Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Why is there no Arcanum: Of Steamworks and Magick Obscura Remake?

Discussion in 'General RPG Discussion' started by Turok, Dec 21, 2016.

  1. bloodlover Arcane

    bloodlover
    Joined:
    Sep 5, 2010
    Messages:
    1,903
    Seeing how modern continuations of old games are looking (TES, Fallout), do you really want Arcanum 2? I remember Dragon Age Origins being promoted as the next Baldur's Gate but if that's really the case, then I'd rather not have Baldur's Gate 3. Human Revolution was a good enough game but still not as good as the original. Do I even need to mention Thief?

    I don't understand this obsession with remakes and continuations. Stop fucking up what is already good and maybe, just maybe do something new.
     
    • Agree Agree x 3
    • Brofist Brofist x 2
    ^ Top  
  2. Ezeekiel Arbiter

    Ezeekiel
    Joined:
    Dec 19, 2016
    Messages:
    1,447
    As I said in another thread just now, problem isn't sequels, it's that the ones we got were shit.
    I want a good sequel, that's all.

    Remakes are a different story.

    New stuff should happen anyway... But a lot of new games we got were shit too, so...
     
    • Agree Agree x 1
    ^ Top  
  3. Barnabas Self-Ejected Patron Shitposter

    Self-Ejected
    Joined:
    Dec 12, 2016
    Messages:
    718
    Location:
    USA
    The only plausible way an arcanum would see a remake is with the creation engine.
     
    • Brofist Brofist x 1
    • Creative Creative x 1
    • Old Old x 1
    • WTF am I reading WTF am I reading x 1
    ^ Top  
  4. I honestly don't think there'd be any way they could remake a game like Arcanum nowadays. You're going to end up getting an isometric RPG with lots of dialogue and not as much interaction and gameplay, IMO.
     
    • Despair Despair x 1
    • Salute Salute x 1
    ^ Top  
  5. Mojobeard Augur

    Mojobeard
    Joined:
    Dec 12, 2010
    Messages:
    227
    Sadly true. It would be some sort of BetheFallout-esque monstrosity. Players would be confused why they couldn't climb that eastern mountain range, and would swim past the initial bridge encounter (while fighting slaughterfish).
     
    • Brofist Brofist x 1
    ^ Top  
  6. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
    Joined:
    May 11, 2007
    Messages:
    1,872,044
    Location:
    Belém do Pará
    I always thought Arcanum's problem is that they tried to do a Fallout 2-sized game when they should have tried to make something tighter.
    Say, instead of featuring a entire continent, just have three to five cities:
    - Shroudded Hills
    - Dernholm
    - Tarant
    - Blackroot
    - Caladon

    Also a lot less trash combat and a far smaller map, just focusing on the south area. A few carefully made dungeons instead of all those shitty linear Tunnels of Trash Fighting.

    This would be just part, of course.
     
    • Brofist Brofist x 3
    • Agree Agree x 2
    • Disagree Disagree x 2
    • Interesting Interesting x 1
    ^ Top  
  7. Prime Junta Tinker Patron Vatnik

    Prime Junta
    Joined:
    Apr 8, 2006
    Messages:
    12,326
    Location:
    Nördics
    I agree... kinda.

    One of the charming things about Arcanum though is that the world is big enough that you can just sort of lose yourself in it. The most fun I had with it was playing a technomancer/gunslinger, hunting for schematics and components to build guns and then shooting things with them. I didn't really give a shit about the story arc. If they had made it as tight as Fallout, it would've been pretty different.
     
    • Agree Agree x 1
    ^ Top  
  8. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
    Sep 25, 2012
    Messages:
    16,836
    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Realms of Arkania HD
     
    • incline incline x 2
    • Rage Rage x 1
    • Thanks! Thanks! x 1
    ^ Top  
  9. laclongquan Arcane

    laclongquan
    Joined:
    Jan 10, 2007
    Messages:
    1,867,989
    Location:
    Searching for my kidnapped sister
    The entire western side of the mountain range is unneeded. THe world is big enough with the eastern side.
     
    • Brofist Brofist x 1
    ^ Top  
  10. Jason Liang Arcane

    Jason Liang
    Joined:
    Oct 26, 2014
    Messages:
    5,561
    Location:
    Crait
    I'm sure I've said this before:

    Remake Arcanum in Shadowrun combat engine. Arcanum character creation, rule set, setting (fuck the Matrix) and interface, Shadowrun combat and inventory system (fuck encumberance), new story.
     
    • Brofist Brofist x 1
    • Interesting Interesting x 1
    ^ Top  
  11. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    8,916
    If you're going to do that, why not take a really good combat engine
     
    • Agree Agree x 3
    ^ Top  
  12. Maggot Magister Patron

    Maggot
    Joined:
    Mar 31, 2016
    Messages:
    1,036
    Codex 2016 - The Age of Grimoire
    Resident Evil
     
    ^ Top  
  13. Jason Liang Arcane

    Jason Liang
    Joined:
    Oct 26, 2014
    Messages:
    5,561
    Location:
    Crait
    I think a 2AP party combat system, with cover and flanking mechanics, that has implemented melee, magic, firearms and grenades, would fit Arcanum's mechanics well. If anything, the system strikes a good balance between streamline simplicity and tactical variety. Shadowrun's magic system is even drain based like Arcanum.

    Could you be more specific about the flaws you find with Shadowrun's combat engine?
     
    Last edited: Dec 24, 2016
    • retadred retadred x 1
    ^ Top  
  14. Carrion Arcane Patron

    Carrion
    Joined:
    Jun 30, 2011
    Messages:
    3,383
    Location:
    Lost in Necropolis
    Even the best combat engine in the world wouldn't turn the combat good on its own, as the encounter design is shit and consists of trash mobs after trash mobs on flat maps with no sense of pacing or opportunities for interesting maneuvers aside from kiting and other innumerable ways of abusing the completely broken AI.

    Yes, let's remove two things that were actually good in Arcanum and put in some cooldowns instead.
     
    ^ Top  
  15. Jason Liang Arcane

    Jason Liang
    Joined:
    Oct 26, 2014
    Messages:
    5,561
    Location:
    Crait
    You're thinking of an engine conversion. I'm thinking of a remake with redesigned encounters. And a new story.

    And yes what an awesome story Arcanum had like I gave a fuck about Virgil, Bates, and dwarf clans.

    And yes what an awesome inventory system Arcanum had I love micromanaging large springs and small springs and metal bars and lemons and a dozen different herbs and carrying around 50 lbs of bullets and charges.

    And yes, Arcanum's combat was so fun let's not have cooldowns so we can continue spam Harm because button mashing to win is why Arcanum is the best rpg ever.
     
    Last edited: Dec 24, 2016
    • Funny Funny x 1
    • WTF am I reading WTF am I reading x 1
    • retadred retadred x 1
    ^ Top  
  16. Cosmo Arcane

    Cosmo
    Joined:
    Nov 6, 2010
    Messages:
    1,342
    Project: Eternity
    Arcanum is the proverbial diamond in the rough, and it deserves a remake precisely to remedy to its numerous and crippling systemic problems.
     
    • retadred retadred x 1
    • Shit Shit x 1
    ^ Top  
  17. Prime Junta Tinker Patron Vatnik

    Prime Junta
    Joined:
    Apr 8, 2006
    Messages:
    12,326
    Location:
    Nördics
    In other words, a completely new game inspired by and building on the strengths of Arcanum, while doing its best to avoid fucking it up.

    Where do I sign up?
     
    • Agree Agree x 1
    ^ Top  
  18. Ezeekiel Arbiter

    Ezeekiel
    Joined:
    Dec 19, 2016
    Messages:
    1,447
    Modern Shadowrun was simplistic shit though. May be fine on tabletop or tablet, but for a pc game that's mostly about combat? 2AP gameplay means too little variation in what characters can do in a round for example, similar problem to modern X-com. Attack/defence way too simple. Not enough character customization in terms of gear, spells rather simple... Fucking cooldowns. JA2 and old Xcom had their flaws but were imo superior. JA2's system with some upgrades would have fit a computer shadowrun better (xcom more for larger squads and less individual attention) imo.

    For Arcanum, none of that seems right to me with the heavy melee focus and magic. MShadowrun games did not do either well or in a particularly interesting way. Well, not the shooting either.

    You are also at times vastly outnumbered in arcanum, so a 2 AP (mostly) system would be totally inappropriate and cause you to have to cheese even more. Or rely a lot on silly MMO skills (you shot your gun in 5 directions at once while spinning like a ballerina, cooldown: 4 rounds) rather than training your characters up to have enough time units or action points and use actual actions yourself or interesting tactics.


    Edit: Just saw you mentioned different encounter design. That could work to fix the obvious gameplay incompatability between the shadowrun system vs. Arcanum's gameplay situations but I still don't care for these overly simplified systems in a game like this tbh.
     
    Last edited: Dec 24, 2016
    • Interesting Interesting x 1
    ^ Top  
  19. Ezeekiel Arbiter

    Ezeekiel
    Joined:
    Dec 19, 2016
    Messages:
    1,447
    PC's can do a lot of "dice rolls"/calculations vs. table top players in the same time-frame with little hassle, take advantage of that in computer games rather than emulating table-top or whatever rules imo.
    Simple rulesets may be fine for short little "play during break" games, but less so for proper pc rpg's.
     
    • Agree Agree x 1
    ^ Top  
  20. Prime Junta Tinker Patron Vatnik

    Prime Junta
    Joined:
    Apr 8, 2006
    Messages:
    12,326
    Location:
    Nördics
    Yeah. IMO one of the problems of PC RPGs is that either they're popamole simulationist action shit, or they're slavishly imitating PnP rules. It would be really cool if someone attempted a game that plays like the classics where the mechanics are straightforward enough that you can understand and apply them easily, but took advantage of the computer's strengths to do stuff you can't do in a PnP campaign without obnoxious numbers of table lookups and die rolls.
     
    • Agree Agree x 1
    ^ Top  
  21. Roguey Arcane Sawyerite

    Roguey
    Joined:
    May 29, 2010
    Messages:
    27,231
    :hmmm:
     
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    ^ Top  
  22. Sranchammer Arcane

    Sranchammer
    Joined:
    Dec 29, 2011
    Messages:
    15,492
    Location:
    Former Confederate States of America
    The game ia perfect - no need.
     
    • Brofist Brofist x 1
    • retadred retadred x 1
    ^ Top  
  23. Prime Junta Tinker Patron Vatnik

    Prime Junta
    Joined:
    Apr 8, 2006
    Messages:
    12,326
    Location:
    Nördics
    Off the top of my head... weather and lighting, and how that affects combat -- the way rain affects archery, fog or poor light makes it harder to hit things. Fatigue. Injuries and healing. A stealth system that simulates line of sight, lighting, noise, and alertness. Pair this up with a stat and skill based system which lets you modify the odds on each of these things and a UI that reflects what's going on so you can see it happening. Do it well and it could be highly engaging to play.
     
    ^ Top  
  24. Jason Liang Arcane

    Jason Liang
    Joined:
    Oct 26, 2014
    Messages:
    5,561
    Location:
    Crait
    ^ Top  
  25. undecaf Arcane Patron

    undecaf
    Joined:
    Jun 4, 2010
    Messages:
    2,927
    Shadorwun: Hong Kong Divinity: Original Sin 2
    Why don't you just make a new game (or module for Shadowrun) in the spirit of Arcanum that way.
     
    • Agree Agree x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)