DragoFireheart
all caps, rainbow colors, SOMETHING.
- Joined
- Jun 16, 2007
- Messages
- 23,731
By round game worlds, I mean the following:
- Start an a point X.
- Travel in a straight line.
- After traveling for long enough, you return to point X.
And I'm not talking about games where you have a small maze that loops. I mean a real, truly round game world. Almost the vastly majority of games are in some kind of sandbox: you have limits of how far you can go. Even Elder Scroll games do this (Arena, not sure)!
Why hasn't this be attempted in any meaningful manner? Is our technology still too limited? Is it derp developers/publishers? Is there no practical purpose to trying to implement this?
- Start an a point X.
- Travel in a straight line.
- After traveling for long enough, you return to point X.
And I'm not talking about games where you have a small maze that loops. I mean a real, truly round game world. Almost the vastly majority of games are in some kind of sandbox: you have limits of how far you can go. Even Elder Scroll games do this (Arena, not sure)!
Why hasn't this be attempted in any meaningful manner? Is our technology still too limited? Is it derp developers/publishers? Is there no practical purpose to trying to implement this?