Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

X-COM XCOM 2 + War of the Chosen Expansion Thread

Discussion in 'Tactical Gaming' started by Morgoth, May 26, 2015.

  1. Zep Zepo Titties and Beer Patron Dumbfuck Repressed Homosexual

    Zep Zepo
    Joined:
    Mar 23, 2013
    Messages:
    5,167
    Divinity: Original Sin
    Another thing the game does that actually tries to fuck you over.

    On the map in the early game...you'll see things like "West Asia: Hit and Run" and it had a "X" on it to supposedly do something there. I at first thought "Oh, I click the "X" to gather that money up..." click, click, click...Nope..nothing happens.

    So for the rest of the game I ignore those things...since you know, NOTHING HAPPENS when you click X.

    So now, I'm about to do the last 2 missions...I accidentally click on one of those places...and..Upgrade Comm Tower or some shit appears.

    Now, I do recall something about Resistance Radio or some shit and built it, but I thought it was a "passive" boost.

    This game...so many thing that could have been explained better...

    So now I'm flying all over the map upgrading those radio towers...I don't even know if it's worth it at this point in the game.

    Zep--
     
    ^ Top  
  2. ArchAngel Arcane

    ArchAngel
    Joined:
    Mar 16, 2015
    Messages:
    12,796
    If you are talking about Radio Relay you build in top right corner of your Haven management (and you can only see this from geoscape), then that only gives you cheaper Intel costs for contacting regions and is needed to get continental bonuses.
     
    ^ Top  
  3. Zep Zepo Titties and Beer Patron Dumbfuck Repressed Homosexual

    Zep Zepo
    Joined:
    Mar 23, 2013
    Messages:
    5,167
    Divinity: Original Sin
    I don't have LW2, talking about the original game.

    Zep--
     
    ^ Top  
  4. Raghar Arcane

    Raghar
    Joined:
    Jul 16, 2009
    Messages:
    11,590
    Normally players would try it. It has nice explanation when they click that stuff. (cheaper intel payments for distant regions, and more money per month) Actually when you are contacting new regions tooltip even says the intel cost is dependent on distance to nearest radio tower)

    I guess that's quite efficient IQ testing. Smarter and more curious try, theses others... Where did you study? (Just to have some idea about creativity at schools in various countries.)
     
    • Funny Funny x 1
    ^ Top  
  5. Zep Zepo Titties and Beer Patron Dumbfuck Repressed Homosexual

    Zep Zepo
    Joined:
    Mar 23, 2013
    Messages:
    5,167
    Divinity: Original Sin
    No, they don't have a TOOLTIP. If you click on one before building the resistance radio, NOTHING HAPPENS. No message like, "Hey, Commander. If we build resistance radio we can upgrade these towers to get a bonus from the resistance".

    Instead, fuck all happens. So you click on them 2 or 3 times and nothing happens, and you just stop clicking on the stupid shit.

    Zep--
     
    ^ Top  
  6. Zep Zepo Titties and Beer Patron Dumbfuck Repressed Homosexual

    Zep Zepo
    Joined:
    Mar 23, 2013
    Messages:
    5,167
    Divinity: Original Sin
    Let me clarify...

    I was putting the targeting cursor OVER THE WORDS, like "WEST ASIA: 232 Income"
    Now, when you do that OVER THE WORDS an "X" appears meaning, you know, in EVERY OTHER FUCKING GAME you click "X" and SOMETHING FUCKING HAPPENS.

    I was not putting the target cursor over the Radio Tower by the words. I was targeting the actual words.

    Clicking the X doesn't do jack shit in that circumstance. Why have the "X" when you are not targeting the right fucking thing?

    Stupid, just plain stupid.

    Zep--
     
    ^ Top  
  7. ArchAngel Arcane

    ArchAngel
    Joined:
    Mar 16, 2015
    Messages:
    12,796
    So I needed to restart LW2 Commander/Honestman a few more times after I had to quit my first campaign that got far. This time I am trying to have a almost perfect run in first two months so I don't get stuck in later game like my first campaign :D
    I am going for finish first Supply Raid or Bust tactic :D
     
    ^ Top  
  8. Raghar Arcane

    Raghar
    Joined:
    Jul 16, 2009
    Messages:
    11,590
    Just you wait until you do the last mission...
     
    ^ Top  
  9. Zep Zepo Titties and Beer Patron Dumbfuck Repressed Homosexual

    Zep Zepo
    Joined:
    Mar 23, 2013
    Messages:
    5,167
    Divinity: Original Sin
    Yeah, already did it. Pretty lame.

    Zep--
     
    • Brofist Brofist x 2
    ^ Top  
  10. MadMaxHellfire Arcane

    MadMaxHellfire
    Joined:
    Mar 3, 2010
    Messages:
    4,774
    Location:
    Italy
    i gave up because i've been attacked and i have no way to survive without my best men and their equipment.
    i could cheat my way but what for? even if i did, then i had to keep on relying on my best men and their equipment because there's absolutely no way a rookie team could kill a sectopod.
    vanilla was stupid, lw2 manages to be even more.
    no, losing is not fucking fun.
     
    • incline incline x 1
    • butthurt butthurt x 1
    ^ Top  
  11. ArchAngel Arcane

    ArchAngel
    Joined:
    Mar 16, 2015
    Messages:
    12,796
    That just means you managed the strategic parts wrongly. If you found yourself in a situation where you only got one high level squad of 6-8 soldiers you fracked up. When I said 10 pages back that LW2 probably has the most complex strategy part of any Xcom game so far, I was not kidding. My Commander campaign also ended because I mismanaged strategic part of the game.
     
    ^ Top  
  12. Leechmonger Savant

    Leechmonger
    Joined:
    Jan 30, 2016
    Messages:
    721
    Location:
    Valley of Defilement
    I have this game now so I can play it if I want. Does Long War 2 make it worth playing yet or should I keep waiting?
     
    ^ Top  
  13. ArchAngel Arcane

    ArchAngel
    Joined:
    Mar 16, 2015
    Messages:
    12,796
    Depends on what is critical to you for Xcom game. It still has no TUs, pod activations system is only slightly changed and characters still do not have real inventory and cannot share items during combat or pick them up from the ground to use.
    The game is still based around leveling your supersoldiers so you can win in endgame, only now you will need up to 3 teams instead of one.
     
    ^ Top  
  14. ArchAngel Arcane

    ArchAngel
    Joined:
    Mar 16, 2015
    Messages:
    12,796
    It is still a pod system which gives them free moves and shit. That is why it is slightly changed.
    Also from what I seen the new system removed the fix for the Beagelrush maneuver which means you can activate first pod from concealment on their own turn by leaving one of your guys in flanked position. Enemies will only run to cover and use a defensive action like hunker or overwatch. It gives you a free round of overwatch shots and then it is your turn again.
     
    ^ Top  
  15. Zero Credibility Arcane

    Zero Credibility
    Joined:
    Feb 11, 2007
    Messages:
    2,845
    Now it can also give them free attacks as well if they stumble on to you (depending on the difficulty). And they are now supposed to move towards noise (especially explosions). So you can have a patrol run into your field of view on their turn with their first action, take cover with their second action and then for the third action one shot your soldier that was out of cover because you had no way of knowing they were coming and no way to react to it.
     
    • Agree Agree x 1
    ^ Top  
  16. ArchAngel Arcane

    ArchAngel
    Joined:
    Mar 16, 2015
    Messages:
    12,796
    I read it all and I know how it works. But you don't understand why people don't like pod system and free moves when discovered is one of the main reasons.
    As for beaglerush m, you probably have no clue what I am talking about. In vanilla Xcom 2, if you let your team get discovered while everyone was in concealment enemy AI would stand there and fire a flanking shot at the discovered target instead of running for cover and provoking overwatch shots by your whole team. This was implemented during Xcom 2 beta because Beaglerush gamed the system by letting enemy find one of his team, making all enemy troops run for cover while his team got a free round of overwatch shots.
    This does not happen anymore in LW2. When you let enemies discover you while you are concealed they are on green alert and they cannot do offensive actions so you can use beaglerush maneuver once per each mission without fear.
     
    ^ Top  
  17. MadMaxHellfire Arcane

    MadMaxHellfire
    Joined:
    Mar 3, 2010
    Messages:
    4,774
    Location:
    Italy
    dude, you don't know what enemies you're going to face before a mission other than a blacksite or similar. all i saw was "strenght 3, very light, readiness vulnerable", exactly like a starting mission. i had to fight 4-5 pods of elite mutons, elite snakes and a sectopod. that doesn't look "strenght 3, very light" at all to me.
    it makes no sense.
     
    ^ Top  
  18. ArchAngel Arcane

    ArchAngel
    Joined:
    Mar 16, 2015
    Messages:
    12,796
    Advent strenght does not describe enemy tech levels only their numbers. Bigger strength means bigger baseline numbers at 100% infiltration. Missions become Very Light, then Light then Light-Moderate and so on.
    Enemy tech levels keep rising as months move on and they are same in all regions.
     
    ^ Top  
  19. Harg Harfardarssen Cipher Patron

    Harg Harfardarssen
    Joined:
    Aug 28, 2012
    Messages:
    997
    Location:
    Dreams, where I'm a viking.
    Project: Eternity Torment: Tides of Numenera
    There are multiple reasons to dislike the pod system, but the "free" moves one is not particularly compelling IMHO. I use the scare quotes because another way of looking at it is that it's not a free move for the alien, but a free round of no overwatch for the player (and in vanilla, no shooting at all). They don't shoot if you patrol into them, but neither do they shoot if they patrol into you. Can you imagine how annoying the game would be if aliens could overwatch camp?
     
    • Agree Agree x 1
    ^ Top  
  20. ArchAngel Arcane

    ArchAngel
    Joined:
    Mar 16, 2015
    Messages:
    12,796
    I don't have to imagine, it is called Open Xcom. It is called Terror from the Deep and it is called Xenonauts. And not, it is not irritating. It is 2x better than what nuXcom has.
     
    • Agree Agree x 1
    ^ Top  
  21. Falksi Prestigious Gentleman Arcane Undisputed Queen of Faggotry Dumbfuck Douchebag! Illiterate Sychophantic Noob Village Idiot Weasel Zionist Agent Repressed Homosexual Pretty Princess Possibly Retarded White Knight Übermensch Fargo Fanboy The Real Fanboy Beg Auditor Trigger Warning Sawyerite Sawyerist Sawyer's Bride Edgy Typical Modder No Fun Allowed Shitposter Vatnik Virgin Queen Cuck Developer Bethestard Manlet In My Safe Space Literally Hitler Batshit Crazy

    Advertising Plant
    Advertising plant
    Joined:
    Feb 14, 2017
    Messages:
    4,380
    Location:
    Nottingham
    I think the pod system has been liveable up to now, but it does limit the game for me.
    The old school Time Units method gave the game a much deeper & tenser feel.
    The pod system ends up meaning that you go into missions to try and avoid enemies, and that's just not fun. Nothing worse than disturbing a pod with your last move of a turn, to have all the enemies instantly flank and kill half your squad. It just feels cheap.
     
    ^ Top  
  22. Harg Harfardarssen Cipher Patron

    Harg Harfardarssen
    Joined:
    Aug 28, 2012
    Messages:
    997
    Location:
    Dreams, where I'm a viking.
    Project: Eternity Torment: Tides of Numenera
    NuXcom sucks compared to old X-Com is a unique opinion that has not been expressed a billion times already. C'mon man, don't be pedantic, you know I mean within the mechanics of NuXcom where reaction fire wouldn't mesh with the movement system,
     
    ^ Top  
  23. ArchAngel Arcane

    ArchAngel
    Joined:
    Mar 16, 2015
    Messages:
    12,796
    No I don't know what you mean, you don't even know what you mean or what I mean. Learn to mean the meaning and then we can talking about real meaning.
     
    • I found this text to be too long and as such I didn't read it I found this text to be too long and as such I didn't read it x 1
    • When words are not enough When words are not enough x 1
    • it is a mystery it is a mystery x 1
    ^ Top  
  24. Padzi Learned

    Padzi
    Joined:
    Feb 24, 2017
    Messages:
    187
    Location:
    Auschwitz-Birkenau
    I came back to playing X-Com 2. I preparation for Long War 2, but the enemy variety is pretty disappointing. You fight Advent for most of the time but when the actual aliens come in the difficulty just spikes. I'm missing those mid-tier enemies. It's either pretty managable Advent or super dangerous aliens. Previous X-Com game I felt had a better grip on this progression. Though I'm liking the new alien designs. Especially the floaters.
     
    ^ Top  
  25. ArchAngel Arcane

    ArchAngel
    Joined:
    Mar 16, 2015
    Messages:
    12,796
    Well aliens don't think they need to involve their troops when their advent slaves can handle most of the problems. But when they do, they do it with tough troops. Later some more info about advent will surface it will change things a bit
    Show Spoiler
    Adent are not human but mix of humans with alien genes making them basically shock troops like sectoids or floaters from Xcom 1


    Also from this post I am not sure I understand if you are playing Xcom 2 or Long War 2?
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)