Fucking hell. <dodges the maths homework>
yipsl said:
What's so wrong with Oblivion is development by marketing study rather than developer vision.
Damn straight. It's a good thing to listen to outside input, since ideas aren't always as forthcoming to one person as another. But, many developers these days seem to be swayed by them in the wrong way.
A good way to incorporate an idea is to hear something you hadn't otherwise thought of, and think "Holy fucking shit! Why didn't I think of that?" and incorporate that good idea into
your own vision.
A bad way to incorporate ideas, is by weighing their significance on anything other than your own opinion. If a developer decides that because n people like an idea, it's worth including, then the decision is being made
without a proper understanding of how the idea fits into the overall vision.
From my own experiences, here's the classic example. The Fallout Tactics multiplayer demo was a whole lot of fun, largely because teams were absolutely equal, and character builds fixed. The question was asked - "Will we be able to use our own custom characters in the full version?" and the answer was no. A lot of the dev team was unhappy with this, and in a bid to rally up popular support in the face of logic, the news was leaked to the fans, who reacted exactly as you'd expect.
So, a "mandate of the masses" twisted the collective arms of reason, and an entirely broken feature was implemented. I got the job of assigning arbitrary point values to a list of hundreds of items, each with a laundry list of stats, and some supposed correlation between a formula to calculate the point value of a character. Needless to say, I didn't even come fucking close to anything resembling balance.
And so, multiplayer FOT became an exercise in munchkinism, carefully followed prescriptions, and mostly, futility. But hey, we placated the angry minority that was boldly claiming a boycott on the game if the horribly broken feature wasn't included.