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Which genres do you want to make a comeback?

Severian Silk

Guest
Space sims that focus on combat and missions (like Tie fighter, Freespace etc.) instead of sandbox trading, exploration, mining and other boring stuff.

yeah I know these aren't really "simulators", calm your tits aspies
Space sims with piracy like IWar2 are pretty good though.
 

Jason Liang

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Adventure games will probably make a comeback with VR. There's already some attempts out. Not sure how you'd do dialogue/ talk though.

Can't wait for GTA: VR.

i was never into city-builder sim games. i tried Skylines last year, sure the graphics are better than SimCity but the gameplay hasn't improved.

I guess I'm more of a retro-gamer. I'd rather play the "classics" of a genre rather than a remake. I walked around an arcade last night, and passing by the fighting games it was amazing to see tons of Chinese teens (male AND female- although the girls were all girlfriends playing against their boyfriends) still playing KoF 97 and 98 iinstead of Street Fighter V (which no one was playing).
 

Durandal

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My team has the sexiest and deadliest waifus you can recruit.
Overload will make 6DoF shooters great known again and you will all grovel before its feet as the true return of classic FPS
 

Ezekiel

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Joined
May 3, 2017
Messages
5,498
I also want a return of the stylish third person shooter, a genre name I just made up that's almost exclusively the Max Payne trilogy. As I was thinking about these games, my wishlist became too specific again..

  • Dual pistols/SMGs.
  • Diving through the air (Spacebar) and sliding on the floor (Shift + C).
  • Shooting with and without an over-the-shoulder view (right mouse button). Shooting without would still be pretty accurate. The OTS would be there mainly for lower sensitivity aiming and a closer view. The character would always hold their guns ready, in the general direction of the dot in the center of the screen, down low while standing neutral and outstretched once they begin firing. The character's position and size relative to the dot and camera would be almost the same as in Max Payne 3.
  • No forced cover mechanic situations. I seldom use it in Max Payne 3. I just move behind a wall and switch shoulders as necessary. (Any third person shooter should have a shoulder swap button. Even in the original Max Payne, the character sometimes blocked my view.) I even use the unnecessarily slow crouch on occasion. Whenever a cover mechanic is in a game, the game forces you into whack-a-mole situations in which you can't move.
  • A realistic carry system. Not as restrictive as Max Payne 3 and Uncharted's. I don't know why guns don't have slings in games. I think Uncharted 4 is the only third-person shooter that does have slings. I just had an idea... You have a shotgun, rifle or grenade/rocket launcher slung over your shoulder. You can pick up and shoot a second two-handed weapon without dropping the one on your shoulder. To swap the one on your shoulder with the one in your hands, hold the number key for the two-handed weapon slot briefly. One-and-half seconds or less. If you want to hang the weapon you're picking up over your shoulder, hold the pick up key (F) briefly. This way, you can keep using the weapon that's currently in your hands while picking up a new one. Simple. Right? You would also be able to do this with the pistols and SMGs in your two holsters. When you press number key 1 or 2, the character holds the pistol or SMG in their right hand while holding the two-handed weapon down at their side, like in Max Payne 3. When you press number 3, the character drops the two-handed weapon and dual wields his pistols/SMGs, again like in Max Payne 3. You can also drop weapons manually. In Max Payne 3, I have that assigned to the second side button of my mouse (MB5).
  • Max Payne 3 didn't have grenades to use, except in multiplayer. I want grenades. But I don't want them to be quickly thrown with just a button tap. It's too easy. I would make it a process, just like equipping and shooting a gun. You take out the grenade with number 5 or key G, cock it with the shoot button and throw it by letting go of the shoot button.
  • Speaking of grenades, I want destruction. Lots of it. Dynamic environments. Why are environments still so static? Don't make it all as soft as in Stranglehold. Everything breaks in that game like it's stuck together with kids glue, no matter if it's made of stone. I do want some rigidity.
  • I would give the player plenty of objects to interact with (key E), such as carts that they can run towards and ride (like the cart in the garage scene of John Woo's A Better Tomorrow) or a vehicle that they can push to get to new cover (like in that scene from Hard Boiled where the guy with the eye patch fires at Tequila with a sub-machine gun while he pushes the sedan with the open door). There would also be plenty of destruction and dropable objects, such as barrels and big pipes whose restrains you can shoot to make them roll over the enemy. Also, I want lights that you can blow out and I wanna be able to permanently blind enemies by making glass and debris explode into their faces.
  • The character should be nimble, turning gracefully and able to quickly change his trajectory while moving. Not like in MGSV, where the character has to stop and then lean their body before continuing if you make a wrong turn. Changing directions while moving should always be a continues motion.
  • A melee button. Middle click? The auto-melee in Max Payne 3 is too simple. You would be able to take the enemy's gun out of their hands with the grab button immediately after performing a melee.
  • I would also add (completely optional) stealth. It wouldn't be the kind of stealth in which you have to slowly crouch so as not to be heard. Crouching doesn't make you quiet in real life. It would be more about sight. If you're close to an unsuspecting enemy, you can quickly dash (Shift) towards them and press the melee button.
  • I still would add a crouch option, but it would be intended more for cover. Probably key C, which also lets you lie down if you hold it, like in MGS. You would be able to crawl and move swiftly while crouched, unlike in MP3.
  • Regular movement would be a slow run. Sprint would be Ctrl or Shift. I guess there can be a walk button. Left Alt? I'd hardly use it.
  • Bullets should be slightly slowed, like in Max Payne, barely allowing you to steer out of their way. Doesn't have to be completely realistic.
  • If there's a slow mo, it should be much more limited than in Max Payne. It makes Max Payne and F.E.A.R. too easy.
  • I want to be able to point my arms in two directions. I'm not sure how. Maybe you press the side buttons of the mouse to blind-fire to the side with one arm, with a small degree of auto-aim that would only activate if the enemy is close, almost like a melee.
    nObHn8H.jpg

  • Healing items. I don't wanna stay behind cover, waiting for my health to replenish. Make the healing item some story gimmick.
  • Gore! Over-the-top '80s style gore. Let me blow off people's limbs with magnum bullets and shotgun pellets. Let me put big holes in them and explode their heads. Make them scream. I wanna see limbs dangle by the strips of flesh that still connect them.
  • Linear levels, but with open areas. Optional tasks, like in GoldenEye.
  • A modernized noir story with moody presentation and jazzy music.
 
Last edited:

sser

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Messages
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I feel like most of these genres have come back already.

The only one that hasn't is RTS. There have been attempts, too, and they've all fallen flat. Even the "king" SC2 kinda fizzled out. Of all those dominant genres of yore, this one is by far the most dead and it is not even showing much of a pulse aside from Age of ____ regurgitations. RTS of the 90s vein seems almost permanently toast. "Slower" and bigger 4X games like Stellaris seem the way to go, which is like RTS in spirit at best, and the more "micro" intensive RTS-versions are easily beaten by the MOBA genre. Oh, and the high-quality RTS maker in Relic has declined greatly in quality as well.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
Text only adventure games.

They still exist.

There's a bunch of gamebook-style multiple choice text adventures on Steam.
There's a sizeable interactive fiction community on the internet, and they even hold annual contests which lead to the release of dozens of games each year.
Heck, there's even obscure niche stuff like a foot tickling fetish text RPG with D&D combat out there :M

http://ifdb.tads.org/search?sortby=ratu&newSortBy.x=0&newSortBy.y=0&searchfor=&browse=1

Thank me later.

(One text adventure I can highly recommend is The King of Shreds and Patches, a Lovecraftian horror adventure set in Elizabethan London)
 

JarlFrank

I like Thief THIS much
Patron
Joined
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Messages
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Steve gets a Kidney but I don't even get a tag.
I feel like most of these genres have come back already.

The only one that hasn't is RTS. There have been attempts, too, and they've all fallen flat. Even the "king" SC2 kinda fizzled out. Of all those dominant genres of yore, this one is by far the most dead and it is not even showing much of a pulse aside from Age of ____ regurgitations. RTS of the 90s vein seems almost permanently toast. "Slower" and bigger 4X games like Stellaris seem the way to go, which is like RTS in spirit at best, and the more "micro" intensive RTS-versions are easily beaten by the MOBA genre. Oh, and the high-quality RTS maker in Relic has declined greatly in quality as well.

MOBAs are utter shit and complete cancer, if I could wipe one genre completely from the face of the earth it would be MOBAs.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
8,752
Location
São Paulo - Brasil
Text only adventure games.

They still exist.

There's a bunch of gamebook-style multiple choice text adventures on Steam.
There's a sizeable interactive fiction community on the internet, and they even hold annual contests which lead to the release of dozens of games each year.
Heck, there's even obscure niche stuff like a foot tickling fetish text RPG with D&D combat out there :M

http://ifdb.tads.org/search?sortby=ratu&newSortBy.x=0&newSortBy.y=0&searchfor=&browse=1

Thank me later.

(One text adventure I can highly recommend is The King of Shreds and Patches, a Lovecraftian horror adventure set in Elizabethan London)

Maybe I should have written Text only adventure games. Of course, I have played only a small selection of what the interactive fiction community produced, but as far as I can tell from what I played, they are much more focused on telling a story than making a game.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
33,134
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Text only adventure games.

They still exist.

There's a bunch of gamebook-style multiple choice text adventures on Steam.
There's a sizeable interactive fiction community on the internet, and they even hold annual contests which lead to the release of dozens of games each year.
Heck, there's even obscure niche stuff like a foot tickling fetish text RPG with D&D combat out there :M

http://ifdb.tads.org/search?sortby=ratu&newSortBy.x=0&newSortBy.y=0&searchfor=&browse=1

Thank me later.

(One text adventure I can highly recommend is The King of Shreds and Patches, a Lovecraftian horror adventure set in Elizabethan London)

Maybe I should have written Text only adventure games. Of course, I have played only a small selection of what the interactive fiction community produced, but as far as I can tell from what I played, they are much more focused on telling a story than making a game.

There's still some solid games in the genre. Check out the one I recommended, King of Shreds and Patches, it has puzzles and investigation and a large map to navigate.

This is the tickle fetish text RPG I mentioned. It's a little weird in its themes, but there's D&D style combat, some puzzles, and plenty exploration.

There's this incredibly epic thing, another text RPG with simple combat and leveling: http://www222.pair.com/sjohn/toask.htm

This is a very short thing but I had fun playing it, you basically have to find a way to set fire to your apartment within five minutes: https://ifwizz.de/5-minutes-to-burn-something-(2015-en)-play-online-3268.html
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,684
I feel like most of these genres have come back already.

The only one that hasn't is RTS. There have been attempts, too, and they've all fallen flat. Even the "king" SC2 kinda fizzled out. Of all those dominant genres of yore, this one is by far the most dead and it is not even showing much of a pulse aside from Age of ____ regurgitations. RTS of the 90s vein seems almost permanently toast. "Slower" and bigger 4X games like Stellaris seem the way to go, which is like RTS in spirit at best, and the more "micro" intensive RTS-versions are easily beaten by the MOBA genre. Oh, and the high-quality RTS maker in Relic has declined greatly in quality as well.

MOBAs are utter shit and complete cancer, if I could wipe one genre completely from the face of the earth it would be MOBAs.

MOBAs are a great genre and IMO just about the most perfect "spectator" genre gaming currently has (I'm almost certain some VR genre will overtake it in the future). Gameplay seems fine to me. Build up your character and work as a team. The only bad thing about MOBAs are not the games, but the dumpster fire communities that play them.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
8,752
Location
São Paulo - Brasil
Of course, I have played only a small selection of what the interactive fiction community produced

I highly recommend this CYOA webbased RPG/adventure: http://www.apolitical.info/webgame

Surprisingly good graphics and a lot of fun.

Actually, I love gamebooks, so thanks for the recommendation! I will be sure to check it out.

But a big part of what makes text adventures unique is the parser. A parser, when well used, means the player needs to figure out how to think like the game designer thought when he made the game, while other interfaces such as choosing a text option or licking with verbs mean that you already have part of the solution given to you. For instance, in Maniac Mansion, you know that, however you solve a puzzle, it must be done with the verbs in the lower window.
 

Lady_Error

█▓▒░ ░▒▓█
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Oct 14, 2012
Messages
1,879,250
Of course, I have played only a small selection of what the interactive fiction community produced

I highly recommend this CYOA webbased RPG/adventure: http://www.apolitical.info/webgame

Surprisingly good graphics and a lot of fun.

Actually, I love gamebooks, so thanks for the recommendation! I will be sure to check it out.

Yeah, this gamebook thingie is interesting because it also has RPG-elements like stats, classes, fights and level ups. Sort of like a roguelike adventure.
 

fantadomat

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Edgy Vatnik Wumao
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RTS and strategies as a whole.That is the only genre that i haven't seen good games the past few years.Starcraft 2 was/is shit in basket.
 

Jason Liang

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There's like 15-20 classic adventure/ text adventure games that everyone should play through, yet most gamers haven't played through a third of the games on that list. Unless a new adventure game is going to make that list, what difference will it make?

1. The Last Express
2. Indiana Jones and the Fate of Atlantis
3. Gabriel Knight: Sins of the Father
4. Sam and Max Hit the Road
5. Gabriel Knight 2: The Beast Within
6. Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
7. Police Quest IV: Open Season
8. The Colonel's Bequest: A Lara Bow Mystery
9. Monkey Island 2
10. The Dagger of Amon- Ra: A Lara Bow Mystery
11. Deja- Vu
12. Day of the Tentacle
13. Flashback
14. Monkey Island
15. Maniac Mansion
16. Neuromancer

And that's just the creme de la creme. Add in the tier below (King's Quests, Liesure Suit Larrys, Grim Fandango) and you easily have 50 great games representing this genre, more than 99.9% of gamers will ever exhaust.
 

fantadomat

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There's like 15-20 classic adventure/ text adventure games that everyone should play through, yet most gamers haven't played through a third of the games on that list. Unless a new adventure game is going to make that list, what difference will it make?

1. The Last Express
2. Indiana Jones and the Fate of Atlantis
3. Gabriel Knight: Sins of the Father
4. Sam and Max Hit the Road
5. Gabriel Knight 2: The Beast Within
6. Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
7. Police Quest IV: Open Season
8. The Colonel's Bequest: A Lara Bow Mystery
9. Monkey Island 2
10. The Dagger of Amon- Ra: A Lara Bow Mystery
11. Deja- Vu
12. Day of the Tentacle
13. Flashback
14. Monkey Island
15. Maniac Mansion
16. Neuromancer

And that's just the creme de la creme. Add in the tier below (King's Quests, Liesure Suit Larrys, Grim Fandango) and you easily have 50 great games representing this genre, more than 99.9% of gamers will ever exhaust.
Lol that is some boring games.You need better taste.
 

Jason Liang

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Ok, here is a decent list of video game genres, based off wikipedia:

I've underlined the ones that are dying or defunct these days.

Action:
Action Adventure: Ocarina of Time, Tomb Raider
Action Roleplaying: Diablo 2, Skyrim
Adventure: Grim Fandango, Gabriel Knight
Beat-em Up: Double Dragon, Streets of Rage, TMNT, Dungeons and Dragons: Shadow of Mystara

Fighting: Street Fighter, King of Fighters, Injustice, Soulcalibur
FPS: Doom, CS
Kart Racing: Super Mario Kart
Maze: Pac- Man, Bomberman I suppose, Gauntlet?
MMO: World of Warcraft
Platform: Mario, Sonic
Platform Adventure: Metroid-vanias, probably the Mega Mans, Cadash
Puzzle: Tetris
Puzzle Platformer: Portal (no clue, but maybe like Bubble Bobble, City Connection or Joust?)
Racing: Outrun
RTS: Starcraft, Red Alert
RPG/ JRPG: Pokemon Silver, Final Fantasy VII
Role-playing shooter: Fallout 3
Run and Gun: Contra, Metal Slug, Magic Sword
Sandbox survival: Minecraft
Shooter: Gradius, R-Type, 1943
Space Simulation: TIE Fighter
Sports: Tecmo bowl, Madden, NBA 2k
Stealth: Metal Gear Solid
Survival Horror: Resident Evil
Tactical RPG: Final Fantasy Tactics, Jagged Alliance
Turn-based Strategy: HoMM

I would add several other genres:
Flight Simulators
Other Simulators/ VR
Casino games
Traditional board games (Talisman, Chess, etc)
Sim: The Sims
City Builders: Sim City, City Skylines
God games: Populous
Tycoon games
Tactical wargames: Gettysburg
Civ games: Civ
4X: MoO
MOBAs
Eroge: Sengoku Rance
Visual Novel
Grand Strategy: EU IV
Music/ Educational games: Guitar Hero, etc...
 
Last edited:

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
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Messages
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Bulgaria
Ok, here is a decent list of video game genres, based off wikipedia:

I've underlined the ones that are dying or defunct these days.

Action:
Action Adventure: Ocarina of Time, Tomb Raider
Action Roleplaying: Diablo 2, Skyrim
Adventure: Grim Fandango, Gabriel Knight
Beat-em Up: Double Dragon, Streets of Rage, TMNT, Dungeons and Dragons: Shadow of Mystara

Fighting: Street Fighter, King of Fighters, Injustice, Soulcalibur
FPS: Doom, CS
Kart Racing: Super Mario Kart
Maze: Pac- Man, Bomberman I suppose, Gauntlet?
MMO: World of Warcraft
Platform: Mario, Sonic
Platform Adventure: Metroid-vanias, probably the Mega Mans, Cadash
Puzzle: Tetris
Puzzle Platformer: Portal (no clue, but maybe like Bubble Bobble, City Connection or Joust?)
Racing: Outrun
RTS: Starcraft, Red Alert
RPG/ JRPG: Pokemon Silver, Final Fantasy VII
Role-playing shooter: Fallout 3
Run and Gun: Contra, Metal Slug, Magic Sword
Sandbox survival: Minecraft
Shooter: Gradius, R-Type, 1943
Space Simulation: TIE Fighter
Sports: Tecmo bowl, Madden, NBA 2k
Stealth: Metal Gear Solid
Survival Horror: Resident Evil
Tactical RPG: Final Fantasy Tactics, Jagged Alliance
Turn-based Strategy: HoMM

I would add several other genres:
Flight Simulators
Other Simulators/ VR
Casino games
Traditional board games (Talisman, Chess, etc)
Sim: The Sims
City Builders: Sim City, City Skylines
God games: Populous
Tycoon games
Tactical wargames: Gettysburg
Civ games: Civ
4X: MoO
MOBAs
Eroge: Sengoku Rance
Visual Novel
Grand Strategy: EU IV
Music/ Educational games: Guitar Hero, etc...
When are you going to post the good games?Only good games here were red alert,starcraft,Grim Fandango and Jagged Alliance.
 

fantadomat

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Messages
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hahahahaha someone is buthurt.Come on mate not everyone can have good taste like me,don't take it too personally.Just try playing a few good games from time to time.
 

Moonrise

The Magnificent
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Make the Codex Great Again!
Too many puzzle platformers, especially these days, test reflexes rather than presenting a conundrum; or they've got a narrative focus, which isn't gameplay in any sense of the word. A modern take on Sutte Hakkun would be great. That's the zenith of the genre, in my opinion. Escape Goat comes very close to capturing the essence of Solomon's Key, but I preferred Solomon's Key 2 (aka Fire 'n Ice.) The reboot of A Boy and His Blob is cute, but too easy. ibb & obb is a mixed bag. It suffers from being action oriented, but I have to congratulate the devs on creating a coop experience from the ground up. Designing puzzles for two is infinitely more difficult than most implementations of multiplayer. That's why Portal 2 was so thoroughly playtested. Even taking into consideration the stinkers and indie shovelware, there aren't enough of these games being produced.
 

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