancement.


    Yeah and because of this we should abandon all the possibilites that 2D gives us...

    Forget da women, artificial cunt made them obsolete.
     
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  2. CSM Cipher Patron

    CSM
    Joined:
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    -better music
    -better sound
    -better graphics
    -better controls
    -integrated manuals and lore
    -less loading
    -better interfaces
    -lower technical requirements
    -effortless purchasing and installing through digital distribution
    -proper use of technology, less "let's be cutting edge" that gave us the hideous 3d fad of the late nineties/early 2000s
    -cheap games
    -much better financing options for developers
    -better publishing options for developers

    It's a great time to be a gamer.
     
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  3. FeelTheRads Arcane Patron

    FeelTheRads
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    lol i dont even

    Yeah, instead we have such proper uses of technology as shit filters, bloom, kill-cams, 3d for the sake of 3d and so on. Yeah, nobody is trying to be "cutting edge".

    :lol:

    :3/5: for trying.
     
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  4. CSM Cipher Patron

    CSM
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
  5. Space Satan Arcane

    Space Satan
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    Sound Blaster Pro, IRQ and other shit I had to set manually. No more shaman dances, praying to launch a game. Trying to scrap another 10 MB out of my hard drive.
     
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  6. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Most of my old floppy disks still work, and most of them are just pirated, too.
     
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  7. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Floppy disks don't "break". They do accumulate bad sectors, though.
     
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  8. J_C One Bit Studio Patron Developer

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Of course, what I meant was putting them into the FDD and it couldn't read it.

    Out of curiosity, what happened when a floppy disk with an original game was unreadable? Could you ask the developer another one is you had an invoice of the purchase?
     
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  9. Stainless Veteran Arcane

    Stainless Veteran
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    I don't miss dicking with himem.sys, EMS, XMS, manually guessing IRQ and DMA for sound card, and general working with config files in DOS. It wasn't a nightmare, but it was highly annoying.
     
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  10. Infinitron I post news Patron

    Infinitron
    Joined:
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    I did this once with Access Software sometime in the mid-90s, when my Amazon: Guardians of Eden disks stopped working. They sent me new floppy disks all the way to Israel.
     
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  11. Gozma Prestigious Gentleman Arcane

    Gozma
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    Much better button mapping now

    I'd like a gold box re-release on GOG that has a new side panel in flash or somerhing with digitized convenienit versions of the journal. I might perceive that there is a story in a gold box game besides getting to the next plot town if I did that

    This was cool because it was kind of a meditative zen maintenance thing; a good way to waste five minutes
     
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  12. JudasIscariot Arcane Patron

    JudasIscariot
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    Serpent in the Staglands Codex USB, 2014
    IIRC, I think you also had to show a proof of purchase like a receipt or something. I don't recall ever actually writing/calling a publisher asking for a replacement diskette...
     
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  13. Whisky The Solution

    Whisky
    Joined:
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    Oh yes, ball mice. Those things made playing even Myst an exercise in torture.
     
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  14. JudasIscariot Arcane Patron

    JudasIscariot
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    Serpent in the Staglands Codex USB, 2014
    I am curious about localization. How was the localization of a game back in the day (90s)? Good? Bad? Are today's translations handled better? Asking out of curiosity since I played everything in English when I was growing up.
     
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  15. gaudaost Arcane

    gaudaost
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    yeah, hardware too, all kinds of ports, most of which weren't plug and play like usb: Most of the time you unplugged and plugged you had to restart your computer, and you had to keep the drivers safe. Ball mice which was a fucking pain the ass. Big ass CRT screen, that weighted a ton. Extremely poor computer speakers (now you can get some really good ones, I have some bowser & wilkins computer speakers which are fucking amazing). Actually pretty much everything hardware related was worse before.
    I think very poor, as far as I can tell, nearly all of them were only in english. And I've actually done some research on the matter.
     
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  16. Sceptic Prestigious Gentleman Arcane Patron

    Sceptic
    Joined:
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    Divinity: Original Sin
    Try playing the Meditation Levels on Oxyd with a dirty ball mouse......
     
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  17. Stainless Veteran Arcane

    Stainless Veteran
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    Oh yeah, three-button mice with ball which always needs to be cleaned, PS/2 shenanigans, LPT ports, shitty CRT monitors - it's amazing how brain dismisses it when you think about your "happy teenage years". Also ISA slots for videocards.
     
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  18. Insane Psychic Cipher Patron

    Insane Psychic
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    I agree here. Even when it came to the bigger European languages such as French, Spanish and German. It didn't seem to catch on until the 00's, apart from games trying to avoid legal/rating issues, such as with Fallout's lack of children, or (at least I guess so) Nazi imagery in German versions.
     
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  19. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    There was definitely localization in the 1990s. It may have been usually just text, with the voices remaining in English (but I'm not entirely sure about that). I couldn't say how good it was.
     
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  20. warpig Incel Resistance Leader Manlet

    warpig
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    lmaoing @ your life
    I remember two games that were translated to polish in the early 90's: Subwar 2050 and One Must Fall 2097, I guess they were ok (I was 12 or something when I played those). We're talking about a sub simulator and a fighting game, so there wasn't much potential for an epic translation fuck-up. I rarely play localized games, some of the atmosphere is usually lost (there are some exceptions).
     
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  21. Malakal Arcane

    Malakal
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    I like patches. Before games came and you played what you got, often bugged since post release support was non existent. Nowadays at least SOME companies support their product and fix bugs.
     
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  22. deuxhero Arcane

    deuxhero
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    For games originally in English, sure.

    A fuck ton of Japanese games were ignored in the 90s (Most companies only bringing over what they thought would be digestable to an American audience, and all 3 first parties blocked shit for stupid reasons, like being 2D, not having a dub or Nintendo's moral standards), and stuff that WAS translated was often 1: translated REALLY badly (worse in the 80s and early 90s) 2: Had horrible gameplay cuts either due to censorship or being "too complicated" for the West (see). Any Japanese games translated beyond English were translations of translations (a practice that is only recently ending, and only for bigger first party titles) 3: If it was on the Playstation, it was pretty much gaurenteed to have one of the worst dubs ever (at best you get something lovably cheesy like Valkyrie Profile, done by the 4Kids actors) because SCEA required games be dubbed and no one gave any sort of damn to quality (just wanting them as cheep as possible).

    Yeah, let's add how shitty translation (both in quality and quantity) were as another thing on my list.
     
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  23. FeelTheRads Arcane Patron

    FeelTheRads
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    Translation of wapanese games is still spotty, both in quality and in quantity. Maybe better, but not by much. They still only translate what they think its digestible outside of Japan. Not that I give much of a shit about wapanese games.

    Bullshit.

    There were always patches and updates and there were always games which got no support. What's different is how easy is to get them.
    Claiming post release support was non existent is simply absolute bullshit, though.

    I don't know in what period you people lived or talk about.

    Guess shit glasses are as easy to get as pink ones.
     
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  24. Space Satan Arcane

    Space Satan
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    Ah, ball mouse. This abomination alone cultivated fiery hate for humanity.
    [​IMG] [​IMG]
     
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  25. Johannes Arcane

    Johannes
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    Downloading speeds. Downloading just demos of games was often way beyond the scope of a 56k modem.
     
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