Strange Fellow
Peculiar
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- Jun 21, 2018
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Played some more Tales of Maj'Eral. Starting to get it. The grind, though.
Played some more Tales of Maj'Eral. Starting to get it. The grind, though.
https://rpgcodex.net/forums/index.php?threads/the-codex-of-roguelikes.71097/page-78#post-6331273Played some more Tales of Maj'Eral. Starting to get it. The grind, though.
I tried it for the first time earlier this year, you can probably find my posts in the 'official' Codex thread somewhere.
That said, with a bit of tinkering on your end this game may end up being fun to play.
From GOG, I hope-Grimoire (active, primary)
I bought it over a month ago $60 on itch.io.From GOG, I hope-Grimoire (active, primary)
More bang for your buck, six fold.I bought it over a month ago $60 on itch.io.From GOG, I hope-Grimoire (active, primary)
not playing a mage.
Nah, you're fine.Doing It Wrong
Still playing Dying Light The Following EE and it's addicting and enjoyable. Love so much about this game and I think it does the sandbox/open world thing better than most. Haven't hit the The Following expansion yet, still on the main game (can't wait to ride buggies and find a new grisly way to spectacularly kill the hordes - both the living and the recently dead) but I wonder if having all the DLC & QoL tweaks makes this game almost a faceroll. I deeply regret that I can't change the difficulty slider from Normal to Hard after the start of a new game because it's actually way too easy right now. However, the sheer technical wizardry (for its time), excellent and varied kill-animations, variety of zombies, and its compelling gameplay makes it a joy to play and it feels like a classic. For me, definitely on the "100 Games You Must Play Before You Die" list, but, wow, is this fucker long. What a time-sink!
Still playing Dying Light The Following EE and it's addicting and enjoyable. Love so much about this game and I think it does the sandbox/open world thing better than most. Haven't hit the The Following expansion yet, still on the main game (can't wait to ride buggies and find a new grisly way to spectacularly kill the hordes - both the living and the recently dead) but I wonder if having all the DLC & QoL tweaks makes this game almost a faceroll. I deeply regret that I can't change the difficulty slider from Normal to Hard after the start of a new game because it's actually way too easy right now. However, the sheer technical wizardry (for its time), excellent and varied kill-animations, variety of zombies, and its compelling gameplay makes it a joy to play and it feels like a classic. For me, definitely on the "100 Games You Must Play Before You Die" list, but, wow, is this fucker long. What a time-sink!
I, too, experienced the awe and wonder of the game within the first couple of hours. I remember being scared shitless running through the city at night.
I can tolerate this grind somewhat thanks to the amount of classes this game offers, even if not all of them are fun to play as.The big problem is I'm just running through boring forests and dungeons (with one exception in the sandworm one) facerolling across the number keys to activate all the active abilities 95% of the time.
Anyone know what Hard difficulty entails? Worth it or too artificial? DL seems like it could be quite replayable.
Anyone know what Hard difficulty entails? Worth it or too artificial? DL seems like it could be quite replayable.
EDIT: Actually, checking the game out again I think that I was playing on nightmare. Presumably Hard is in the middle
Playing Bomb squad academy, a puzzle game. Quite short, I'm one hour in and I think it wouldn't take more than one hour to clear the remaining puzzles. It's based around electrical circuits (quite simplified, if my memories of high school physic serves me right), with the goal of each puzzle being to defuse a bomb, by routing electrical currents to the defusing part of it.
There are a few elements (AND,OR,XOR gates, switches, timers, capacitors, cables to cut) to which to use. Each element is brought in a series of levels of increasing difficulties. Each bomb is on a timer, but the penalty is nill, since you can start again that puzzle immediately. It's kinda easy, but I think the devs went that way on the difficulty so that the puzzles are doable in the time limit (between 30s & 2 mins). Also it's weird how a few time I successfully defused a bomb, but had to go back and do it again to understand how it worked.
I got it in the latest sale, I'd say it's a tad expensive at 4.99 for less than 2 hours.
I'm also still playing Tomb Raider: the last revelation, I suck so much (which is understandable since it's the first time I'm playing a platformer like this), but it's still fun.
I've just started playing and I think you were describing the Hard difficulty since it's too similar to my experience. But maybe you're that good to play it on Nightmare.Well, I only played hard difficulty so I don't explicitly know what the difference is, but I found it incredibly tedious starting out. Even common enemies were massive HP sponges, sort of like when you play an Elder Scrolls game on the highest difficulty (have to play very cat and mouse or abuse shit like standing on an unreachable ledge). One of the tutorialish bosses took several tries and a whole lot of whacking. Once you crafted the items and leveled a bit it felt pretty normal-y with enemies dying in a few hits. Basically you just had to always run around with those top-tier crafted elemental weapons.
EDIT: Actually, checking the game out again I think that I was playing on nightmare. Presumably Hard is in the middle
I've just started playing and I think you were describing the Hard difficulty since it's too similar to my experience. But maybe you're that good to play it on Nightmare.