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Where are all the good city/colony builder games?

Discussion in 'Strategy and Simulation' started by Elim, Sep 29, 2016.

  1. Elim Savant

    Elim
    Joined:
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    Project: Eternity
    Serious question, there has to be more out there. It can't be Dwarf Fortress until my eyes bleed.
    I tried Rimworld, a great little game that lacks any challenge after mid-game. Same with Planetbase. People whine and call it a survival colony builder. Sad truth is that the game offers no challenge after mid-game.

    Skylines? Come on, this is a pure city building game. And with that I mean you build pretty cities. Zero challenge or resource management.

    Is Banished any good? Where are the hardcore builder games?
     
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  2. catfood AGAIN

    catfood
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    Where are all the good city/colony builder games?

    Back in the 90s.
     
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  3. Starwars Arcane

    Starwars
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    Banished was excellent until you've seen what it has to offer. Then there is little reason to replay it. It probably goes on sale for really cheap nowadays so I'd definitely consider it worth getting for a few bucks.

    Impressive effort for one guy but yeah... not very deep.
     
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  4. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    I dont play a lot of builders these days but Prison Architect was good. Tropico was good.

    I've bought Train fever but so far had no interest to play it. It looks decent but sterile in a German kind of way. There is a new game coming up that is called Transport Fever and could be something for Transport Tycoon fans.

    Though I didn't play, Life is Feudal - Forest Village is also supposed to be good.
     
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  5. titus Arcane Patron

    titus
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    Immortal Cities: Children of the Nile and Caesar IV is all you need.
     
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  6. laclongquan Arcane

    laclongquan
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    Isnt there some bad news regarding Caesar4? Never play it so I dont know.

    Children of the Nile is awesome in a random self-run civilization kind of game.

    Caesar3-Pharaoh-Zeus is still the holy trio of colony builder with fixed rules.

    There's a chinese theme game after Zeus but I also never play it~.
     
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  7. imajia Educated

    imajia
    Joined:
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    Zeus was already too simplified compared to Pharaoh. No walkers from industrial buildings, no need for strategic placement of houses, you just plop stuff on the map. The only minor challenge was to place warehouses in a way that the cart makes it back before the next unit is produced.
    Haven't played it for a while, but didn't they also remove the aging population?

    I totally agree with Children of the Nile. Obviously it uses the same theme as Pharaoh, but has a very different approach and it plays very different. There are still some similarities like how to place buildings so that they work efficiently. Another bonus - compared to other 3d builders - is that you can choose a perspective which doesn't feel wrong (like Anno 1404). But perhaps that's just me.

    Can't remember many details about Caesar IV, only the bug where the prefect walked slower on higher speeds which made buildings burn down which really shouldn't have. But this was fixed if I remember correctly.


    For me Pharao still tops them all. With propper road blocks I'd put Caesar 3 on the same level.
     
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  8. Makabb Arcane Shitposter Bethestard

    Makabb
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    Just go back and play Settlers 2, it's the most relaxing builder ever created.

    Watching crops grow, settlers feeding pigs and hearing ambient animal sounds and wind blowing is the most zen experience you can have on a PC.


    [​IMG]
     
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  9. J_C One Bit Studio Patron Developer

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    :bro:
     
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  10. Zsinj Novice

    Zsinj
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    There's Aven Colony which certainly looks decent, though I've not got around to playing it myself yet http://avencolony.com/
     
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  11. Incantatar Arbiter

    Incantatar
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    Widelands is the current successor of Settlers 2. One of the best open source games. Even more zen, since you can choose peaceful victories.
     
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  12. belowmecoldhands Savant

    belowmecoldhands
    Joined:
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    You won't like me ssaying this. I don't like it either. AFraid to tell you you probably have some OC or someday will have OCD. We're the types like details and fretting over them. The rest of the 95% of the population don't want details in their games. They hate them. Listing resource management is the big indicator to me you're this way. You've probably enjoyed micromanaging a couple times in the past. You enjoy to have lots of things to watch. You compulsively need details. Do you think or worry a lot? Then you might be OC. Once it creates anxiety you're full blown OCD. Might find yourself in a hospital. The fact you want challenge just makes you a masochist. And remind yourself to keep an eye out for the big picture. When you got your eyes on the tree, you miss the forest and 95% will think you're retarded.

    Sorry the troll in me got out. Damn troll never stays in its box.

    But I understand. I like resource management too. I don't like extreme micromanagement, but I like to have some of it there. I'm the last person to complain about inventory or unit management. I do complain about user interface. A good example might be UFO Enemy Unknown (1994). It has a lot of mangement of items and so on. The newer installments of XCOM removed most of that.

    Also I enjoyed the hell out of the original sim city and sim city 2000 and 3000. I remember reading about the recent SimCity releases and being angry. Seems like most of the modern game designers are sell outs.

    Ultimatley games are just a way to feel good. Earning it or experiencing challenge are side effects of the methods game makers use. There's a selective pressure for games to please in the fastest cheapest way possible. So the ultimate aim is to remove frustration or boredom or challenge on the way to the reward, so you get your feel good squirt almost immediately. Of course, the more immediately the effect the more obvious it's what games are: drugs. Games exploit the natural high. Game makers are just figuring out how to produce that natural high using the fastest and cheapest methods. Casinos already do this quite well, but games are different. Tehy're more complicated, consequently expensive to develop. What game makers are trying to figure out is how to make games more like slot machines--to increase profits. Of course, game makers don't know they're doing this anymore than police know they're beating up or arresting people to eventually get themselves into another job.
     
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  13. Gerrard Arcane

    Gerrard
    Joined:
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    Messages:
    6,666
    I remember finding Widelands like 10 years ago. The amount of progress done in this time is pure :negative:
    Fucking dude who made Banished made that whole game from scratch including the 3D engine in 3 years by himself.
     
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  14. Zsinj Novice

    Zsinj
    Joined:
    Jan 19, 2017
    Messages:
    10
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  15. belowmecoldhands Savant

    belowmecoldhands
    Joined:
    Jan 4, 2014
    Messages:
    774
    Some (mostly old) games from my bookmark folders--may or may not be what you like:
    https://www.gog.com/game/eador_genesis?pp=cb4e5208b4cd87268b208e49452ed6e89a68e0b8
    http://www.freeciv.org/
    https://www.gog.com/game/patrician_3?pp=cb4e5208b4cd87268b208e49452ed6e89a68e0b8
    https://www.gog.com/game/empire_earth_gold_edition?pp=cb4e5208b4cd87268b208e49452ed6e89a68e0b8
    https://www.gog.com/game/fantasy_wars?pp=cb4e5208b4cd87268b208e49452ed6e89a68e0b8

    Haven't tried these but they remind me of Dwarf Fortress sort of:
    http://store.steampowered.com/app/311980
    http://gnomoria.com/

    I leave you with this:
    http://business.financialpost.com/fp-tech-desk/post-arcade/a-simcity-review-of-biblical-proportions
    /ithurts

    It's the way of the world. Embrace your disorder. But don't embrace ignorance.
     
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