Oh yes, thats an rpg, i keep forgetting its on our top 50 after all. And that surely makes it one, just like jagged alliance 2 and system shock, and i guess now we should include prototype and call of duty multiplayer.
See above - you can differentiate them by dual- or multi-classing. Also, weapon proficiencies and spell selection and specialization.
That only tells me what they know.
Attributes don't add anything - you can't make a fighter who sacrifices attack power for speed,
I guess initiative and dodge AC arent modified by dexterity, and damage isnt modified by str. and you dont have a limited poll of points to split between them. True, if you min max is possible to avoid this, but low charisma has its consequences, and to a lesser extent low wisdom and intelligence do tell you something about your character and its role in life.
or a mage whose spells are less prone to being interrupted.
Dude, if you are trying to make something as delicate as altering the reality with precise gestures a exact measure of components a dagger to the gut should interrupt your fucking spellcasting, i dont give 2 shits if it was only 1 point of damage. Concentration checks were a retarded addition to 3rd edition.
PoE allows you to make these character concepts and more. Conversely, you could criticize PoE for not having multi-classing.
They only tell me what my fucker knows, not who he is, that is what attributes are for, and PoE attributes feel more like a cop-out.
It wouldn't make much of a difference, honestly. Unless you like to play challenges where you purposefully gimp your characters.
First, who gives a shit about a character character not being as good as another character ffs, its a fucking single player rpg, as long as its enough to beat the game its just fine. Second, it would make plenty of difference, from how you perceive your character to what items he gets, who does the talking, the amount of times he gets hit, how much punishment he can take, if he can identify items without the use of magic, when he will be able to afford X item or the start of one of the main quests, if his stealth checks succeed or dont, etc.
Not gonna say it will wildy change your playstyle, but its not a trivial matter, especially if you are playing for the first time.