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X-COM XCOM 2 + War of the Chosen Expansion Thread

Discussion in 'Tactical Gaming' started by Morgoth, May 26, 2015.

  1. Luka-boy Arcane

    Luka-boy
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    The first one had a global time limit of two in-game years. The other games only had a few timed quests, though I can't remember if any of them was part of the main quest.

    Thirteen in-game years due to technical limitations that made the game crash after that date. It is pretty much impossible to ever reach it even if you're a completionist who also dicks around way too much, but I'm pretty sure that time limit can be removed via mods.
     
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  2. Mazisky Erudite

    Mazisky
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    In the expansion there are many options to customize the campaign, one of those is "doubling timers"
     
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  3. mastroego Arcane

    mastroego
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    So guys, I'm having a dilemma here.
    I'm playing Long War I but I also just bought XCom 2, AND I've installed Long War 2 already.

    Honestly, I wanted to finish the first before trying the second. But holy shit it's LONG. Yeah I know it's the point but holy shit. I wasn't prepared for this.
    I restarted the LW 1 campaign once and then went on from there. I must have at least 150 hours on this campaign alone.
    UFO 141 just appeared (my first Overseer) and it's March 2017 in game.
    I thought for sure I was reaching the end, since I have practically exhausted all the available research and met every possible kind of alien. I thought I could do one last effort, finish this thing (as amazing as it is, it's been a LONG struggle, did I say that?) and move on to the next, but... I've started to harbor a suspicion... tried a google search and it seems like... total mission count to actually finish LW1 would be around 300 or more?!?!?!?!
    :retarded::retarded::retarded:

    Come on this cannot be true, right? Right?
    I mean I love the mod, absolutely, one of the most amazing games ever, but still AS MANY MISSIONS TO GO as I went though already? They seemed too many already, maps being recycled countless times as it is, and all. What kind of stamina does it take to actually finish this mod? It's starting to feel like I'm wasting time doing the same things over and over, and that is a bad sign even though the missions manage to still be fun most of the time.
    Should I call it quits? I'd hate to leave it unfinished after all the effort I put in the campaign, damn it. This is insane.

    Is Long War 2 similarly endless? What do you guys suggest, try that one instead?
    Thanks for any insight :)
     
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  4. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Depends on how you're doing. Remember, to finish the game you have to get a high level psionic soldier, and do enough research to build the shadow chamber + have enough firestorms to shoot down the overseer ufo. You could have that ready by August 2017, or march 2018.

    And yeah, long war is waaaay too long. Even with the special option to make it shorter, and that also unbalances the game.
     
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  5. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    It's in the name :cool:
     
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  6. mastroego Arcane

    mastroego
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    Ok, thanks. But what about LW2? Same lenght?
     
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  7. TC Jr Learned

    TC Jr
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    Sorry for shitting the thread up a bit but is this game worth it? I enjoyed ew but I can't replay it, it's too repetitive at this point (feel like I'm doing the same shit in the same maps), is xcom2 varied enough? I haven't tried the long war mod so I'll have to give that a go.
     
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  8. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    It's true. Long War was not designed to be finished. That was stated outright by the team that created it. I don't know whether they cleaned up their act for LW2.

    If you enjoyed EW, you should enjoy XCOM 2. Note that Long War made XCOM 1 a very different game. I suggest you try it, see which parts you like and which you don't, and then try to find individual mods to tailor your game. LW has a ton of revolutionary ideas, some of which are better than others, sucks that you have to install "all or nothing".
     
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  9. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    From what I played of it, it seemed quite long too. Not as long perhaps, but there is less mission and enemy variety that I could see.
    This is probably true. And to be fair, if you've played for one in game year, you've probably seen all the enemies, including the really nasty lategame pod leaders(thin men with squadsight for example). It's likely a good time to quit, because the endgame grind for plasma, power armor and firestorms in LW is insane.
     
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  10. MadMaxHellfire Arcane

    MadMaxHellfire
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    the problem is that most of the time you're just fighting hp bloats instead of real enemies, you see only red dots and that gets repetitive fast, and the only challenge is in not to awaken more than a pod because if you do you lose. a bad problem which is the base lw2 has been built on.
     
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  11. Space Satan Arcane

    Space Satan
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    I almost never advance fast because then I will activate some random pod, which will REPOSITION to th best possible current cover. Which menas that next turn my frontliners will soak up all skills, some of which will instantly disable them, like sneks do. So nuXcom2 wanted to promore more agressive gameplay but succeded only in promoting passive-agressive gameplay, where players try their best to negate degeneracy of this crappy pod activation system.
     
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  12. mastroego Arcane

    mastroego
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    Uhm, I must have poorly worded my feelings about the mod.
    I think it's amazing and I agree there's no turning back to vanilla.
    It's just that at some point one wants to actually end the damn campaign, "reach the end of the story" so to speak - and it's becoming evident that it's going to take an amount of grinding I wasn't expecting... especially when you feel like you've "beaten it" already: everything researched or almost so, rooster full of max-level soldiers and so on.

    I did try the Dynamic War option: first time with the mod actually, but it did feel severely unbalanced (several soldiers got to max level when my research was still in its infancy stages). So I restarted with the default speed (and the easy setting, as I wanted to complete it once before trying a more taxing experience, knowing how to properly prepare for the endgame and et cetera).

    In other words it sucks if the only reasonable way to end the campaign is by losing early or by just dropping it when you have enough: it should be a practical possibility to actually reach the end in less than a thousand hours, especially for those playing on the easy setting.
     
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  13. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    If you're at this point you're not far from finishing, assuming you have some decent resources stockpiled.
     
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  14. ArchAngel Arcane

    ArchAngel
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    Although I didn't get far in LW1 (and played the Not So Long War version) I feel LW2 is made to be shorter.
     
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  15. mastroego Arcane

    mastroego
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    Ok guys thanks. I've decided to try and go on another bit.
    But it seems like LW2 might be better for a completionist...
     
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  16. Nirvash Learned

    Nirvash
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    I unlocked the final mission at ufo 237...

    Not really in a hurry but savescummed hard for the esper upgrade to not fail.

    Now i'm stuck at the final boss, the bastard tanked 23 damage from my best sniper after debuff rocket. (wait, do that work only on robots? Tell me yes)

    Gonna try savescumming/baiting out of that room and go for the poison, i hope my ultramarine (mech gunner) can do real damage.
     
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  17. Mazisky Erudite

    Mazisky
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    the most informative video since announce





    Very interesting to know that we can play the campaign with a combo option enabled:

    Double timers cd and beta strike (more hp for both xcom and aliens for longer firefights)
     
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  18. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
  19. Thane Solus LW Games Developer

    Thane Solus
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    fucking degenerates. WTf is this POS, Marvel invasion? Meh, i miss x-com :(

    XCOM 2 sucks balls btw, beside some improvements in the tactical combat, its soulless...
     
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  20. Mazisky Erudite

    Mazisky
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    Totally not Marvel invasion

     
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  21. Thane Solus LW Games Developer

    Thane Solus
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    Are you reaching for the stars? Comparing an intro, to some retardo gameplay promo video from 2017. Really? Are you insane? Even with the cartoony graphics X-Com had a better atmosphere than nu-xcom, and i fucking liked nu-xcom with all its flaws.

    Meh...

    Gays! Gays our strategic part of the game sucks balls, i know! Lets introduce some super heroes that do stuff, isn't Marvel is popular right now? I guess their next monster will be Horse Ninja, judging by retarded enemies i ve seen XCOM 2. At least in the first one they explained they enslaved worlds, to cop out the retarded design of them monsters.

    Gays, how about zombies. Let milk the tits of IP until dies (Mike TM)

    Oh fuck off..
     
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  22. Mazisky Erudite

    Mazisky
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    So, say "better atmosphere", not pretending like original was not cartoony
     
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  23. Thane Solus LW Games Developer

    Thane Solus
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    Do you understand the differences in graphics between 1994 and 2017 and are you retarded? Yes it was cartoony, but also quite dark and creepy, due to particles and sounds, and the mobs or soldiers werent super heroes. Thats the last thing nu-xcom needs now (the marvel super heroes, villians, da fuck ... ). But it already turned into mainstream shlock for casuals, there is no limit how much this can be milked now. I know lets add JEDI!!!! Star wars is back and trendy, we gona be rich!!!!

    oh fuck off
     
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  24. Mazisky Erudite

    Mazisky
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    Yeah, we know the script, "omg game turned into casual mainstream!" "original was better", lol always the same quotes, not even funny to read anymore.

    I guess there must be some "kid nostalgia nerd hater manual vol. 2" or something like that in libraries.

    Now go play Ufo defense on your potato pc and let normal people with good rigs enjoy the best tactical turn based of the modern age.
     
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  25. Falksi Arcane

    Falksi
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    Soulless. What ever makes you think that? The fact that half the aliens look like fucking humanoids, or that the environments are now bland as fuck and ripped straight from the generic school of "what a future city looks like".
    Xcom 2 failed in every department apart from soldier builds for me.
     
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