Witcher 3 was already too big. Cyberpunk will be also. More is not always better. If a RPG is longer than 35 hours and remains engaging it is truly exceptional.
Well not all games can be brilliant masterpieces like Pillars of Eternity.
Witcher 3 was already too big. Cyberpunk will be also. More is not always better. If a RPG is longer than 35 hours and remains engaging it is truly exceptional.
Those are only too big if you have some kind of autism and need to go to every single pixel, doing every single mini-quest and beat every single enemy.Witcher 3 was already too big. Cyberpunk will be also. More is not always better. If a RPG is longer than 35 hours and remains engaging it is truly exceptional.
If you don't, if you just do the major quests and a few others, depending on what you feel like doing, they are just fine.
Yes, you blame others for your mistake, we already established that.That's the mark of bad quests, those. Take Morrowind for instance: the ocassional fetch quest is fine, but when you do all quests in the game you find there are an awful lot of those, and it gets annoying. You can blame it on the player for accepting them, or the developer for not putting more effort into the game. I blame it on the latter.
What is or isn't boring to you is 100% subjective. What you find boring, another will find great. I find arcade games boring as hell, others can play them for hours straight. It makes exactly 0 sense to try and derive any kind of factual standard from that.If the quests are good, you wouldn't get bored.
Yes, you blame others for your mistake, we already established that.
Many do. It's the sign of a weak personality.
These many side-locations and side-quests are not made for you. Not everything in a game is finely tailored to suit your very specific needs.
I’m not a loot whore, but holy shit was the loot bad in Witcher 3. Pick 1-2 Witcher School armor sets, and everything else but Excalibur-proxy was trash.Filled with trash loot.
You cannot blame the devs, because nobody can seriously expect both a world of a certain size and that world to be filled with quests of only the Bloody Baron caliber.
And you also cannot expect devs to just make the world smaller then, because the mainstream audience expects a large world.
And that's okay, if the game is not for you at all, you don't play it.You cannot blame the devs, because nobody can seriously expect both a world of a certain size and that world to be filled with quests of only the Bloody Baron caliber.
And you also cannot expect devs to just make the world smaller then, because the mainstream audience expects a large world.
Thats why you say they can go and fuck themselves because you rather have a good game than whatever it is the retards want. In the End everyone was talking about the fucking baron only anyway.
So nice of you to build so many strawmen for me!Yes, you blame others for your mistake, we already established that.
Many do. It's the sign of a weak personality.
That has to be the weakest argument to defend awful quests.
These many side-locations and side-quests are not made for you. Not everything in a game is finely tailored to suit your very specific needs.
So there are no bad games because not every game suits our "very specific" needs. Got it.
So nice of you to build so many strawmen for me!
Yes. And you are the one saying that one of them is inherently good, while the other one is inherently bad. Which is nonsense. You just like one more than the other.A quest is either deep and compelling or is just another generic "go there, kill that, return" or "go there, fetch thing, return".
I think that some of Morrowind's quests fail to achieve what they set out to do. So yes, some of them are bad.Are you seriously saying that it is my taste whether one of the many generic quests in Morrowind are "good" or "bad"? It's stupid.
Yes. And you are the one saying that one of them is inherently good, while the other one is inherently bad. Which is nonsense. You just like one more than the other.
Something can only be rated as "good" or "bad" in relation to what it tries to achieve. Intention of the creator is key. Everything else is opinion and thus irrelevant in objectively rating anything.
By the three metrics that count ("the game is good because the developers achieved what they wanted", "the game is good because people loved it", "the game is good because it was a success"), Skyrim is now the best game ever made. Is that what you are saying?
You are either trolling hard or truly retarded.Yes. And you are the one saying that one of them is inherently good, while the other one is inherently bad. Which is nonsense. You just like one more than the other.
What's nonsense is that you are essentially confirming what I'm saying: there's no bad game because every game is suited to some people's tastes.
Your second point is irrelevant, see above.Something can only be rated as "good" or "bad" in relation to what it tries to achieve. Intention of the creator is key. Everything else is opinion and thus irrelevant in objectively rating anything.By the three metrics that count ("the game is good because the developers achieved what they wanted", "the game is good because people loved it", "the game is good because it was a success"), Skyrim is now the best game ever made. Is that what you are saying?
- Bethesda achieved exactly what it set out to do.
- The market demographic absolutely loved it.
- It was a massive monetary success.
I'll try it one last time, as simple as I can make it: There are good and bad games, but if people like them or not has nothing to do with their quality. Just like movies, music or any other form of media.
Something can only be rated as "good" or "bad" in relation to what it tries to achieve. Intention of the creator is key. Everything else is opinion and thus irrelevant in objectively rating anything.
Something can only be rated as "good" or "bad" in relation to what it tries to achieve. Intention of the creator is key. Everything else is opinion and thus irrelevant in objectively rating anything.
Intention of the creator is key. Everything else is opinion
TW1 > TW2 > TW3
TW3 has bad core gameplay. 70% of the time is spent killing level-scaled monsters with level-scaled equipment to drop new level-scaled equipment and thereby kill new level-scaled monsters in the same fashion, while 20% is spent picking up flowers, selling shit to merchants and deciding between a sword with +2% damage +1% attack speed and +1% damage +2% attack speed. This isn't a problem with pacing, the pacing would be fine if combat and preparation for combat was actually interesting.
We're getting closer here, maybe not all hope is lost on you.I'll try it one last time, as simple as I can make it: There are good and bad games, but if people like them or not has nothing to do with their quality. Just like movies, music or any other form of media.
Your words:
Something can only be rated as "good" or "bad" in relation to what it tries to achieve. Intention of the creator is key. Everything else is opinion and thus irrelevant in objectively rating anything.
Bethesda set out to make something. Bethesda agrees they succeeded: you don't see Todd Howard saying they didn't achieve what they wanted with Skyrim. People agree they succeeded. In other words: they made the best game ever made. Again:
The major flaw for me is that I autistically did just about everything and hit max level before half of the game content. Then I started again, and installed a load of mods that expanded the class slots, traits (whatever it was called) and still maxed out almost before then end, and before I tackled the vampire DLC set in France. It might still be interesting because I've yet to get access to the mutagens.
If you're gonna do a massive single player game, content isn't an issue, you need to keep people' interest with the XP bellcurve as well.
I really need to get back to that game...
Is that really a flaw though? Games have to be designed so that even people who don't do a ton of side-quests can still acquire enough XP to be able to finish the game.
Most people aren't OCD about trying to complete every single quest in games like this.
When they threw enemies at you that could 1-shot you, I decided to go full retard and treat the game seriously. Then I reached the level cap and could breeze through everything. I enjoyed the game greatlyand still need to complete blood and whine, but thought they could have done better with the levelling - maybe mutagens with benefits and negatives...