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X-COM XCOM 2 + War of the Chosen Expansion Thread

Discussion in 'Tactical Gaming' started by Morgoth, May 26, 2015.

  1. not an artichoke Cipher

    not an artichoke
    Joined:
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    Never thought I'd see the day the Codex cried because a game with adjustable difficulty levels was too hard.

    LW2 is amazing. If you don't like some of the things like reinforcement numbers you're an .ini edit away from perfecting your experience.
     
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  2. Zero Credibility Arcane

    Zero Credibility
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    LW1 is good and is pretty much mandatory for me if I would ever play the game again. But LW2 feels like a step forward (randomised maps, finally!), two steps back. Way too many rough edges and fuck-you things that happen without even a chance of countering them (especially on the strategic level), while some things that I liked from the previous game/mod are missing or implemented only half-assed.
     
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  3. ArchAngel Arcane

    ArchAngel
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    After I got totally demolished in a Supply Raid mission by aliens way beyond my tech level - I only got basic Laser weapons and no armor and they had Muton Centurions and Heavy MECs - I learned that in 1.3 skipping Supply Raids is how you play now. In their attempt to stop everyone farming Supply Raids in 1.2 and below they went the other way now and made them almost impossible to do.
     
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  4. Space Satan Arcane

    Space Satan
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    100% infil? and less than 6 advent str in the region?
     
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  5. ArchAngel Arcane

    ArchAngel
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    Had 63% and region was 1 str but next one was 5.
    In 1.2 I was able to do 0% inf
     
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  6. Jimmious Arcane Patron

    Jimmious
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    Something's up
    [​IMG]
     
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  7. ArchAngel Arcane

    ArchAngel
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    And we need to wait 4 days for it :(
     
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  8. Morgoth Arcane Patron

    Morgoth
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    Would love a standalone expansion with a Terror from the Deep setting.
     
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  9. Space Satan Arcane

    Space Satan
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    THIRD REBOOT! NOW ALIENS COME TO COEXIST AND THEN ANOTHER ALIENS TO PERSECUTE FIRST ALIENS AND THEN THIRD ALIENS TO PERSECUTE THEM ALL
     
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  10. Space Satan Arcane

    Space Satan
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    Anyway, should they ditch that cancerous turn timer for every mission, I'd be happy with the expansion.
     
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  11. Mazisky Erudite

    Mazisky
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    Enemy within style expansion, it's obvious!
     
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  12. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    The real war? I'm getting inception vibes. Are we finally outside the dream? Is the top spinning?
     
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  13. Jimmious Arcane Patron

    Jimmious
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    [​IMG]
     
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  14. ArchAngel Arcane

    ArchAngel
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    Xcom 2 ends by you finding out Elders were preparing to fight someone. I guess now we get to fight that someone. I don't have a clue how it is going to work.
     
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  15. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Cthulhu, just to clash even more with Phoenix Point.
     
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  16. Alexandros Arcane

    Alexandros
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    I hope they remove the timers and rebalance the game. Fuck timers.
     
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  17. Mazisky Erudite

    Mazisky
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    I doubt they make an expansion as a stand alone post vanilla, generally they do mid content with the same campaign
     
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  18. Galdred Studio Draconis Patron Developer

    Galdred
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    What is your problem with timers? They are what make the game tense, and prevent you to wait 4 turns to reload every weapons, or move 1 dude at a time.

    I'd rather have the pods removed instead.
     
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  19. thesheeep Arcane Patron

    thesheeep
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    The timers aren't always bad.
    But each mission has them, which is just annoying to play.

    Let some missions have them (where it makes sense), and have some without.
    And, yeah, definitely remove that pod nonsense.
     
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  20. Mazisky Erudite

    Mazisky
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    I don't get timers complains in a turn based game, it's not like u have 1 min to end the turn, u can have a 10 turn timer and 4 days of free thinking before it expires lol
     
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  21. Galdred Studio Draconis Patron Developer

    Galdred
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    Actually, I think having them make more sense "lore-wise" would really have helped:
    Like triggering as soon as you break concealment, instead of starting while the aliens don't know you are there (I know, "they saw the Skyranger", but then, why are they not active?).
    And maybe have them a bit less strict: if the goal was to prevent camping patrols forever, they didn't need to be so short indeed.
     
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  22. Space Satan Arcane

    Space Satan
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    Timers does not encourage people to "act agressive" it just encourages people to cheese their way. To build their teams on exploiting gme mechanics. The game eventually became NOT FUN. Comapring non-timer and timer X-Com is like comparing Sonic with Super Meat Boy. I can imagine replaying Sonic many times but never SMB. Because one is an easy and fun experience and other is a grinding horror, stressing players for the sake of stressing players. One delivers fun from experience, and other from the feeling of finishing this challenging and mecriles game.
     
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  23. Raghar Arcane

    Raghar
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    Well in real warfare of type they simulated. You are acquiring info to not go into blind, and know map and how to get to the target. You also can create distraction. And typically, you can choose entry point.

    They shown some distraction in opening video, but no more planting explosives. No more attacking guards with theirs own riffles by overpowered character. They fucking jumped the shark.

    I think worse than timers was enemy power level creep. Blowing up that eye on every mission, before you even seen it in the story mission felt weird.
     
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  24. luinthoron Learned

    luinthoron
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    Not just XCOM 2 either, XCOM:EU hinted at this as well.

    Certainly seems like this, though, considering the "real war" tagline and the image. But I guess we'll find out in a few days.
     
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  25. baturinsky Arcane

    baturinsky
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    EW did timer right by making it soft objective. You did not lost squad and campaign immediately by not getting to orange container in time.
    Invisible,inc did it right too - you had ticking timer, but when time "ran out" you just had stronger reinforcement dropped and such.
     
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