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What game are you wasting time on?

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,226
Location
Bjørgvin
Completed the final HoMM 3: Armageddon's Blade campaign: Foolhardy Waywardness.

A rather tedious campaign, that tried and fails miserably at humour.
The final map had an interesting premise: stay alive for four months while being attacked from all sides. (Un)fortunately I had learnt the Fly spell, so it was easy to just pick of the 800,000 gold in front of a Quest Gate, fly behind it and capture the poorly defended but well built up (even a Grail) Castle, and just sit it out.

Overall a good expansion pack, with some nice imporvements to the formula, like the Quest Guards and the campaign editor. I hope some good campaigns were made.
 

lady_in_white

Literate
Joined
Jan 23, 2019
Messages
5
I don't think playing video games can be called 'wasting time'.
But there was I game (for mobile phone) I used to play all day long.
Homescapes is kind of three-in-a-row game, but with elements of house design. You earn stars by beating levels and then change furniture at your place.
There was a period when they continued giving me bonuses like '1.5 hours without losing lives' and I was playing from 6 to 8 hours per day without breaks.
That was scary even for me so I had to delete the game to save my time and eyes.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,966
Decided to replay all the ace combat games before 7 so here are my thoughts about air combat a.k.a. ace combat 1:

-Story:
Compared to more modern ace combat,there is barely any story at all.Al you get is a intro and short mission briefings,which is a good thing in my opinion.The story is typical "foreign nation invades and almost destroys us but a few good pilots save the day".
-Quality of the mission briefing screen.(I know this is a weird thing to judge but i just love ace combat's 2 briefing screen models so i am gonna judge how the other games in the series hold up in this regard)
So,so for air combat.You get a really nice 3d models of enemy planes to look at but the terrain is just simply 2d background,which is a shame.
-Mission variety
It holds up surprisingly well.
You have most of the hallmark missions types you will see in later games.You have Intercepting bombers as your beginning mission,city attack,naval base and ships mission,flying low in the ravine,etc.Of course most of these are all refined int he later titles.The ravine type missions here are quite boring since the ravine is very easy to maneuver.
It also features most of the enemies you will see through the series.The typical bomber,ship,ground guns and missiles,etc.
It also has one additional mission type which was scrapped in later titles for a reason.You begin at the center of a oil refinery and have to follow the pipes to your future targets,it is interesting at first but gets tedious quickly.I guess the ps2 combat games where are you searching for a objective that isn't marked on your map are the evolution of this mission type.
All in all,surprisingly solid mission variety for the first entry.
-Planes
Unfortunately,worst in the series.
There is around 20 planes in the game and 1/3 of them have the defense of a wet paper bag. And i am not just speaking about missiles,but about enemy guns as well.
The other 1/3 either have high mobility/stability but shit everything else,which is pretty useless.
The best planes are the su -27 and a 10. The a10 being a great fighter plane is a mystery to me,but the stats don't lie(at least in this game).
The problem is that you get this planes very early and will be using them exclusively until you get the raptor,which is the last mission.There is no gradual introduction of better planes like in the other titles,here you actually get worse planes the more you play.
The plane selection and stats pretty much ruin the game.
-Difficulty
Very weird.This is thanks to how missiles behave in this title.Sometimes missiles miss what they should hit and sometimes they do crazy acrobatics int he last moment and manage to hit when they shouldn't.
I can't count the amount of times i got locked on by a missile and die instantly even though the plane/battery was miles away.

The enemy pilots are fine.On the hardest difficulties they will maneuver differently so it is more interesting for you to play,which is nice.I do not recommend playing anything below hard,it is just too easy to kill enemies on the lower difficulties.
I love how stuff like the tnd which is a slight annoyance on normal become very annoying on hard thanks to its mobility.

-Unique stuff and extra content

This game does have some unique elements that don't appear in other ace combat titles:
-You have to pay your wing men and you have a pretty big selection of wing men planes and rank. Unfortunately they are all idiots and are only useful a bait.
-Your hangar has a limited amount of space and you can buy multiple versions of the same plane.This is done because once you crash a plane,you forever loose it.
This is a pretty bad thing that i am glad they din't carry over,especially the limited hangar.
-The amount of fuel you have per mission is set on each mission differently.Some missions you start with full,some with a quarter and so on. Unfortunately fuel is never a issue and all this does is annoy the player.
-The extra content is quite simple.Once you finish game you unlock all the planes and if you finish on hard you get a mission selector in the main menu. There is also plenty of cheats (change color of planes and such stuff).

-Overall verdict
Skip it.There is no reason to play this over any other ace combat(yes,even 3).The pane stats are the biggest problem and make replaying the game boring.
Oh,and this game starts the "f117 is a joke" trend. Every single stat is the worst except speed which is the second worst.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,966
Have you played DCS?
Unfortunately i don't have a flight stick anymore so playing a proper flight sim is out of the question.
From what i have seen of the many dcs variants,the sim parts is top notch,but i personally prefer the jane type of flight sims that were popular int he 90's.
The jane games really felt like you were playing a actual game and not a just a sim to show off the plane.
No offence to DCS fans.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
661
unknown.png

no action for big boys :(
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
7,549
Location
Kelethin
Have you played DCS?
Unfortunately i don't have a flight stick anymore so playing a proper flight sim is out of the question.
From what i have seen of the many dcs variants,the sim parts is top notch,but i personally prefer the jane type of flight sims that were popular int he 90's.
The jane games really felt like you were playing a actual game and not a just a sim to show off the plane.
No offence to DCS fans.
I feel the exact same way.
 

ironmask

Arbiter
Joined
Jan 12, 2019
Messages
416
I got bored of New Vegas so i'm I have been playing Fallout: 1.5 ressurection instead. It's pretty damn fun but it's also full of minor bullshit that piss me off. I'm close to beating it so, so far I would give a 7 or an 8 of 10.
 

Freddie

Savant
Joined
Sep 14, 2016
Messages
717
Location
Mansion
Finished Dead Island (Definitive edition)

Dead island got some good reviews back in the day it was released in 2011. I didn't get it that time so my only experience is Definitive edition.

Game is Sandbox Zombie adventure / survival game with adventure and role playing aspects. Fictional island somewhere near Australia in case is some sort of tourist trap where Zombie outbreak happens. In the beginning player can choose from 4 different characters which have (very) slight game play variations, namely one special ability which appears in their skill tree. My chosen character special ability was healing ability and melee combat while being drunk. I never used it once, though now about 4000 eliminated zombies later I think using those might have made some parts of the game easier.

Game is pretty self conscious about cliches of the genre and culture (of the time) in general and but which has some influence in characters. I suppose there are people who prefer more serious approach but my general advice is that way Dead Island developers took isn't anything to get stuck on. Games focus is really heavily on game play aspects like combat, weapons (which are upgradable), exploration and character progression.

Even Dead Island is older game, it's scope is actually pretty impressive. There are 4 areas, each divided in different chapters. Since players who like exploration may like this game I won't go to detail but areas are large enough and player can freely move within 3 first areas after they unlock, only 4th. area is one way with no way to return to other parts of the island. First three areas are bit enough that car comes handy. One minus aspect of area 2 is that car is not that usable there, though. Design wise variety of different areas, visually, buildings, environments, enemies, etc is actually pretty impressive. Which is a very good thing because quest (or rather mission) design is repetitive if one thinks of core design, however it's easy to forget because of new environments etc. game somehow feels it's gives you something new.

Controls may get some time to get used to, they feel a tad floaty at the beginning, character actions are slow (much slower than in Left 4 Dead for example) but it actually works. Big plus for heavy melee items like heavy morningstar actually being slow and heavy. Characters also have stamina which is important to take in account in melee, because using heavy melee weapons actually drains stamina faster than using lighter weapons, say machete for example. Weapons can also be thrown at enemies which comes handy and is also necessary. Being attacked by 4-5 zombies simultaneously in melee range can be quite difficult situation in this game. Weapons also behave according to their real life aspects. Bladed weapons can be used to cut (like slicing hands off) or decapitation. Blunt weapons are more of general purpose damage dealers but may stun, etc.

Firearms (pistols, shotguns, rifles, automatic rifles) were a bit of disappointment but are good in certain situations. I didn't felt game needed machine pistols, but guns could had carry a bit more punch. Ammo is also very scarce.

I'v read that controls were more responsible in original but I don't have a way to confirm or deny that. I'd say that controls are responsible enough but player needs to think a bit about encounters. There were couple of situations which were pretty sure instant deaths without knowing what was ahead. One was an ambush which is survivable if you have right weapons at hand, so eh...

Soundtrack was kind of surprise. There were things here and there that bothered me but it hit me when I listened to it during ending credits. There aren't like zillion of tracks but what they put in works very well! Which rises a question if smaller studios could use the same trick, not quantity but quality, but vision and producer needs to be up to task.

Voice acting was mainly actually very good.

Game took me something like bit over 40 hours to finish. It's about six months since I started this. If you are into genre but on busy schedule this is a difficult pick. Design sucks player in the journey (working as intended, can't fault a game for that) but it's one more quest, one more area to explore, one more level to get aspect that can easily make this a time sink. Pro tip, play only few chapters at time, though this isn't anywhere near Resident Evil Revelations series of modularity.

Developers note: Area design, end game balance (part 4) which I can't fully cover here because of spoilers, but how to make this better? What might work way better in shorter game?


Recommended for few euros for fans of the genre.

Steam note: I bought this from Steam few euros I don't remember when. However it looks like game isn't available any more as separate purchase but as part of bundle. I'm in ironical situation where I can't buy semi sequel, Riptide because of this but perhaps through third party key. So be conscious what key you buy if you use third party sites.
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
Completed Black Ops 2. Entirely forgettable. Only notable thing about it is that the game has a lot of endings based on what choices you make in the campaign and how much side content you complete. I managed to get the worst ending.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
what's the history behind dead island and dying light? I always thought they were made by the same developers with dying light being the superior sequel/spiritual successor and dead island being forgotten.
 

Freddie

Savant
Joined
Sep 14, 2016
Messages
717
Location
Mansion
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
I played Alien Shooter 2 Reloaded (GOG) again and while I like the game, I've read they cut content and dumbed things down from the original version.

- The original game allegedly had multiplayer and coop mode. They obviously removed it, because it's not there. I can't imagine a reasonable reason why anyone would do that.
- I can never find the weapon "Prototype ET5" (the red pistol). This is the best handgun in the game and a must-have if you want to concentrate on handguns only. I thought I checked every secret... maybe I missed a place, but this thing I can never find.
- Half of the character skills are useless. There is no point in spending skillpoints to "Health", "Intelligence", "Speed". Absolutely no point. The only skills needed are "Accuracy", Strength", and maybe your chosen "Special Ability".

It's like they made a patchwork of various games (Alienshooter Reloaded, Conscription, Vengeance) for GOG and Steam, and thereby accidentally or deliberately cut off features and dumbed it down. I'm not too happy about that. The game is still enjoyable, but this is not nice. Really not.

Meanwhile I've downloaded the "Weapons+" Mod, which contains the Red Pistol I was looking for.

BUT...

- The Red Pistol (Prototype_ET5) fire rate is just too low. In fact it's unusable against groups of enemies. This however is not a mistake from the mod makers, because now I remember that in one of the other "Alien/Zombie/Shooter" games I have once found the Red Pistol, and it also had a low fire rate. So it was already disappointing there. The best pistol in the game is actually one that already exists in the vanilla game.

- The sounds of the weapons have suddenly became crap. There is always some "buing"-sound-echo when you shoot. It sounds totally ridiculous. I don't know what the modders thought by doing this, but it was so annoying that I considered to remove the mod.

- The footstep sounds have been changed to the worse. Now the player sounds like a galloping horse... not kidding! Like a fucking galloping horse! What did the modders think?! At that point I was very close to uninstall the mod (or rather delete the game, because the mod has overwritten some of the original files).

- They added a bunch of new weapons. But here's the problem: only 1-3 are really different in effect. The remaining 20+ new weapons are not. Sure they have a different icon, but their effect is just too similar to the vanilla weapons. Even the ones with different projectiles (like with that "flying disc") are not really worth, because the effect is not any better than what you already have with vanilla weapons. I was also disappointed by the Sniper Rifles... I mean it's not that you have many wide open spaces in the game anyway. And their fire rate is so slow, that they're unusable against group of enemies. In comparison even the energy sniper rifle of the vanilla game seems to be better. Besides the only 1-3 different weapons are not must-haves either. So again nothing convincing. Uninstall confirmed.

facepalm.png


After all I must say the modders did not really improve the game. I rather play the vanilla game again. So eventually Sigma Team has done alright with their selection of weapons. There are also needless weapons in the vanilla game, but I don't need a mod which adds dozens of other needless weapons (and stupid sounds).
 
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flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,966
Continuing with my ace combat series play through.Time for ace combat 2.

-Story
This is the last of the non story heavy ace combat games.You get a intro,small briefing for each mission credits,and that is it.Basically a small upgrade in quality compared to the previous title.
-Quality of the mission briefing screen
Very good.You get a nice 3d model of the entire map and the enemies.You get to see each enemy type,their designation and other things.My favorite ace combat briefing style.
-Mission variety
Most mission are from the previous game but have been refined.Now you can get city attacks with naval targets,ravine missions with actual dangerous terrain and enemies,more boss maps,maps requiring you to shoot the enemy target with a gun,escort,etc.
It also has branching missions and some of those branches are secret and only unlock if you did a specific thing in a previous map.
So quite impressive and seems to offer quite a lot of replay ability,well at least it seems to.I will explain later.
-Planes
Excellent and quite a improvement over its predecessor.You now unlock one plane per mission(minus some mission where you get nothing) and each time the plane is usually connected to the mission type,meaning you will want to try the new plane out.
The stats have been balanced finally,so most planes are useful, and you should have no problems beating the game with a f-4 if you want to.
-Difficulty
Oh boy.Well this game starts the missile gimp that will haunt all future ace combat games.Missiles barely follow you and loose track of you even if you aren't doing anything special.This makes difficulty a joke.
The previous game missiles were weird and sometimes unfair but this moves way too much in the opposite direction.
One of the most disappointing aspects of the game.

Enemy pilots try to maneuver against you ,but since the missiles are gimped all you have to do is just wait until he stops banking and then fire,else it will hit maybe 10 percent of the time.

-Unique stuff and extra content
Plenty of stuff.
You can unlock free mode,model viewer,music player,extra planes,hidden planes,hidden missions.etc.But here is where the problems begin.In order to unlock most of this you are going to need to beat the game 3-4 times and you will be playing mostly the same missions(around 60-70 percent of the game are non branching missions)and that will get tedious.It gets even worse because the game is less then 2 hours long.Simply put,there is way too much expectancy of repeating the missions without the content necessary to make it fun.

-Overall verdict

One of the best ace combat games for the psx. It would easily rival the ps2 games if they included more content.Short and sweet would probably be the best description for this game.

edit:Forgot to include the ace pilots enemies.I will make it a special category.
-Enemy ace pilots
Basically.most mission in the game have special enemy pilots that if you shoot down you get a special medal.
Their ai is more advanced then the generic planes and is the only actual difficult thing int he game. Especially the ones flying the stealth planes.
This is the only new addition it makes to the series and is quite a nice addition.
 
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Zenith

Arbiter
Joined
Apr 26, 2017
Messages
296
PDy9nfH.gif

Continuing Silent Hill.
SH3 PC port is pretty good actually. Works fine on PS2-equivalent resolution, offers internal resolution separate from output res even without mods, has sensible controls, and the few issues it does have are of very little importance. Aside from fog tweaks and added flexibility, the fan patches don't really improve anything in my particular case.
all versions (PC):
a couple voice lines originally from SH1 are missing
no anisotropic filtering, can't force through nvidia
vanilla:
no widescreen support (FOV etc. I prefer 4:3 anyway)
on higher render res, DoF/shadow res is unchanged*
fog is simplified (much less relevant compared to SH2)
thin black borders on both sides of the screen
sh3proxy:
works with vanilla .exe
custom dof/shadows*
custom fov affects cutscenes (vanilla default 66)
no vertical black border fix
some settings (jitter fix) cause audio desync
fog density fix - ?
WidescreenFix:
"sh3 stopped working" unless using noCD
custom dof/shadows*
cutscene fov fix
black frame fix
adjustable fog complexity
PC fix by Steam006:
combines fixes from multiple sources?
requires noCD
custom dof/shadows*
custom internal resolution
cutscene fov fix
black frame fix
adjustable fog complexity

*
The lower the shadow res, the softer the shadows
The higher the dof res, the less pronounced it is
So really, I don't see how increasing these is a "feature" of fan patches. Kinda goes against artistic intent. There's less flickering on higher dof resolutions though. DoF resolution of about 256 seems to correspond to the default vanilla/PS2 value. Shadow resolution of 260 seems to be the lowest it can go: at 256 the process idles without launching the game, and going below that just crashes it immediately. It also seems to crash on menus whenever status/inventory screen resolutions don't match DoF resolution, so I've set all three to 256.

Film grain looks pretty bad on higher resolutions, just like it did in SH2 (though at least now it's without tiling seams). Unfortunately, brightness/contrast seem to have been designed to be "corrected" by the noise filter, so with the filter off the image looks dim. Can't really fix it with game/driver/monitor settings either, since unlike SH2 the noise filter isn't constant and is supposed to come and go in sync with otherworldly influences. Correcting brightness for one area would break another.
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
Finished Dark Messiah of Might and Magic!
Really overrated, it has endless amounts of bugs, it did the "choose your colour" ending way before Mass Effect 3 made it popular, the gameplay was pretty damn unpolished, there were a lot of garbage enemies with poor design like the dragons who shoot hitscan lightning (that oneshots you unless you have upgraded endurance, it deals 51 damage while you have 50 HP by default) and Ghouls who have among the highest HP pools of all enemies, can 2shot you at default HP and are really hard to knock down and execute them due to how fast they get up again and they are usually placed in packs of 2-8. If you play it, don't play it on hard difficulty. Play it on normal instead as all the difficulty does is just amp up enemy damage and HP, meaning you get killed in only a couple of hits and you have to whack away at them for far too long.

Poison from zombies and spiders was annoying and impossible to avoid from the former since it's a ranged ability that you can't tell when they are about to use it which meant all I did whenever I got hit by it was just wait until the effect stopped once I hit 5 HP (it never stops if you keep healing, it only stops once you drop to 5 HP) and then spam my healing spell.
I was also constantly topped on mana potions and health potions, I didn't use any other potion other than mana potions until I decided to use 2 full health potions at the very end of the game. I never used magic mushrooms, scrolls or any other consumables. There was also a lot of questionable hit detection and general enemy sponginess.
Xana and Leanna were annoying, I hated both characters and wanted them gone.
:3/5:
 

Swigen

Arbiter
Joined
Dec 15, 2018
Messages
1,014
Just finished Red Dead Redemption 2 so that’ll free up some space. Should I waste my time on Dragon’s Dogma or Kingdom Come: Deliverance?
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,039
Steve gets a Kidney but I don't even get a tag.
Today I've been binging on Mission Critical. It ain't bad, but it's not as good as Legend's best. The engine is slightly cumbersome to use due to the insistence on putting area-transition cutscenes absolutely everywhere (gotta love the mid-90s), the Grimoire(v1)-style inventory, and the reliance on 3D tech, which, while not terrible, means that the visuals haven't aged anywhere near as well as Legend's 2D games, while providing no real benefit. Another thing that irks me is the inclusion of a certain piece of retarded pseudo-science to narratively justify the inclusion of a shitty 5-minute RTS minigame that shouldn't even have been in the game in the first place. It seems the devs realized their mistake, judging by the fact that the minigame has a Story Mode during which it plays itself, with no human intervention required (which is hilariously ironic for several reasons), but the contrived justification for its inclusion remains. It's possible that it has further implications down the road, as I've already noticed a piece or two of satisfyingly subtle FORESHADOWING come to fruition. Either way, it could've been handled better.

Other than those niggles, it's another entry in the "stranded on an abandoned spacecraft" genre, which I love (and which Legend had already pulled off excellently with the Gateway games, written by the same guy who did Mission Critical). Lots of sci-fi mumbo-jumbo, snooping through crew members' quarters and reading their journals, connecting wires to other wires, that sort of thing. Good stuff. It even features a guest performance by that Klingon guy from Star Trek (for this occasion in the role of a puny human, but still). The game doesn't have a lot of FMV scenes, but those that exist are very well done. Overall a thumbs up, unless the game turns to shit towards the end.
JS47TNA.png


Beware the hype!
 
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PulsatingBrain

Huge and Ever-Growing
Patron
Joined
Nov 5, 2014
Messages
6,190
Location
The Centre of the Ultraworld
Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
Stopped playing Farcry 4 about 20 hours in. Don't think I'll go back. It just didn't grab me the way 3 did, I think the problem may have been that it was just way too similar. I had no interest in any of the characters or the story either, it just felt like an endless list of tasks that went nowhere, and the combat just didn't make up for that.

Now playing loads of Euro Truck Sim 2 while watching stuff on the second monitor, and also just started Hand of Fate 2, which seems even better than the first so far. Also installing Dragon Quest 11 currently and looking forward to playing it
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
It is 15 years old... Back then there were no mixtures of RPG and action. It was either Baldurs Gate or Serious Sam.
That's pretty debatable. There was Gothic before it and I wouldn't consider DMoMM a full blown RPG. It's more of a Looking Glass style game that they decided to make more combat focused and stick some stats and levelling systems on. Most of the issues I talked about are also issues that you can't use the excuse of age on, poor design 15 years ago will be poor design today. Actually good games will be good even 20 years later, DMoMM didn't hold up too well.
 

Deleted member 7219

Guest
I completed Star Ocean 5. That is the definition of wasting your time.

I gave up about 10 hours in, when I got to the second planet, spent several more hours running across big empty maps and pointlessly grinding through dungeons and realised that was all there was to the game.

I just feel stupid for buying it in the first place. I’ve learned the hard way that most JRPGs are boring repetitive shit. The Trails games are one of a kind.
 

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