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Why Tamriel Rebuilt will be completed:

Discussion in 'General RPG Discussion' started by SCO, Jan 23, 2011.

  1. Wyrmlord Arcane

    Wyrmlord
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    Wow, already we are at social commentary. Kitchen sink approach.

    JarlFrank took nothing as a personal attack. Matt7985 took nothing as a personal attack. Besides, taking offense over videogames is not something to be expected from 25-35 year old people, the standard demographic group of this message board.
     
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  2. Stokowski Arcane

    Stokowski
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    Damn, I'm now too old to troll.
     
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  3. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
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  4. roll-a-die Magister

    roll-a-die
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    Except, let's take a look at your first post.

    A little demanding aren't we. Wording like this is indicative a very argumentative and demeaning tone.

    Really now, already starting with a slight demeaning comment. I realize this is probably unintentional but, it's still labeling a group of disparate people as something for ease of classification.
    Yes you did, it's also possible that it was a different group of people.
    So, you're saying it's odd for two different people in a group of fans to have different opinions, god I hope you never meet white wolf fans. You'd tear your eye sockets out, after ripping off your ears and feeding them to an elephant.

    Ah the huh, you know, that's a fairly common sound for bratty children to make, when they won't accept any kind of counter argument and are just trying to cause drama, right?
    Allow me to both address your point, and answer your question at the same time. There can be two related concepts, that are not at all interconnected. Oblivion suffered because there was a very much linear structure to doing everything, however, with that in mind, they were making a predominately linear game, that allows the character way too much freedom. After a certain point in the main quest or even the faction quests, you shouldn't be able to go off the rails much. There was absolutely no reason to, and thus it appears that the game had no focus when you decided to go off the rails for a bit. Too much emphasis is placed on the, YOU HAVE TO DO THIS NOW EVERYTHING IN THIS WORLD IS AT PERIL IF YOU DON'T DO THIS NOW aspects of things, that say after you give Marcus the Sanguine Rose/Daedric Artefact, suddenly deciding to go on a factional mission spree, just doesn't make since. In Morrowind, the threats were more distant, even at the very end of the game, all Dagoth Ur was doing was gathering strength, he wasn't going to summon daedra to destroy the world, he damn sure wasn't going around raising an infinite dragon army. You had a reason to draw together political strength, it was to counter Dagoth Ur's polical strength/quash a rebellion against the empire.

    Morrowind can be both barren and appear like there's no content around the corner, while still having content right around the corner. Simply by nature of Aethetics v mechanics. For instances, Aesthetically, Oblivion was jam packed with content compared to Morrowind, simply because ALL OF IT WAS RIGHT THERE ON YOUR COMPASS. You could follow your compass from ruin to ruin, and eventually have every point on the map revealed because of their proximity. In morrowind because the lack of said compass, while the content level is about the same, and the completed map has about the same amount of coverage, keep in mind the map I'm about to link only has about half of the actual things listed,

    [​IMG]



    The overall fact is, if I had a quest compass in morrowind and I was standing in say, Suran, I'd have the Dwemer ruin near there revealed, I'd have a quest compass arrow pointing me somewhere, I'd have at least 3 caves listed and 2 tombs and I'd have Bal Ur listed, Ald Sotha maybe, Telasero probably, the 2 plantations also probably, so I'd have at least 6-9 things on my compass I could track down, so I'd get the appearance that, holy crap there's a lot of content all near this shitty two cell town. But you don't have that, so you can actually MISS a lot of the content near these places. In Skyrim and Oblivion you're never far from a waypoint to follow, in Morrowind, you don't even know where the towns are at start. So again the two concepts that seem complete diametrically opposed opposites, the fact's that it's barren, and that it's packed with content, aren't actually fully linked. And are instead two different kinds of concepts that when vaguely mentioned rather than explicitly elaborated upon here, seem stupid that one game can have both aspects.

    There you got your answer, now can you stop fucking up threads like this and turning them into pissing matches between new bros vs old bros? Doesn't matter if you like Skyrim more than Morrowind, I can see why someone would. There's valuable discussion to be had about things like TR, that we haven't really discussed before.

    Also the single land claim that guy took, he was bitching the entire way in the modder forum that he had generic exterior claims and not something in an important area and he took ages to actually finish his claims. I can see why that guy isn't getting more claims. He's too much of a nitpicker and perfectionist to actually get work done.
     
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  5. abnaxus Arcane Patron

    abnaxus
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    Rather than quest compass, Oblivion and Skyrim should've just had a detailed paper map like Morrowind had. The Morrowind map showed every location in the game for the attentive reader.
     
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  6. Wyrmlord Arcane

    Wyrmlord
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    Thank you for your cogent response, roll-a-die. I believe your post gives a very clear perspective on what the real issue is about, and I accept my error. I can agree with you that there is a sense of false urgency about Mehrunes Dagon in Oblivion even when there was no true urgency, while Morrowind did not cultivate any fake urgency. I can agree with you that there is a big difference between a packed map that does not direct you to the closest place on a compass and a scanty map that does direct you to the closest place. And all these things considered, I feel I should have not been so hasty in claiming there was a contradiction in what people said.
     
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  7. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    I loved the Morrowind paper map, every single detail on it could lead to awesome stuff in the game.:love:
     
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  8. roll-a-die Magister

    roll-a-die
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    I actually had the Morrowind map on cork board and would stick little labeled flags at my approximate location after I found things. Unfortunately I lost the map during a move.
     
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  9. Rean Instructor Patron

    Rean
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    The Morrowind map was incredibly detailed, yes. I remember spending hours wandering around looking for the Cavern of the Nerevarine (I think that was its name), for the Main Quest. Oh, the days before the compass! I actually enjoyed combing the entire northern coast for that place. Eventually though I resorted to searching the internet, and saw people saying things like, "LOOK AT THE MAP!". And there it was. Extremely tiny, but it was there.
     
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  10. TheEntitledOne Arcane

    TheEntitledOne
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    Playing it right now with several mods. The first time I saw a cliffracer I had to fight my urges to uninstall the game. Let's see if I make it to the TR content.
     
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  11. abnaxus Arcane Patron

    abnaxus
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    :hmmm:

    It's very easy to find if you follow instructions of Ashlander hunters.
     
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  12. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    Cliffracers or Dragons? Which is better and why? Still got my Map from Morrowind and took very slow play using it.... The vistas and world is so breathtaking after installing a few graphic mods I doubt I will ever complete it though... got distracted all the times. :oops:
     
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  13. commie The Last Marxist Patron

    commie
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    Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
    I scanned it and printed it out so I could annotate the copy. I remember the feeling of anticipation going off to find some obscure 'x' in the game world. Great times.

    I tried the graphic mods like some suggested, but though the game certainly looks better, it doesn't seem to convey the desolation the base game did, due to technological limitations. For me the Bitter Coast is always going to be a region of rough, spartan trees and mosses and flat turf rather than lush tall grasses(That's how I saw the greenish texture in the original game). Bitter Coast was more like a merger of the Northern Scottish coast with some swamplands thrown in rather than the tropical rainforest that the mods make it(bleah!).
     
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  14. Clockwork Knight Arcane

    Clockwork Knight
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    Just use a mod that removes these guys, then. Aren't you a PC übermensch? Why settle for anything less than total satisfaction? :rpgcodex:
     
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  15. TheEntitledOne Arcane

    TheEntitledOne
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    Wasn't there a mod for Skyrim that added boobs to dragons? I'm going to search one for cliffracers.
     
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  16. Whisky The Solution

    Whisky
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    You'd get sick of boobs after the 100th time a Pterodactyl with G cups hovers above your head attacking.
     
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  17. Wyrmlord Arcane

    Wyrmlord
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    http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1385
     
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  18. Luzur Prestigious Gentleman Good Sir

    Luzur
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    that was the second mod i installed for Morrowind back then.

    the first was a nude mod.
     
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  19. deuxhero Arcane

    deuxhero
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    I prefer "Passive Wildlife" to removing them entirely.
     
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  20. TheEntitledOne Arcane

    TheEntitledOne
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    I finally made it to the huge ass dwemmer ruins in the mainland coast that are mentioned in several games (Kemel-Ze or something like that), really big. Not sure if there is something trully interesting deeper or it's just sightseeing, but it's a lot of fun.
     
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  21. Peter Arcane

    Peter
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    Is there a MW mod that replaces all cliffracers with bears?
     
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  22. Genma:TheDestroyer Arcane

    Genma:TheDestroyer
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    Ah, the joys of following sometimes vague instructions, stumbling upon a cave that you *think* might be the one you're looking for....and then not caring when it's not, because you saw something cool, found one of the books in that series you've been collecting, got some swag...


    Like the time I found a dark wizard using summoned Scamps to try and unearth an ancient Dunmer Lord's tomb. I remember the burial chamber did have awesome gear. As well as Wraiths that appeared every time you removed the Ancient Silver Daggers from the skulls of his old servants. Took all of them in about two seconds and ran like hell.
     
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  23. TheEntitledOne Arcane

    TheEntitledOne
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    The problem I'm seeing right now with the game is that cheesing enchantments is too damn tempting. I have around a dozen of constant effect enchantments on my character with all those armor and clothe pieces.

    Wearing an enchanted skirt (being a guy) under/over your enchanted greaves and an enchanted robe over all of it. Funny shit.
     
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  24. Genma:TheDestroyer Arcane

    Genma:TheDestroyer
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    True, it was real easy to turn yourself into the Immortal Flying Mage God, floating over a town and tossing around multi-element death balls with a fifty foot radius. Enchantments flowed like honey.

    Oh those days of yore.


    [​IMG]


    We'll always have Hla Oad, that miserable boil in the ass end of nowhere.
     
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  25. TheEntitledOne Arcane

    TheEntitledOne
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    Also why the ash zombies don't have a fucking face? Those creepy fucks look like something from a medical encyclopedia.
     
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