So I'm watching this dude do a playthrough of WotC on Legendary Ironman (
https://www.youtube.com/watch?v=OtMfblSJRcI&t=8s), and at first I'm really, really impressed with all the new stuff that has been added. New classes, new enemy types, new ways to build your soldiers (bonds and extra skills), new buildings, new tech. New mission types, revamps of old mission types, new maps, subterranian missions. Assassins hunting you, factions you can gain influence with. And then there's The Lost, a zombie horde that will attack both aliens and your own men depending on who's closest, meaning there's a new dynamic to fighting.
And yet I get bored after 5 or 6 videos (not in a row, just in total). Maybe it's because this guy is really good at the game and makes it seem too easy, but there's no tension. The Lost especially are a wasted opportunity. They haven't been a threat in
any of the instances where they showed up, partly because you can chain kill them, but also because their movement range is so ridiculously short they won't even hit you the same round they reach you. They are the very essence of trash mob. Just there, getting mowed down, without ever presenting the slightest threat. As a matter of fact, they make missions easier because they also attack the Aliens, who aren't anywhere near as astute as a halfway decent player, meaning
they get damaged by The Lost quite frequently. They're like an ally, essentially.
Don't get me started on the missions that feature only The Lost and no Aliens. The game might as well just hand you the victory and save you the tedium on those.
Then there's the fact your guys seem even more overpowered now than before. You're granted tons of new abilities and advantages compared to vanilla (one Reaper ability, which blows up cars and other flammable objects for 10-12 damage to everyone within a rather large radius
without breaking concealment is especially overpowered), but the enemies aren't. Not really. There are new enemy types, but they're not stronger than the old ones, just different. Therefore you barely get to see them do anything, because you now have such a wide array of techniques you can kill them with they're lucky to ever get a turn. The only challenge so far are the assassins, who admittedly are pretty threatening (at least initially), because they have tons of HP and can conceal themselves. But even they don't manage to kill a single soldier in the above video series (he's lost one so far, to a sectoid who did the unexpected and went for a shot), partly because they have a tendency to just knock your guys out and then leave the map (there's an in game explanation for why they behave that way, but it still makes them less of a threat than they could be).
Maybe I need to play this to assess it. Many LP videos with pro gamers certainly make things look way easier than they are, and I'm definitely not the best at XCOM. It's just that, from watching the videos, it seems the problem that plagued XCOM 1 and 2 (the game gets piss easy once you figure out how to wipe out pods in one turn, assuring no retaliation fire) is magnified because you have even more OP skills now, and because The Lost are so shit.
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