Ellef
Deplorable
Half the games with luck don't explain it, and the other half give you minor bonuses to crits or loot drops. In which RPGs do you actually feel the affect of a luck stat in a meaningful or unique way?
I'm OK with that kind of luck/fate, where is the player who chooses to be slightly worse on average in exchange for being lucky when it really counts. It just doesn't work well in computer games because you can just reload to achieve the same effectIn some tabletop system Luck is an ability to fudge rolls somtimes, ehich can be interesting.
Arcanum did a ok implementation of this concept with fate points. And those were earned.I'm OK with that kind of luck/fate, where is the player who chooses to be slightly worse on average in exchange for being lucky when it really counts. It just doesn't work well in computer games because you can just reload to achieve the same effect
Sounds like regular GM to me.I could force a failure upon the holder
Sounds like regular GM to me.