Actually, yes, you're supposed to throw out the rules when they get in the way of telling a good story.
This is the kind of thinking that gave us Numenera. Please abandon this kind of thinking.
Actually, yes, you're supposed to throw out the rules when they get in the way of telling a good story.
Actually, yes, you're supposed to throw out the rules when they get in the way of telling a good story.
Just admit you're a bad GM and accept the kid boned your game just as easily as he's boning your daughter while you're busy watching and replying to this thread.
This is the kind of thinking that gave us Numenera. Please abandon this kind of thinking.
That is about six kinds of stupid. Not hyperbole.
"Why don't you just throw out the rulebook just to be unfair to the players, then let one retard fuck the whole party just to be even more unfair to the other players who aren't him?"
Even funnier, you then accuse ME of railroading after you say this stupid shit.
Also, love how you're struggling with singular and plural case. There is ONE murder hobo, and four players actually interested in some goddamn roleplaying.
There are no rails. Just a destination and a supply of resources, not that you know what the difference is. You can't even tell the difference between the plural and singular case of the word "player", since you lumped the entire rest of the party in with the one person actively working against their interests for the second time now.
No, it doesn't, you moron.
Hot incest lesbian ahoy is my impression!
Ok. Avian Mosquito, don't take it as an offence or smth (I'm a bit drunk, since it's holiday and all that). But, err...
1. Your daughter is 13 year old.
2. She has a girlfriend. She actually sleeps with her.
3. You are totally ok with that, but you can't stand a 16-year old kid, who is brother of your daughter's girlfriend. Like lover.
4. Also, your daughters girlfriend is jealous.
5. You play self-designed pnp with all those kids. They are all 13-16 years, I presume.
6. You are pissed off cause of childish behavior of one of the players.
Ok. If I got everything right, then:
- Consider yourself lucky you only have one difficult player in your game (they are fucking kids, for fucks sake);
- Your daughter is a 13-year old lesbian! I mean, FUCK, why do you even care about that kid and your game?
- ... I forgot what else I wanted to say. This is a strange world. Happy New Year?
Hot incest lesbian ahoy is my impression!
Actually my comment was a two-parter, the first was addressed directly at your situation and the second was more general - me wondering at this kind of game, not your specific game because I wasn't there and didn't see how it all unfolded. But you seem like a really reasonable fellow and completely calm. Have fun.
This. Thread is now about this. MOAR PLZ.
The few times I tried to get a campaign running I would have loved to have people who take the game seriously enough to try to push the boundaries. I had to deal with people who insisted I let them play as Dinosaurs or just wouldn't RP or put anything into the game whatsoever - basically treating it like a video game. Needless to say I gave up pretty quickly.
The few times I tried to get a campaign running I would have loved to have people who take the game seriously enough to try to push the boundaries. I had to deal with people who insisted I let them play as Dinosaurs or just wouldn't RP or put anything into the game whatsoever - basically treating it like a video game. Needless to say I gave up pretty quickly.
I'm not a bad GM
As the GM, it's your job to adjust reward incentives so that the players are more likely to go in the direction of the story you'd like to tell.
A threat of TPK is actually a nice stick here. Send the message that "this asshole will get you all killed" clearly enough, maybe arrange for a little bit of encouragement/offer they can't refuse - after all they are the people repeatedly seen in the company of series of raging psychos.A player who nearly gets the party TPK'd in the first five minutes of play is either more stupid or more assholic than I plan to tolerate. Usually both.
A punishment must hurt the *player* to be effective.
...I don't know your system, but no level adjustment to match the party is a must. If guy's character is going to be a dead weight - that's his problem.
Also, try to enlist other players' help.
A threat of TPK is actually a nice stick here. Send the message that "this asshole will get you all killed" clearly enough, maybe arrange for a little bit of encouragement/offer they can't refuse - after all they are the people repeatedly seen in the company of series of raging psychos.
Your aim is to have them bring guys head on a pike to the authorities or at least kick him out of the party under the threat of killing him on sight when he follows. Play the other players against guy's characters - not only it will be more annoying to him, but his subsequent incarnations will stay level 1 while the players will advance - and don't forget the guy is worth XP too.
(Of course, kill XP suck, but we all know it).
tl;dr:
Hell is other people. Make it so.
Quest experience is too low. The challenge system has merit, I like optional objectives, but it's a bit stiff and in order for it to work you really need to use it in every quest. Even level 1 "ratstompers". You should make some generic ones, to make this easy. Like "Unscathed - Take no damage". And make them a percentage of the quest XP instead of a fixed or level-adjusted number.
Also, I don't get why metal armour is strong against heat and electricity. This isn't a gripe, I just don't get it. Shouldn't it be weak, since it's conductive?
I think. I don't really know. But when I was her age (granted, that was 1998) that's part of what the word "girlfriend" meant.
I'm glad you took the time to whine about it here on theCodexBlogdex. Snark aside, it seems he was just testing you. If he's actually giving proper criticism, then it's safe to assume he'll play normally from now on. I guess.
I think it's safer to assume she's using the term "girlfriend" as a substitute for best-friend/good friend. Where I live it's pretty common, and I've seen it on TV shows all the time. Unless she comes out of the closet (at such a young age I doubt it).
So, I'm running a campaign in my own system
(in an incomplete setting, making things up as I go, which I do a lot), and for our first campaign in this setting my daughter brings a new boy over. This is the second time she's brought a new boy, and I expected issues because that's what happened last time, and prepared for immense stupidity. What I got was not stupidity. I got active malice.
It started before the game did. He was skimming the rulebook while I got the food ready, and he asked where the alignment system was. I told him there wasn't one. He smiled, and I thought all was well. Then we actually got into the game, and I realized why he was smiling. The very first quest was to clear a nest of giant beetles out of a pasture. A woman flagged them down as they approached the town, recognizing them as adventurers, explained the problem and promised them a reward. And he said "Let's just kill her. Her house is one room, the reward should be easy to find."
I didn't quite know what to say to that. Sam chimed in with "And that would be wrong.". My head stopped spinning, and I added "Kid, this is just a starter quest, to give you some XP before you get onto the plot.". And he responded with "Yeah, but she's worth more XP than those beetles anyway.". And sure, that was correct, the woman was worth 300xp and the beetles were 140 between the nine of them. I pointed out that there was quest XP as well, he pointed out it was only 100xp and she was still worth 25% more than the whole quest. I started making a moral argument, and he said "But there's no alignment system, so there's no right and wrong."
A shopkeeper asked a ridiculously high price for a box of -3 potions of adept stabilization (potions that temporarily boost your health, to avoid penalties in combat), and instead of, you know, HAGGLING, he hopped the counter, beat the shopkeeper to death, and started stuffing potions in his backpack. And "So what. We're in the afterlife, he's dead already." was his only justification for it.
Two minutes (game time) later, he left the shop. A town guard confronted him, he broke the guard's leg and ran. He got away, too. Thought he was clear until the town gates closed. He went in quietly to the prisons with the next guards showed up, he started making an argument that he was working for the pharaoh and was too valuable to jail, then he bribed the judge and got off free. I bet he thought he was real hot shit, too, until he was at the town gates and saw six people coming at him. And the other four behind him.
Now, if this was D&D, he'd have been fine. But it's not D&D, or anything remotely like it. In two minutes, they'd dragged him to the ground, pulled off his helmet, and punched him a dozen times in the head. And while his character is getting beat the fuck down, he's grinning like a maniac. He said "Nice. Can't wait to see the rest of the campaign." So he's making a new character. And I'm not sure how I feel about that. I mean, I know what he was doing now, he was seeing how I was handling morality since there wasn't an alignment system, but I don't like people killing off my NPCs and derailing my campaign just to see how I respond.
Deluge of assmuptions and stupidity, along the lines of "always the GM's fault" and "any system I don't know must suck".
Hurrr...Durrr...Grrrr!
I'm aware of this usage of the term. Unless friends also now french kiss, snuggle on the couch, and maintain their relationship so exclusively they don't call anybody else by the same title under any circumstance, I doubt that's what she means by "girlfriend".
Also, she came out of the closet at 4, in a discussion about what marriage was. You might chock that up to not knowing what she was saying, given her age at the time, but I don't think so and she's maintained that pretty consistently ever since.
On the off-chance that you're not more interested in trolling, here's my two cents before this thread winds up in retardoland:
If one player is having a negative impact on the game for the entirety of the rest of the group then that is very problematic, and it is your job as GM to nip that shit in the bud IMMEDIATELY (as in right away; do not give them the benefit of the doubt and wait a couple hours/characters, don't even wait until the end of the session). This becomes even more important when you're dealing with a set of developmentally immature players (read: kids). I've been GMing PnP games for 20 years, and something I realized long ago is that a player who either doesn't give a shit or is unable to see that he's ruining the game for other people is someone that I want nowhere near my table. I'm all about providing an open and friendly environment at my table for newbies and grognards alike, but that is a two-way street, and if someone is unwilling to respect that then I have no problem asking them to leave mid-session. I would strongly advise you to talk to him one-on-one about your concerns the next chance you get, and if he is not receptive to them then I think kicking him out of the group would be warranted.
I shared the story because I figured that even if I found it unpleasant, other people might find it amusing. And some people just like talking about this kind of stuff, me included. You shouldn't assume I'm "whining" about it just because I brought it up. Save that attitude for Youtube comments.
I'm aware of this usage of the term. Unless friends also now french kiss, snuggle on the couch, and maintain their relationship so exclusively they don't call anybody else by the same title under any circumstance, I doubt that's what she means by "girlfriend".
Also, she came out of the closet at 4, in a discussion about what marriage was. You might chock that up to not knowing what she was saying, given her age at the time, but I don't think so and she's maintained that pretty consistently ever since.