Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Which game made you give up on Bioware?

The game that made me quit Bioware forever was...


  • Total voters
    596

boobio

Arcane
Trigger Warning Shitposter
Joined
Oct 2, 2011
Messages
557
 

Incendax

Augur
Joined
Jul 4, 2010
Messages
892
ME3 was the last game I really enjoyed. The ending was horrible, but I didn’t let that ruin the 95% fun I had before that point.

I played Witcher 3 before Inquisition, and I just couldn’t handle the comparison. Going from the former to the latter was like riches to rags. Then came Andromeda which was as bland as bland could be.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,702
Location
Small but great planet of Potatohole
BG1 also has companions who shut their mouths and don't piss me off.

I get how the whole

"Hey ____ lets discuss our adventure"

or

"Hey my husband just died and i wanna fuck you/I used to have wings please fuck me"


Type of dialogue appeals to lonely people who don't have friends. To a fairly normal person such as myself I just found it annoying.
You can actually make your own party in BG2.


Don't like doing that, I prefer having companions who aren't fucking annoying . BG1 managed this just fine.
You can also make them shut up easily most of the time. The romance chains of dialogues are in BG2 easily cut off.
 

Spam Filter

Novice
Joined
Oct 6, 2015
Messages
1
The last game from Bioware that I bought was Inquisition, but after ME3 I was emotionally done with them. Inquisition was their last chance to get me back, but it was just a boring game that I didn't even finish.
 

Cael

Arcane
Joined
Nov 1, 2017
Messages
20,569
The last game from Bioware that I bought was Inquisition, but after ME3 I was emotionally done with them. Inquisition was their last chance to get me back, but it was just a boring game that I didn't even finish.
Whether you finish or not is really immaterial to game developers. The only thing they care about is you buying the game because that is $$$ in their pockets. Everything else can go hang.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
- BG1 itemization is too simple and not very impactful. This comes as a consequence of being a low level adventure.
In the first game your average magical item is a potion of healing or a short sword +1, and something really memorable would be Varscona. In BG2 you have things like Daystar, The equalizer, Carsomyr, etc. Exploring the world feels a lot more rewarding because of these unique and memorable items, it also allows for a lot.
This same point came up a month ago, and was promptly slapped down. The value of a magical item in an adventure is greatly affected by the rarity of magical items in general. In BG1 the iron shortage has resulted in a market flooded by low grade breakable equipment, so finding a magic weapon doesn't just promise advantages, but also means ridding yourself of a disadvantage. This in turn helps fuel the legitimate temptation to use unidentified items despite the risks of curses. My instinct upon finding a magic weapon in BG1 is to hold it aloft like He-Man and yell the name of my nemesis at the mountainside until it splits asunder. The same weapon in BG2 would be used to butter my toast before being tossed into a pile with the others.

That was not the main point though, everyone understands why magical weapons are rare in BG 1 and using mundane equipment has a certain undeniable charm for your low level adventures. Magic weapons in BG 1 were for the most part just souped up versions of standard weapons adding +x to hit and +x to damage. The same goes for armors which usually just gave an extra point to AC. That's it. By comparison you get special abilities, buffs, extra attacks, stat boosts, resistances etc. on many of the magical items in BG 2. Some can be abused like the invisibility from the Staff of the Magi. Some are just plain wacky like Lilarcor which to this day is one of my favorite weapons found among all the weapons in cRPG that I have played even though it is somewhat corny.



I never played any DA games, but when I saw the DA 2 marketing I knew it was game over and bioware was dead.

What was DA2's marketing like? I was just done with DAO (2011 I think), and then *boom* DA2 hit. I didn't have time to prepare.

Can be summarized like this:


Yes it was that retarded.
 
Last edited:

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
The last game from Bioware that I bought was Inquisition, but after ME3 I was emotionally done with them. Inquisition was their last chance to get me back, but it was just a boring game that I didn't even finish.
Whether you finish or not is really immaterial to game developers. The only thing they care about is you buying the game because that is $$$ in their pockets. Everything else can go hang.

This is exactly correct. Luckily I permanently went off Bioware before buying Dragon Age 2.
 

Rev

Arcane
Joined
Feb 13, 2016
Messages
1,180
They lost me with Mass Effect 3. DA2 was bad but it was also very clearly rushed, ME3 was their main project and they had to get it right. Instead it was bad as well, even before the ending.
Too bad since I liked almost all their previous games, from BG1 to DA:O/ME2.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,702
Location
Small but great planet of Potatohole
- BG1 itemization is too simple and not very impactful. This comes as a consequence of being a low level adventure.
In the first game your average magical item is a potion of healing or a short sword +1, and something really memorable would be Varscona. In BG2 you have things like Daystar, The equalizer, Carsomyr, etc. Exploring the world feels a lot more rewarding because of these unique and memorable items, it also allows for a lot.
This same point came up a month ago, and was promptly slapped down. The value of a magical item in an adventure is greatly affected by the rarity of magical items in general. In BG1 the iron shortage has resulted in a market flooded by low grade breakable equipment, so finding a magic weapon doesn't just promise advantages, but also means ridding yourself of a disadvantage. This in turn helps fuel the legitimate temptation to use unidentified items despite the risks of curses. My instinct upon finding a magic weapon in BG1 is to hold it aloft like He-Man and yell the name of my nemesis at the mountainside until it splits asunder. The same weapon in BG2 would be used to butter my toast before being tossed into a pile with the others.

That was not the main point though, everyone understands why magical weapons are rare in BG 1 and using mundane equipment has a certain undeniable charm for your low level adventures. Magic weapons in BG 1 were for the most part just souped up versions of standard weapons adding +x to hit and +x to damage. The same goes for armors which usually just gave an extra point to AC. That's it. By comparison you get special abilities, buffs, extra attacks, stat boosts, resistances etc. on many of the magical items in BG 2. Some can be abused like the invisibility from the Staff of the Magi. Some are just plain wacky like Lilarcor which to this day is one of my favorite weapons found among all the weapons in cRPG that I have played even though it is somewhat corny.


There was over FIVE MINUTES of Lilarcor banter? Impressive. Also a proof that some developers don't know what to do with money. Still cool but also very useless, especially considering that IIRC this sword was only good for the very early game, you quickly find better ones.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
It is a +3 two handed sword which gave you immunity against mind affecting magic and abilities which in turn is actually pretty good in SoA. There are not many two handed swords which surpass it. Karsomyr does not really count due to class restriction. After that, what is there? The Silver Sword which is easy to miss and comes pretty late? Anything else of note in SoA sans Watcher's Keep which any sensible player should keep for ToB?
 

Theldaran

Liturgist
Joined
Oct 10, 2015
Messages
1,772
The last game from Bioware that I bought was Inquisition, but after ME3 I was emotionally done with them. Inquisition was their last chance to get me back, but it was just a boring game that I didn't even finish.
Whether you finish or not is really immaterial to game developers. The only thing they care about is you buying the game because that is $$$ in their pockets. Everything else can go hang.

I hope they make the best use of my 10 bucks. I'm not repeating the same mistake again.
 
Self-Ejected

IncendiaryDevice

Self-Ejected
Village Idiot
Joined
Nov 3, 2014
Messages
7,407
I was a bit disappointed when I got the talking sword because it was two handed & the game doesn't offer many characters that will specialise in two handed swords, to which my party had zero. However, it's a nice treat for anyone replaying the game to make a point of ensuring there's someone in the party able to utilise it. The one in Hordes of the Underdark was a straight up regular longsword so had a greater chance of being used as sword & board is a more common first-time standard build.
 

Cael

Arcane
Joined
Nov 1, 2017
Messages
20,569
The last game from Bioware that I bought was Inquisition, but after ME3 I was emotionally done with them. Inquisition was their last chance to get me back, but it was just a boring game that I didn't even finish.
Whether you finish or not is really immaterial to game developers. The only thing they care about is you buying the game because that is $$$ in their pockets. Everything else can go hang.

I hope they make the best use of my 10 bucks. I'm not repeating the same mistake again.
For an old game on sale, sure. But they are charging upwards of $40-60 for absolute shit and people buy them sight unseen because of the name tagged on it. The HBS game and the stardick ones, for example. There is always one born every minute, and with the Internet, they proudly parade their stupidity for all to see.
 

Cael

Arcane
Joined
Nov 1, 2017
Messages
20,569
I was a bit disappointed when I got the talking sword because it was two handed & the game doesn't offer many characters that will specialise in two handed swords, to which my party had zero. However, it's a nice treat for anyone replaying the game to make a point of ensuring there's someone in the party able to utilise it. The one in Hordes of the Underdark was a straight up regular longsword so had a greater chance of being used as sword & board is a more common first-time standard build.
Enserric could change to a two-hander or a shortsword (or was it a dagger? I forgot) if you are that way inclined, which added to its utility.
 
Self-Ejected

IncendiaryDevice

Self-Ejected
Village Idiot
Joined
Nov 3, 2014
Messages
7,407
I was a bit disappointed when I got the talking sword because it was two handed & the game doesn't offer many characters that will specialise in two handed swords, to which my party had zero. However, it's a nice treat for anyone replaying the game to make a point of ensuring there's someone in the party able to utilise it. The one in Hordes of the Underdark was a straight up regular longsword so had a greater chance of being used as sword & board is a more common first-time standard build.
Enserric could change to a two-hander or a shortsword (or was it a dagger? I forgot) if you are that way inclined, which added to its utility.

Yes, that's right, now you mention it, when you first pick it up it asks you what weapon you want it to be and provides a selection. I'll edit in the choices when I've googled them.

The choices:

As for the sword, the weapon is described to be a black with a red glittering effect, with the intensity increasing whenever Enserric speaks. Initially, the weapon appeared as a long sword, but due in part of Enserric’s presence within the sword, the size might have been varying, the possible shapes including, a dagger, a short sword or a great sword.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,702
Location
Small but great planet of Potatohole
It is a +3 two handed sword which gave you immunity against mind affecting magic and abilities which in turn is actually pretty good in SoA. There are not many two handed swords which surpass it. Karsomyr does not really count due to class restriction. After that, what is there? The Silver Sword which is easy to miss and comes pretty late? Anything else of note in SoA sans Watcher's Keep which any sensible player should keep for ToB?
You might be correct. Honestly I only remember not using it for any period of time in my only playtrough back when BG2 was still a new game but I forgot the reason. Now that I think of it, it was probably because there aren't many npcs who are speced to use 2-handed swords so if you don't make a char to use one yourself, you won't need it. I wasn't using the Karsomyr either.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
It is a +3 two handed sword which gave you immunity against mind affecting magic and abilities which in turn is actually pretty good in SoA. There are not many two handed swords which surpass it. Karsomyr does not really count due to class restriction. After that, what is there? The Silver Sword which is easy to miss and comes pretty late? Anything else of note in SoA sans Watcher's Keep which any sensible player should keep for ToB?
You might be correct. Honestly I only remember not using it for any period of time in my only playtrough back when BG2 was still a new game but I forgot the reason. Now that I think of it, it was probably because there aren't many npcs who are speced to use 2-handed swords so if you don't make a char to use one yourself, you won't need it. I wasn't using the Karsomyr either.

What was great about it was its easy accessibility. You could get it right away once you started act 2 and go down into the sewers. The riddle was some nice brief fun as well imho.
 

Theldaran

Liturgist
Joined
Oct 10, 2015
Messages
1,772
The last game from Bioware that I bought was Inquisition, but after ME3 I was emotionally done with them. Inquisition was their last chance to get me back, but it was just a boring game that I didn't even finish.
Whether you finish or not is really immaterial to game developers. The only thing they care about is you buying the game because that is $$$ in their pockets. Everything else can go hang.

I hope they make the best use of my 10 bucks. I'm not repeating the same mistake again.
For an old game on sale, sure. But they are charging upwards of $40-60 for absolute shit and people buy them sight unseen because of the name tagged on it. The HBS game and the stardick ones, for example. There is always one born every minute, and with the Internet, they proudly parade their stupidity for all to see.

I bought Inquisition in 2016 for 10 bucks. In a way, I was prepared for complete shitfest. It didn't let down.
 

Cael

Arcane
Joined
Nov 1, 2017
Messages
20,569
I was a bit disappointed when I got the talking sword because it was two handed & the game doesn't offer many characters that will specialise in two handed swords, to which my party had zero. However, it's a nice treat for anyone replaying the game to make a point of ensuring there's someone in the party able to utilise it. The one in Hordes of the Underdark was a straight up regular longsword so had a greater chance of being used as sword & board is a more common first-time standard build.
Enserric could change to a two-hander or a shortsword (or was it a dagger? I forgot) if you are that way inclined, which added to its utility.

Yes, that's right, now you mention it, when you first pick it up it asks you what weapon you want it to be and provides a selection. I'll edit in the choices when I've googled them.

The choices:

As for the sword, the weapon is described to be a black with a red glittering effect, with the intensity increasing whenever Enserric speaks. Initially, the weapon appeared as a long sword, but due in part of Enserric’s presence within the sword, the size might have been varying, the possible shapes including, a dagger, a short sword or a great sword.
The other thing was that Enserric had some useful enchantments. +5 and +4 Vampiric (or was it the other way around?), IIRC, and Vampiric is pretty good on a warrior type.
 

TemplarGR

Dumbfuck!
Dumbfuck Bethestard
Joined
May 30, 2013
Messages
5,815
Location
Cradle of Western Civilization
Definitely Dragon Age Origins. It was a shitty RPG that dared to claim it was a "spiritual successor to BG" but it was anything but... It had shitty combat, shitty story, shitty characters, shitty character system, shitty world building, shitty loot, it was a huge pile of jurassic park dinosaur shit. The fact that many popamoler friends of mine claimed it was the best RPG they ever played sealed the deal. The same friends who had claimed Oblivion was a great game. They are not my friends anymore...

I see a lot of people voting for the Mass Effect Trilogy games. This is unfair. The mass effect games were never supposed to be proper CRPGs. They are great Gears of War clones with a space opera tacked on. I enjoyed all 3 of them for what they were.

As for DA II, contrary to popular belief it was not a garbage game, just a mediocre one. It improved on some things over the original garbage game, like the combat which was less insufferable, while retaining a lot of what made Origins total trash. It is just that people were more critical because the waifus were ugly and the environments more repetitive. People who claim DAO was great and DAII was the one which ruined the series, have shitty taste and should be banned from commenting on RPG forums.

Anyway, discussing Bioware now is moot. Let them RIP.
 
Last edited:

Theldaran

Liturgist
Joined
Oct 10, 2015
Messages
1,772
DA2 is garbage indeed. It's even winning this very poll by a wide margin.
 
Self-Ejected

IncendiaryDevice

Self-Ejected
Village Idiot
Joined
Nov 3, 2014
Messages
7,407
I was a bit disappointed when I got the talking sword because it was two handed & the game doesn't offer many characters that will specialise in two handed swords, to which my party had zero. However, it's a nice treat for anyone replaying the game to make a point of ensuring there's someone in the party able to utilise it. The one in Hordes of the Underdark was a straight up regular longsword so had a greater chance of being used as sword & board is a more common first-time standard build.
Enserric could change to a two-hander or a shortsword (or was it a dagger? I forgot) if you are that way inclined, which added to its utility.

Yes, that's right, now you mention it, when you first pick it up it asks you what weapon you want it to be and provides a selection. I'll edit in the choices when I've googled them.

The choices:

As for the sword, the weapon is described to be a black with a red glittering effect, with the intensity increasing whenever Enserric speaks. Initially, the weapon appeared as a long sword, but due in part of Enserric’s presence within the sword, the size might have been varying, the possible shapes including, a dagger, a short sword or a great sword.
The other thing was that Enserric had some useful enchantments. +5 and +4 Vampiric (or was it the other way around?), IIRC, and Vampiric is pretty good on a warrior type.

Oh yes, it's a weapon you can carry for the whole game if you want & you find it on the first floor of the dungeon, as you can upgrade it later at the weapon smith. You could technically have a more powerful weapon by upgrading a blank +5 but you'd loose Enseric's unique abilities & the fun of having a sword relish in the blood and guts of battle.
 

Cael

Arcane
Joined
Nov 1, 2017
Messages
20,569
Oh yes, it's a weapon you can carry for the whole game if you want & you find it on the first floor of the dungeon, as you can upgrade it later at the weapon smith. You could technically have a more powerful weapon by upgrading a blank +5 but you'd loose Enseric's unique abilities & the fun of having a sword relish in the blood and guts of battle.
I dualwielded Enserric with my Little Ball of Death. Can't remember what the other weapon was. The enchanting thing was the reason why dual wielding kicked so much ass. +10, +2d6 acid, poison on hit DC24 weapon in both hands, one with perma haste and the other with SR32. It blows two handed weapons, double weapons and sword and board out the window.
 

TemplarGR

Dumbfuck!
Dumbfuck Bethestard
Joined
May 30, 2013
Messages
5,815
Location
Cradle of Western Civilization
DA2 is garbage indeed. It's even winning this very poll by a wide margin.

Yes, but it shouldn't be winning this very poll... All of you are implying that the original Dragon Age was great incline and somehow DA2 screw the pooch... This is incorrect, both games are garbage. That was the point i was making. Anyone who claims he liked the combat or the story in DAO is a fucking hypocrite, or he was 12 when it was released...
 

Theldaran

Liturgist
Joined
Oct 10, 2015
Messages
1,772
Certainly it was a terrible letdown for me. And moreso, it paved the way for popamole in the West and East, like Fallout 4 and FF15.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom