While I wouldn't want an abolishment of visible stats, since there are some games, dungeon crawlers in particular, where they do contribute greatly to the experience, I think EvoG ha some great ideas, and it is an avenue worth exploring.
Now, I think we all agree that an RPG needs some kind of visible indicator of effectiveness for the various facets of it's character system, preferably one that's mostly incontrovertible, since that serves as a barrier to the player's realisation of
their character.
But, who says that has to be immediately visible to the character? Not because it's unrealistic to know about every facet of yourself, especially with regard to things you've never attempted, but because making those discoveries would be a fun addition to a RPing environment.
For the following example, I'm going to explore the idea of colour, since it's a fairly universal indicator. As you'd expect, green = good, red = bad.
Let's say character creation starts out as a questionaire, like Jagged Alliance 2, or the Elder Scrolls games if you choose to go that way. Introduce a ratio slider to represent (Direct Questions)
Cryptic Questions), so if you want the ability to define a very specific character mould, you can, and if you want a curious subconscious examination of your character's self, then you can choose that.
There are other methods you could introduce to further define a character through an invisible stat system, such as an educational background, family background, or even, defining a series of childhood/adoloscent events. I'd love to be able to play with a madlib equivalent of Arcanum's backgrounds.
Once you're actually active within the gameworld, your character sheet is mostly greyed out to indicate you don't really know that aspect of yourself. Of course, there are certain aspects that you are aware of as justified by your background. If you've been training as a swordsman, then you have a pretty solid idea of how good you are with one. Everything else, requires that you attempt things and discover yourself.
It's only fair that most of this exploration is done safely, and at the character's own behest, but there also should be an occasional blind challenge, just for the sake of surprise.
Another interesting twist, would be to introduce a dynamic of Ego vs Accurate Self Evaluation. Once again, in the interests of fairness, this should start out neutral, but depending on the way you handle yourself socially, and how you handle self awareness, the dynamic shifts.
And of course, character development is just as important as creation, so you can define progression through active use of skills, you can have the player define themselves through introversion or you can use a combination.
Now, the strengths and weaknesses:
Strengths:
Reduces Roll-Play
Provides exploration elements with regard to the character and not just the game world.
Better promotes the integration of character choices and role-play choices.
Allows misconceptions to contribute to the character role.
Reduces character micromanagement.
Innovation and Variety
Weaknesses:
No ability to micromanage characters.
Misconceptions can reduce character effectiveness.
Less effective measurement means less informed decisions
Daunting to new players
Personally, I think it has a lot of potential, in fact one of my own designs revolves around an analogue character system, where stats are represented by sine waves (ie Physical Prowess consists of Strength/Amplitude and Agility/Wavelength) and interactions are not calculated by any simple number crunching, but rather by various graphical curve interactions, such as intersections, unions, etc. The idea was to take RPG pretention to all new levels.
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I've also finally found myself a copy of Trespasser, and even though I've barely played it, the concerted efforts it takes to do away with any traditional interface are really interesting. Health is represented by a tattoo on the player character's left breast, which can of course be seen by looking downward, ammo counts are voiced, which could be annoying except the main character's voice sounds hot.* All in all it's an exceedingly original approach to a first person "shooter"
* Gah, just found out the voice is Minnie Driver, and now that voice is going to sound considerably less hot. Why did I have to check IMDB? Porqué!?!?!?!?!!?