Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

World of Whorecraft: Battle for Asseroth

Discussion in 'MMO(RP)G / Online Discussion' started by Zed, Oct 21, 2013.

  1. InD_ImaginE Magister

    InD_ImaginE
    Joined:
    Aug 23, 2015
    Messages:
    1,543
    Honestly by being MMO the series lore will be fucked anyway because the needs for the player to feel awesome by being in decisive battles so all the plot development moves into "villain of the expansion" format so it will caters the players wish to become AWESOME.

    Vanilla WoW is kinda OK. With Burning Crusade it starts to unravel. And every single expansion since follows the format of "which major lore character will we make a raid for the players to kill."
     
    • Agree Agree x 1
    ^ Top  
  2. J1M Arcane

    J1M
    Joined:
    May 14, 2008
    Messages:
    10,220
    The assumption that raiding needs to be the primary cooperative activity and reward mechanism of every expansion is flawed.

    They should have attempted to create variety in the endgame experience instead just options that offer worse rewards than raiding.
     
    • Brofist Brofist x 2
    • Agree Agree x 2
    ^ Top  
  3. Dawkinsfan69 Dumbfuck! Dumbfuck Bethestard

    Dawkinsfan69
    Joined:
    Jun 3, 2016
    Messages:
    2,183
    Location:
    Kirkwall
    this is probably the real problem, the pervasive mentality that if content doesn't give the best possible rewards, it's not worth doing.

    they could offer many end game alternatives to raiding, but if they give rewards equivalent to raid rewards, raiders will cry that some 'single player noob' has just as good gear and they might as well not put effort into raiding. And if alternatives give worse rewards, nobody will participate.

    because, at the end of the day, the players only give a shit about having a slightly higher number on their screen, and care nothing for actually engaging with the damn game. blizzard could release a patch that rewards the best gear to players who players who stay logged off for the longest amount of time, and everybody would stay logged off precisely so that when they log in they'll get a big reward
     
    • Agree Agree x 1
    • No No x 1
    ^ Top  
  4. J1M Arcane

    J1M
    Joined:
    May 14, 2008
    Messages:
    10,220
    No, it is just a problem with the designers. They like the safety net of claiming any failure was not a failure because that content was targeted at a mythical demographic that actually loved it, and they also made a raid so stop complaining.

    They could easily have decided that helms drop from content like the mage tower challenges or that Chromie single player instance and cloaks require pvp. By just not awarding cloaks and helms in raids you now have 3 vastly different endgame experiences that all matter.
     
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    • Agree Agree x 1
    • [citation needed] [citation needed] x 1
    ^ Top  
  5. KeighnMcDeath Scholar

    KeighnMcDeath
    Joined:
    Nov 23, 2016
    Messages:
    1,041
    This thread title...
     
    • Yes Yes x 1
    ^ Top  
  6. Avarize Literate

    Avarize
    Joined:
    Nov 17, 2019
    Messages:
    5
    The most challenging content has to have the best rewards, though more single player options wouldn't be a bad idea. Visions currently and the tower in Shadowlands seem to be an attempt at expanding endgame outside raids and m+. You can get 470 gear every week by clearing the vision with all masks up, which is only 5 ilvl below mythic.
     
    ^ Top  
  7. J1M Arcane

    J1M
    Joined:
    May 14, 2008
    Messages:
    10,220
    There is no reason that top end gear for every slot needs to all come from the same activity.
     
    • Agree Agree x 2
    • Brofist Brofist x 1
    ^ Top  
  8. Metro Arcane Beg Auditor

    Metro
    Joined:
    Aug 27, 2009
    Messages:
    26,515
    I suspect most people stop playing because they just don't give a shit about +1 stats and would rather not do the same thing five times for a remote chance at said underwhelming upgrade. The content in BFA is the worst in the history of WoW by a wide margin.
     
    ^ Top  
  9. SerratedBiz Arcane

    SerratedBiz
    Joined:
    Mar 4, 2009
    Messages:
    3,687
    I stopped playing because I like PVP and WoW continues to alienate this side of the playerbase by completely gutting the item rewards awarded from PVP activity, instead opting for forcing everyone to slog through their braindead PVE content in an attempt to RNG their way into the appropriate ilvl / corruption for them.
     
    • Yes Yes x 1
    ^ Top  
  10. Tarantulos-Eduardo-Sanchez Arcane

    Tarantulos-Eduardo-Sanchez
    Joined:
    Feb 11, 2018
    Messages:
    2,493
    Location:
    Cada juego de fantasía hecho
    WoW PVP hasn't been good since WOTLK. Well, before ICC came out and Shadowmourne ruined everything.
     
    • Agree Agree x 2
    ^ Top  
  11. Norfleet Moderator

    Norfleet
    Joined:
    Jun 3, 2005
    Messages:
    8,853
    What, are you implying this isn't true? Because that's how it is. In a typical MMO, the binding constraint is pretty much always equipment slots. You can't compensate for qualitatively inferior gear simply by using more of it. So if it's not best in slot, it's worthless trash. If the game were designed such that you could compensate for using cheaper, inferior gear, by using the savings to deploy MORE of that gear, then maybe this would matter. But it's pretty much always fixed equipment slot counts on a fixed head count. So if it's not best in slot, it's worthless trash.

    It's kind of hard to justify the existence of something that serves no practical purpose.
     
    ^ Top  
  12. KeighnMcDeath Scholar

    KeighnMcDeath
    Joined:
    Nov 23, 2016
    Messages:
    1,041
    So no one pvps with no or base gear with no perks other than level? Is that possible? I enjoy watching skilled competitors on relatively even ground though, i must say i love underdogs winning as well.
     
    ^ Top  
  13. Metro Arcane Beg Auditor

    Metro
    Joined:
    Aug 27, 2009
    Messages:
    26,515
    Arenas ruined PvP -- that happened in TBC.
     
    • Agree Agree x 2
    • Disagree Disagree x 1
    • No No x 1
    • Despair Despair x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)