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X-COM XCOM 2 + War of the Chosen Expansion Thread

Discussion in 'Tactical Gaming' started by Morgoth, May 26, 2015.

  1. CthuluIsSpy Arcane

    CthuluIsSpy
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    Grenades can destroy cars, there's just a 1 turn delay before it explodes. Even when it explodes, the car will still count as cover. This is even if it detonates instantly due to a rocket.
    I have never encountered a wall that a grenade can't destroy. If a grenade can't destroy it, neither can a rocket.
    Are you sure you aren't thinking of Long War? Apparently that mod changes how terrain destruction works.
     
    Last edited: Nov 17, 2015
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  2. Zeriel Arcane

    Zeriel
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    Well, this thread has taught us that ArchAngel definitely deserves his tag.

    Throwing in my two cents because I'm almost done with a unmodded Impossible playthrough: explosives are super common once you get your squad developed and I use them all the time. I feel like I use explosives more in nu XCOM than I ever did in old X-COM, perhaps because they are a recharging ability that is effortless to use as compared to explosives being actual items in the old games, not to mention free aim was available to get rid of cover/terrain in old X-COM.

    I feel they're fine as-is and maybe are too plentiful/too strong, but that's probably a result of the cover system, not explosives themselves.
     
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  3. ArchAngel Arcane

    ArchAngel
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    Are you using them to blow holes in walls and destroy cover before meeting aliens or after you meet them but not damaging them at same time?

    I finished original Xcom on impossible hardcore multiple times (done it without mind control and blaster launchers), and compared to that game nuXcom use of explosives is pathetic.
     
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  4. Jimmious Arcane Patron

    Jimmious
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    [​IMG]
    :desu:

    *Graphics look better than Fallout 4.:smug:
     
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  5. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    **Not saying much.

    But that spotlight does have some nice screenshots! I wasn't expecting such a post-apocalypse vibe, but it makes perfect sense. These environments will make a great contrast to the city maps.
     
    Last edited: Nov 19, 2015
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  6. Mazisky Erudite

    Mazisky
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    I hope (and i'm pretty sure) this game will have the same huge amount of props as Cities Skyline in terms of new buildings, veichles, and all environmental stuff.

    in 2017 we'll basically have a free xpac through mods

    and ofcourse a "darker nights" mod 1 week after release, as usual


    PS: next and last blog update is "shanty towns", the old xcom cities
     
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  7. Zeriel Arcane

    Zeriel
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    I'm hoping they include assets from XCOM 1 in their asset pack. That would be pretty cool. There's a lot of high quality models in EW and the Slingshot DLC that could be reused. The base defense map in particular was criminally underused.
     
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  8. Mazisky Erudite

    Mazisky
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    They could use classic assets to re-create a classic X-com with the new engine, only problem is the completely changed strategic layer
     
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  9. Mazisky Erudite

    Mazisky
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    CLASSIC TOWNS : Jesus, those look really good, so much X-com classic vibe

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
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  10. CthuluIsSpy Arcane

    CthuluIsSpy
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    Oooh that does look much better than the ADVENT cities.
     
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  11. lightbane Arcane

    lightbane
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    The aliens may be world-conquerors that literally assimilate the defeated population into their genome, but they're intelligent enough to know that no-one likes to live in a hive world shit-covered planet.
     
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  12. Alienman Arcane Patron

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  13. Zeriel Arcane

    Zeriel
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    I was saying that the alien city weird art direction was on purpose and the old cities would be very different, but no one believed me.
     
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  14. anus_pounder Arcane

    anus_pounder
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    [​IMG]

    I don't blame them.
     
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  15. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    Are all old-world cities gonna look like something out of Kwa? Would love to see things that look like Eastern Europe, or Latin America, or Japan, or Europe.
     
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  16. anus_pounder Arcane

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    Good question. I know the cities in the first xcom were generic as hell. No street vendors, cows blocking off paths, piles of garbage and cow shit whenever a mission took place in India. I was not immersed.
     
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  17. Mazisky Erudite

    Mazisky
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    They will be generic too in x-com 2, too much work to create regional assets.

    At least we have terrain and time of day based on geoscape morphology and time when we go on mission, still a huge improvement from EU
     
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  18. Mustawd Arcane

    Mustawd
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    Mods will add cows and shit. No worries A_P.
     
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  19. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    Xenonauts had some nice little map diversity from what I remember. Anyone remember all these times some random Abdul with an AK managed to kill off an alien or even two? That's just :salute:
     
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  20. Galdred Studio Draconis Patron Developer

    Galdred
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    Don't all countries have Irish pubs anyway?
     
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  21. Mustawd Arcane

    Mustawd
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    Pretty sure the US has more Irish pubs than Ireland.
     
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  22. Alienman Arcane Patron

    Alienman
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    Xenonauts was really funny sometimes. Any UFO crashed in Sweden/Scandinavia was almost always arctic environment, even if it crashed in the southern parts.

    You started to think that 98% of the population in the Xenonaut timeline must be men with a red jacket, walking around equipped with a shotgun a la MacReady.
     
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  23. Space Satan Arcane

    Space Satan
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    [​IMG]
     
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  24. CthuluIsSpy Arcane

    CthuluIsSpy
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    New class revealed : Rookie bomb
     
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  25. Harg Harfardarssen Cipher Patron

    Harg Harfardarssen
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    Well there are more Irish-Americans than Irishmen.
     
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