hitfan
Double Sided Games
- Joined
- May 15, 2009
- Messages
- 310
Work continues on the game. I do wonder if I'll ever see the light at the end of the tunnel, so to speak. But even if the project takes more than a year to complete, I take heart that it took Brian Wilson 38 years to finally complete SMiLE and Victor Hugo 17 years to write Les Miserables. Cleve's been working at Grimoire for 20+ years now. Hopefully this game won't take nearly as long (though you could say that Realms 1 through 4 are basically working prototypes of the current game).
I added 2 features to the combat module:
Auto-Hit: This makes the entire party perform basic weapon attacks for the next combat round.
Repeat: This makes the entire party perform their previous actions for the next combat round.
If any repeating action requires further input from the user (like casting a spell, using an item or selecting a monster row while using a missile weapon), then the player will be prompted for those inputs.
I added 2 features to the combat module:
Auto-Hit: This makes the entire party perform basic weapon attacks for the next combat round.
Repeat: This makes the entire party perform their previous actions for the next combat round.
If any repeating action requires further input from the user (like casting a spell, using an item or selecting a monster row while using a missile weapon), then the player will be prompted for those inputs.
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