This question might be best aimed at those that don't abhor 1st/3rd person games, but it can work across the board even though I am referring to those perspectives.
Exploration is a big part of gameplay for me, which is why I gravitate strongly to open-world games. I like to look at structures, lighting, terrain variety, hidden places, etc. I love it when there's a strong mix of verticality so I can gain high ground perspective of the surrounded environ. I enjoy being surrounded by the world that I'm free to explore in any direction. I'd be satisfied with doing little else beyond this for large chunks of time if there was something to see as I looked around so...
...assuming for a moment you guys enjoy that aspect as well what are your criteria for ultimately satisfying exploration?
...and so on. The idea is to gauge what makes the world feel satisfying to 'live' in. This was inspired by the Ultima talk in that other thread, thinking of the virtues of the open world structure in Ultima 7. I even know a few people that just want to jump from key location to key location, in whichever order they choose mind you, but they just want to get 'to it' versus experiencing the world and exploring.
Cheers
Exploration is a big part of gameplay for me, which is why I gravitate strongly to open-world games. I like to look at structures, lighting, terrain variety, hidden places, etc. I love it when there's a strong mix of verticality so I can gain high ground perspective of the surrounded environ. I enjoy being surrounded by the world that I'm free to explore in any direction. I'd be satisfied with doing little else beyond this for large chunks of time if there was something to see as I looked around so...
...assuming for a moment you guys enjoy that aspect as well what are your criteria for ultimately satisfying exploration?
- Do you like large worlds, where locations are farther apart and there were a lot of natural filler terrain?
- Do you like small worlds where its quick to get from location to location, with little to no filler, where every area was unique?
- Do you like to get lost?
- Do you like to find hidden areas based on distance or based on simply being hidden by occlusion of large objects or general object density?
...and so on. The idea is to gauge what makes the world feel satisfying to 'live' in. This was inspired by the Ultima talk in that other thread, thinking of the virtues of the open world structure in Ultima 7. I even know a few people that just want to jump from key location to key location, in whichever order they choose mind you, but they just want to get 'to it' versus experiencing the world and exploring.
Cheers