Klinn said:I’m OK with some ‘filler’ terrain, the quiet lulls between places of interest, but if the size of it increases as I think it will, there needs to be a method to travel more quickly than just running.
I don't mind long travel distances, provided that I'm not having to do it continually. The problem with, say, Oblivion or Morrowind, was that quests continually took you back and forth across the entire map, e.g. someone in Bravil tells you to deliver a package to Leyawin.
What I think is better is to keep the majority of the quests local to the city, and have the player move around from city to city gradually. The player still has to traverse the huge distance to get from one side of the world to the other, but if they're not doing it all at once (or worse, multiple times) it will not be as boring to travel.