Xenich
Cipher
- Joined
- Mar 21, 2013
- Messages
- 2,104
Of course the existance of magic shakes things a bit. But even magic is still subject to physics when it creates physical phenomena. Just look at how AD&D Fireball spell works for example.
Players knowledgeable about physics could even do more with spells.
Yes. I do not disagree with this, but "realism" is a heavy statement in the land of fairies and dragons and magic.
Not really..
Realism:
"interest in or concern for the actual or real, as distinguished from the abstract, speculative, etc."
That is, when one is considering the realism of AD&D, they are concerned with how such a world could be considered "actual" or "real" in its function, explanation, and consistency over just dismissing such with "its all magic!" /waves hands dramatically
This is the difference between my time of players and those now. You see, we were actually interested in more than just play acting. We were interested in an actual. GAME, not just random entertainment.
This is why our games of the past (computer, PnP, etc...) are about mechanics, systems, and consistency in realism of its existence within that world and why games today are more concerned about politics and letting you have sex with animals.