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Why do people think this game is hard? [SPOILERS]

Discussion in 'Iron Tower Studio' started by RhodokMasterRaceOfficial, Jan 6, 2016.

  1. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    Feng is a bro, he seems like the sort you can trust if you are on his confidence but everyone else he screws over if he can. Miltiades just rolls with it.


    I have some faint memories of the first Teron demo, and yeah Cassius was tougher then.
     
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  2. TigerKnee Prophet

    TigerKnee
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    The fact that Feng does nothing of interest past Teron annoys me since the Teron epilogue "promised" him being out for your skin
     
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  3. Johannes Arcane

    Johannes
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    He's in Ganezzar and can fuck you over, if you want to get on Meru's good side, unless you overpower his influence with your Talkan skills. That's my recollection anyway. Not sure in which all playthroughs he's actually a potential hindrance.
     
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  4. ~*´¨¯¨`*·~-.¸-AIN'T Arcane Patron

    ~*´¨¯¨`*·~-.¸-AIN'T
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    Serpent in the Staglands
    I actually did get killed by him with a character that had minimum physical stats and PER as the lowest of the mental stats. Plus no weapon/defense skills or armor and just a shitty bronze dagger. But that's literally the worst possible combat build.
     
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  5. Gauldur's Bait Learned

    Gauldur's Bait
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    To me it seems that those who declare the game too hard (talker can't fight) or otherwise not enjoyable (content gated because of skill checks, NPCs screw you over) do so for exactly the reasons many others, including myself, find the game so refreshing, engaging, and captivating.

    The game challenges and spurs me to come up with creative solutions, outsmart opponents, develop a long term scheme, and really consider choices from a consequence and opportunity cost perspective. Yes, there are things some characters can't do. When I play, the main challenge, and reason I enjoy playing the game, is making a certain type of character and then trying to make that character succeed in a game world that is delightfully unforgiving.
     
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  6. Shadowfang Arcane

    Shadowfang
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    Shadorwun: Hong Kong BattleTech
    I feel like a fool for only now discovering that the penalties from aimed attacks are cumulative.
    Dellar, i shall fear you no longer!
     
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  7. Old One Arcane

    Old One
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    People who think AoD is "hard" are used to being alternately herded like sheep and scampering around freely inside their pen.
     
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  8. kwanzabot Cipher Shitposter

    kwanzabot
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    i literally just cut my eyes and face on how edgy your post was
     
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  9. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Seriously, all the blokes who can give a good fight and you're worried about Dellar.
     
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  10. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    Ins't Dellar pretty much the single worst foe that one can fight in Teron? I mean, he dodges he tanks he murders. Guy is hell on wheels.
     
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  11. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    No armor can stand the gentle mercy of my sledgehammers.
    Also he's a bit dependent on Antidas, isn't he?
     
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  12. TigerKnee Prophet

    TigerKnee
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    Do you fight Dellar outside of any other context other than the climax of the Imperial Guards Teron questline?

    I'm pretty sure you could win that battle even with a poor-ish combat build just by flinging nets at everything - taking on the Outpost fresh is harder.
     
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  13. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Granted, Dellar's probably the baddest motherfucker in Teron right after the IG player. No idea where Carrinas stands there though.
     
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  14. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    Just take the House Daratan Blaze of Glory path and you will see how badass Dellar is. (and yes he is toughest opponent in IG path but... You have your Guard Bros to help there so just do what happened at 3:10 here:

     
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  15. MrMarbles Arbiter

    MrMarbles
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    Even when you adjust for the low difficulty of other rpgs and after you learn the ropes, bits of AoD are still hard. Taking on the bandit group in Aemolas' village, bumrushing the IG at the pass or attacking the mercenary at the gate are all very difficult battles with almost any build.
     
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  16. valcik Arcane

    valcik
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    Ambush set by Levir in slums is the hardest fight for me. As for Teron, Aemolas' village is pretty hard too. Great fun anyway, being chased by eight bandits, stabbing them with poisoned spear and waiting for bowman to run out of ammo finally! Takes three full circles around the map to finish them off usualy.
     
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  17. Kasparov ZA/UM Developer

    Kasparov
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    I think that AoD is really really hard to look at. And it shouldn't have to.

    This. It's simply retarded. That does not add replay value and is just plain masochism. I've whipped myself with AoD plenty and got through all that, but this approach is simply not good design.

    Instead of failures simply breaking/ending your game they could help define your character in unique ways and drive the story forward in a tangential direction to the successes. Instead you go back to the character creation screen and trudge though the same shit again. The first chapter is basically the Temple of Trials from Fallout 2

    Sticking to a character build is a great idea on paper but the way AoD deals with it again forces the player to basically grind for metaknowledge until they get it.
     
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  18. makiavelli747 Dumbfuck! Dumbfuck Village Idiot Shitposter

    makiavelli747
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    so no matter what you do you always win?
     
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  19. Kasparov ZA/UM Developer

    Kasparov
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    YES THAT IS EXACTLY WHAT I MEAN. Because you know, that is the only alternative to reloading or re-creating your character from scratch.

    No, I don't mean a sort of Fallout 4-esque dialogue wheel that makes choosing between dialogue options redundant.

    When you fail, you could lock a path or two that required that roll to succeed and the game moves on. The tone be different from a successful encounter. You get locked out of certain content, might open up new avenues and choices at a later moment in the game. And by later in the game I mean throughout the game - have the choices affect your character progression not just the immediate aftermath of that single encounter.
     
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  20. ZagorTeNej Arcane

    ZagorTeNej
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    That sounds like a fantasy version of inspector Clouseau or something.
     
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  21. Kasparov ZA/UM Developer

    Kasparov
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    Exactemundo
     
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  22. Goral Arcane Patron The Real Fanboy

    Goral
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    Vault Dweller
    Maybe you should consider adding that "awesome button" AKA easy mode which would give a boost to players stats or nerf enemies. Seeing that 90% of negative reviews are of a kind: "it's too hard, I have to savescum to get by" and/or those who ragequit the game it would probably improve your sales and positive-negative review ratio. These are negative reviews from the last 2 weeks:

    It's not like it will change anything to the rest of the players (especially veterans) but it will make retards feel cool and awesome. At this point what's most important is that you will get enough money to make CSG. Unless you're selling so well that you don't need to bother to try increasing the sales further...
     
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  23. SniperHF Arcane

    SniperHF
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    LONG LIVE AWESOME!

    [​IMG]
     
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  24. Kasparov ZA/UM Developer

    Kasparov
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    What Vault Dweller was saying and what I firmly believe is that the game is not hard but it is flawed. Bad design. At least the kind of design I do not approve of. Here we've entered the realm of opinions and assholes where everyone has got one or in some rare cases more than a few. The fact that Vince labels it "hard" in a disclaimer at the beginning of the game does not necessarily make it so. If you break the mechanics apart you see that the idea is good but implementation can be improved on.
     
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  25. makiavelli747 Dumbfuck! Dumbfuck Village Idiot Shitposter

    makiavelli747
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    how you can lose then?
     
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