What are you complaining about exactly?
I'm going to need a citation on this. I don't recall any sort of level scaling.
You're just complaining for the sake of complaining and it doesn't even make sense. Climbing onto the giant enemies to attack vital points is a great mechanic. Why are arguing for less mechanics exactly? The stamina consumption issue is present throughout the game. You could argue that running out of it when using abilities in the middle of battle and being able to eat something to restore it is bad design. You could make the same argument for using potions in a game to restore health. Why only focus on the climbing aspect of stamina consumption? Enemies can grab you or throw you off as well. You're just nitpicking.I think I made it pretty clear in the post the problem of climbing enemies.
They aren't big enough to make the act of traversal challenging, fun or meaningful.
It's a relatively safe position, it's cost is easily solved by pausing the game to consume a potion and there's no choices other than where you want to attack.
It's overall a half-assed way to have warrior builds being able to attack weakspots.
That's not level scaling though and people, including me, have criticized the lack of enemy variety in the base game. The expansion area somewhat fixes this by providing a lot more challenging enemies and more variety. But you're still providing misinformation for people that may not know about the game or might be interested in it. People see level scaling and boss fights that take an hour and are going to be turned off by it.I did exagerate a bit in that part.
But still the enemies do get replaced with stronger versions of themselves as the main quest goes on (goblins with hobgoblins, harpies with snow harpies, wolves with direwolves, etc). I mean you could say that they are different enemies since they have different models, but let's be honest they are still the same enemies, with the same behaviours and tactics but now only with a stat boost.
It is amazing how the codex has fallen this days. When a third rate console arpg gets that many sycophants...
What are you complaining about exactly?
I think I made it pretty clear in the post the problem of climbing enemies.
They aren't big enough to make the act of traversal challenging, fun or meaningful.
It's a relatively safe position, it's cost is easily solved by pausing the game to consume a potion and there's no choices other than where you want to attack.
It's overall a half-assed way to have warrior builds being able to attack weakspots.
That it is 10 times better than this garbage you retard like,but expect nothing more form a liberal like youIt is amazing how the codex has fallen this days. When a third rate console arpg gets that many sycophants...
please, tell us about kingdoms of amalur again
You're just complaining for the sake of complaining and it doesn't even make sense.
he expansion area somewhat fixes this by providing a lot more challenging enemies and more variety.
Dumb fans,the same that like DD.Aha. Shadow of the Colossus had bigger bosses, therefore DD sucks. Got it.
Remind me, what else did SoC have, other then that boss climbing?
Imagine unironically comparing SotC (a puzzle game with a single mechanic (and they still manage to fuck it up)) to DD.
You misspelled "Kingdoms of Amalur"Dumb fans,the same that like DD.Aha. Shadow of the Colossus had bigger bosses, therefore DD sucks. Got it.
Remind me, what else did SoC have, other then that boss climbing?
A far better game than both of those console trash. Why so butthurt mate,it is not like i am stealing your wifu pillow or dog?You misspelled "Kingdoms of Amalur"Dumb fans,the same that like DD.Aha. Shadow of the Colossus had bigger bosses, therefore DD sucks. Got it.
Remind me, what else did SoC have, other then that boss climbing?
Kingdoms of Amalur: Reckoning is a 2012 action role-playing video game for Microsoft Windows, PlayStation 3 and Xbox 360console trash
Sounds like your mum to be hones,still don't mind kissing her .Kingdoms of Amalur: Reckoning is a 2012 action role-playing video game for Microsoft Windows, PlayStation 3 and Xbox 360console trash
Amalur is not even "console trash", it's fucking multiplatform cancer.
No we get your point. It's just retarded and inconsistent since the whole stamina mechanic exists outside of just climbing, it also encompasses running and using abilities and they gave players an easy way to restore it along with health. A lot of games have done this and had instant potion regeneration. If you want to argue that you shouldn't be able to pause and restore stamina or health or if you can it should restore slowly then that's fine. Has nothing to do with the climbing mechanic which is fun. it's not half-assed. You may say the stamina system or restoration system is half assed. Not the the ability to climb mobs and hit weak points because that's really stupid.Congratulations!
Your reading comprehension is worse than a 5 year old.
If i was a kebab as you say....then that wouldn't have been a problem....larper .No luck for you, turk - she's dead.
kebabs are lazyIf i was a kebab as you say....then that wouldn't have been a problem....larper .No luck for you, turk - she's dead.
Your point is void the moment you make such a ridiculous comparison. Anything that follows is equally ridiculous. Implying that SotC's methodical climbing would in any way fit DD's faster combat is stupid.Imagine unironically comparing SotC (a puzzle game with a single mechanic (and they still manage to fuck it up)) to DD.
Imagine missing the entire fucking point of a simple explanation and making inane conclusions from it.
Also SotC is an Action-Adventure title.
No we get your point.
the climbing mechanic which is fun.
Your point is void the moment you make such a ridiculous comparison. Anything that follows is equally ridiculous. Implying that SotC's methodical climbing would in any way fit DD's faster combat is stupid.
I'm happy to see you decide to completely change the topic, conceding that you're a moron.Any of your points on action gameplay have been void the moment you claimed Sekiro has the one the best action combat systems ever made.
Oh and games in general considering you're a RDR2 fanboy.
Yep. Sekiro and Nioh have the best third person combat ever conceived. Sekiro's in particular feels so fucking good it's like a drug when you're in a sword dance with a boss and enter that rhythm.
Notice the "third person" there? Sekiro and Nioh are both the best in their genre, for different reasons. I still hold that opinion. No, I don't include DMC/Bayo/NG in the same genre of DS/Sekiro/Nioh/LotF/Surge/etcetc.The only moron here is you that could even understand the point of a simple example and can't even remember is own opinions.
Yep. Sekiro and Nioh have the best third person combat ever conceived. Sekiro's in particular feels so fucking good it's like a drug when you're in a sword dance with a boss and enter that rhythm.
And you are most certantely a fanboy considering you were the only poster in the RDR2 thread, that I remember, that didn't think the contrast between the extremely restricted missions and the sand box freedom outside of them was a glaring design issue.
I'm a fanboy because I disagree with an inconsistent opinion that thinks an aspect of rockstar games is bad in rdr2 but when it's present in the user's favorite rockstar game it's suddenly a non issue? ok lol.And you are most certantely a fanboy considering you were the only poster in the RDR2 thread, that I remember, that didn't think the contrast between the extremely restricted missions and the sand box freedom outside of them was a glaring design issue.