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X-COM XCOM 2 + War of the Chosen Expansion Thread

Discussion in 'Tactical Gaming' started by Morgoth, May 26, 2015.

  1. ArchAngel Arcane

    ArchAngel
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    Long War 2 is already enough. I seen nothing here that makes this a better game. But I seen plenty of shit design some of the things "stolen" from LW2.
     
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  2. Mazisky Erudite

    Mazisky
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    So, long war 2 was shit design? LOL
     
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  3. ArchAngel Arcane

    ArchAngel
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    Explain this to us that don't speak Retard.
     
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  4. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    I wonder what happened to the terror from the deep thing. Think that has been scrapped in favor of this?
     
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  5. CthuluIsSpy Arcane

    CthuluIsSpy
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    That's probably for XCOM 3. This just looks like an expansion in the same vein as Enemy Within.
     
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  6. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    It's cumming. But quality takes time!
    It will be marvelous!

    It will be Terror From the Deep on steroids.

    It will have in-depth bases management that will put games like Theme Hospital to shame and where harvesting kelp for your soldiers to have something to eat would be as important as harvesting that precious alien plastics that half your squad died for before retreating in disarray , outrageous flying subs that will hunt alien vehicles (that were untouchable at the start of the game because of their speed and firepower ) in an exquisite interactive and animated satellite battle view where maneuvering and dodging defensive fire will play a big role with a such detailed geoscape in the background that will let you wonder if you're watching a live feed from the Earth's orbit or not, tactical combat on the ocean floor at different elevations where even scratching between the butt cheeks will cost the soldier time units and where you would be able to bring an aquanaut as an ammo mule just to be able to shoot into oblivion that alien spacecraft hull section because the game would be too challenging and you as a player would have to resort to tactics like that just to survive, autopsies depicting strange and exotic aquatic alien creatures rendered in beautiful 2D artworks in such detail that would rival autistic obsession and research trees that fundamentally change the way you play the game because of the choices you had to make that will keep you awake at night because you're unsure if opting for that battle scanner for the sake of your battle hardened soldiers (that they're a miracle they're even alive to become veterans) is really better than choosing those more powerful base defensive gauss cannons because deep down you know it's a matter of time before THEY will find your base and even if you have a bunch of them that could mean disaster because your economic model is a finely tuned machine.

    And all that will be all wrapped in a skeuomorphic user interface that will have color palette of TFTD with those beautiful cold shades of green an blue with an artistic direction reminiscent to the '20's sci-fi.
    Even John Broomhall will be dug up for Xcom 3 to make another eerie and frightening sound score that will convey the player angst, tension and uneasiness.
     
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  7. ArchAngel Arcane

    ArchAngel
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  8. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker


    http://www.pcgamer.com/xcom-2s-huge-war-of-the-chosen-expansion-detailed/

     
    Last edited: Jun 16, 2017
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  9. Mazisky Erudite

    Mazisky
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    a little tidbit about environments:

    In vanilla we had:

    -Cities
    -Slums
    -Small towns
    -Shanty towns
    -Wilderness

    In expansion we'll have in addition:

    -Abandoned cities
    -Underground (subway, sewers, etc.)
    -Alien wilderness
    -Alien Bases

    Plus they said they added lot more "parcels" into vanilla maps for more variety
     
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  10. Space Satan Arcane

    Space Satan
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    I don't like the concept of supersoldiers for hire. Because end game will devolve to mandatory supersoldiers in a group to kill overbloated aliens with three dozens of hp. Also, this will push one of the main flaws of X-Com series even further - you got unlucky and got your heroes wiped - restart. If you look at most of X-Com, X-Com2 legendary ironman playthroughs it usually the same - you kill enemy stacks from best possible position and when things go wrong and you lose a lot then most simply restart their try.
    I could lose my entire team during horrible mission in original X-Com on late stages but still carry the fight due to manufacturing powers and assembling a team of rookies. Losing momentum of high-leveled team in nuX-com means restarting because you won't hit or kill aliens, who got huge defense and armor buffs.
     
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  11. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Also not happy about the supersoldiers thing. Even if you can rename them, it's weak to play through a campaign and build up your guys and then have the Gary Stu soldiers added at the end.
     
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  12. Raghar Arcane

    Raghar
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    Face it boys, if they were able to do it right, they would do it right in expansion of the first game. They didn't.

    You can put only so much lipstick on a pig before it would crumble under lipstick's weight.
     
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  13. Jimmious Arcane Patron

    Jimmious
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    EW was a good expansion though.
     
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  14. Raghar Arcane

    Raghar
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    EW was polished version of original game. If original game looked like that at release nobody would complain.
     
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  15. CthuluIsSpy Arcane

    CthuluIsSpy
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    It was ok. Exalt could have been expanded upon.
    They were more of a training exercise than a threat. Which is fine, I guess, but they really needed some sort of plasma or MEC equivalent, because you can easily get to a point where they just get decimated. Especially if you abuse the communication jamming mechanic.
     
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  16. Jimmious Arcane Patron

    Jimmious
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    That's true the EXALT were very weak. Nice distraction the first couple of times though.
    The meld mechanic was interesting though, as well the whole mechs/psychic abilities thing
     
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  17. ArchAngel Arcane

    ArchAngel
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    EW still had a terrible geoscape, we would complain a lot. And combat was still pod system with 6 max soldier per squad that become supersoldiers you cannot lose so we would still complain about that as well.
     
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  18. rashiakas Savant Patron

    rashiakas
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    Pathfinder: Kingmaker
    so what mods do you recommend for a new playtrough? Havent played since release.
     
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  19. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
  20. Jimmious Arcane Patron

    Jimmious
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    Are there any mods you don't recommend oasis789 ? :P
     
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  21. ArchAngel Arcane

    ArchAngel
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    I found out something new and cool from this video. In expansion when you mouse over a spot you are thinking to move to, you can press Alt and the game will show you your options from this spot. They didn't show how that looks exactly but I am sure there will be gameplay videos of it closer we get to release date.
     
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  22. luinthoron Learned

    luinthoron
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    Not much new we haven't already heard in the Polygon article, but I quite liked this detail:
     
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  23. ArchAngel Arcane

    ArchAngel
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    I think they are going way too much into stupid details with this while I am sure the Strategic parts of the game are still going to be simple and stupid.
     
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  24. Zero Credibility Arcane

    Zero Credibility
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    Oh great, more superhuman soldiers. Just what this game needed.
     
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  25. Falksi Prestigious Gentleman Arcane Undisputed Queen of Faggotry Dumbfuck Douchebag! Illiterate Sychophantic Noob Village Idiot Weasel Zionist Agent Repressed Homosexual Pretty Princess Possibly Retarded White Knight Übermensch Fargo Fanboy The Real Fanboy Beg Auditor Trigger Warning Sawyerite Sawyerist Sawyer's Bride Edgy Typical Modder No Fun Allowed Shitposter Vatnik Virgin Queen Cuck Developer Bethestard Manlet In My Safe Space Literally Hitler Batshit Crazy

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    Zactly. Yay for more humanoid type creatures. Especially the one who just look like ANOTHER human soldier (but with long fingernails of course). Fucking yawn.
     
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