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KickStarter Xenonauts 2

Discussion in 'Tactical Gaming' started by Tzaero, Jul 31, 2015.

  1. Goldhawk Goldhawk Interactive Developer

    Goldhawk
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    Not that I'm aware of, although maybe I created one long ago and never used it. Why do you ask?
     
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  2. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Bit weird that all of your trailers and Kickstarter pitch videos and so on are only available from third party sources.
     
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  3. Goldhawk Goldhawk Interactive Developer

    Goldhawk
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    That's a fair point. Maybe I'll look into it when things calm down in a couple of days.
     
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  4. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Man, it's really off to a good start. Gonna pledge later after some gaming.

    Good luck!
     
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  5. SenisterDenister Novice

    SenisterDenister
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    This is a long post, but please bear with me. I feel like I should put a little context here, I had first purchased Xenonauts a long time ago back when it ran on a service called Desura when it was still in alpha development, back before it was even put up on kickstarter. I'm pretty sure we had talked on Moddb back when you were still posting development updates there. I still play the game with the community mod on Steam, too. I like this genre of game very much and I'm glad that, despite the popularity of the new XCOM titles, which I also enjoyed, a team of developers felt it was better to make a new game in the vein of the original. With Open XCOM I still play TFTD regularly. I had downloaded and played the free demo from Good Old Games and while it all runs very well I'm a bit bored with the aesthetic since it's just an updated version of the original game, which leads into my question; will the developers add new environments or settings to this to make it weirder or strange similar to Terror From the Deep?

    I understand that I'm adding a lot of exposition here, but I'm a migrant from Duck and Cover and I didn't realize that the Xenonauts developers posted here so I'm really excited about that.
     
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  6. PanteraNera Cipher

    PanteraNera
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    What the fuck first Hassknecht and his gang from nma and now dac?
    [​IMG]

    Show Spoiler
    SenisterDenister Welcome fellow post apocalyptic disciple :)
     
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  7. SenisterDenister Novice

    SenisterDenister
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    Well it isn't as though I want to move from DACK, but it's dead there. I can count on one had the number of posts made over a span of months. Thanks for the friendly reception, too. :drunk:
     
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  8. ArchAngel Arcane

    ArchAngel
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    So no base defense and moving your base to another one if you lose that one? You could in UFO premade secondary bases to be ready in case you lost your main one.
    No making production or research specialized bases?
    No secondary troop bases to be able to respond to missions from closer bases?

    Nothing I have seen is an improvement over X1 or UFO as far as geoscape in concerned. X2 will have to be carried by its tactical missions, I hope you did more there than make better graphics.. and being able to blow up walls in UFO is not nearly enough.
     
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  9. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Backed, gonna make me myself a soldier. I guess you get something in the e-mail later to send in?
     
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  10. ArchAngel Arcane

    ArchAngel
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    I put it on remind 2 days before end. Since there is no early bird no reason to back early. Also I am not yet convinced that beyond graphics X2 offers anything of worth over X1. And X1 is a worse game than Open Xcom or Firaxis reboots (especially with Long War mods).
     
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  11. MediantSamuel Prophet Patron

    MediantSamuel
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Did my civic duty. Good to see it's already reached its goal, though. :salute:
     
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  12. Cyberarmy Love fool Patron

    Cyberarmy
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    Divinity: Original Sin 2
    Gonna back this one, any benefits from backing through Codex link?
     
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  13. MasterSmithFandango Arcane

    MasterSmithFandango
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    Gladly backed. Honestly would have backed for more - I do think I felt the missing ~100 dollar tier, but I understand the struggle.

    I might welfare someone a 66 dollar tier next month as the campaign nears its end, or failing that just buy a couple of extra copies during EA/release and give them away.
     
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  14. Goldhawk Goldhawk Interactive Developer

    Goldhawk
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    Thanks for all the backing, guys! Things have gone much better than we were expecting and we're just about to hit the second stretch goal after only 24 hours - on current standings, that will add both Modular Weapons and Geoscape Situations to the design.

    Cool, glad you enjoyed the game. I do pop into this forum on occasion because it's always nice to take part in a community of hardcore strategy nerds. To answer your question - there's not really anything planned at the moment to make the game particularly weird or strange (I might lack the creativity to pull it off properly), but we'll see where development takes us.

    In all seriousness, the Kickstarter is mostly there for people who enjoyed the first game and are willing to trust us with their money to make a sequel. It's certainly not an insult to me or the project if you didn't enjoy the original game enough to essentially write us a blank cheque with your money; if you'd rather wait until later in development to see if the game turns into something you want to buy then that's probably the most sensible thing to do.

    Great. Nope, there's no benefit from backing through the Codex link except it turns up on the project dashboard with the referral link if you do. It's currently showing that RPGcodex has driven 16 pledges since the project began.
     
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  15. MasterSmithFandango Arcane

    MasterSmithFandango
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    If after this you make a successful JA2-like, I will have your babies.
     
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  16. ArchAngel Arcane

    ArchAngel
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    My post maybe ended up too negative.
    So I want to add that Xenonauts 1 was certainly better than any other Xcom like project made between UFO/TFTD and Xenonauts 1 and I tried a lot of them. You did make a good game, just that Open Xcom was also mostly finished at same time and I found myself enjoying the fixed up original a bit more.
    As for Xeno 2, as you said even if I decide to not contribute to KS I am certainly super interested in how the finished product will look and play.
     
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  17. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Most of the stretch goals seem pretty boring to me, except for mod support. Weather sounds good, but given examples sound terrible.

    Will still pledge
     
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  18. MasterSmithFandango Arcane

    MasterSmithFandango
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    I like modular weapons. :(

    Also - I think the mod support is *additional* mod support. I think some is already going to be involved.
     
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  19. Taka-Haradin puolipeikko Prestigious Gentleman Arcane Patron

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    I took the demo for a quick spin.

    Couple questions:
    -Will Xenonauts 2 retain same type UI for picking grenade type used as first game? In demo every trooper seems to have just 1 grenade.
    -Is it possible to pick stuff up from battlefield? (Situation where that could have been necessary didn't come up in my quick playthrough.)
     
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  20. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    Honestly I think you guys should really try and innovate. Not in the "streamlining" way, I mean, but in providing new, interesting mechanics.
     
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  21. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    This again...

    No true blond hair color in the Portrait creator Goldhawk :argh:

    [​IMG]
     
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  22. MasterSmithFandango Arcane

    MasterSmithFandango
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    That looks blonde to me?
     
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  23. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Dirty blond maybe.
     
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  24. Kutulu Magister Patron

    Kutulu
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy

    Almost as bad as Battletech!
     
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  25. Modron Arcane

    Modron
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    It's a good hair color but in no shape or form is it blonde.
     
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