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KickStarter Xenonauts 2

Discussion in 'Tactical Gaming' started by Tzaero, Jul 31, 2015.

  1. ushas Savant

    ushas
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    https://www.kickstarter.com/project...gic-planetary-defence-simulator/posts/2356219
     
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  2. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Tried the beta for about 30 minutes just to see how it looks.

    Some differences I noticed from Xenonauts:
    • You only get one base. While you can build small outposts with radar and hangers. Your main base has the 2D cut out thing like from nuXcom. Looks like you have very limited space for building.
    • Strength stat seem to be removed. So now everyone can carry the same amount. Not sure why this was removed. Bad streamlining in my opinion.
    • The icons when equipping soldiers are very big. You have to scroll a lot to go through all the different kind of magazines (on 1080p at least).
    • To get to the soldier equip screen in the first place you have to go through the helicopter placement thingy. So you can't go to armory directly anymore it seems.
    • When you hire new soldiers there is only a picture and their last name, no information on what stats they have.
    • You can create "profitable goods" with your engineers which you can sell to make money apparently. It says it's placeholder. I don't know how I feel about this though.
    • Feels like everything is scaled down. Like the engineer and laboratory can only take 6 each. The sleeping quarters for soldiers only have room for 5, and now that you have less space building...
    • Combat feels okay, basically how it was on the GoG test thing. I do think that the aliens can take a little too much damage. They survive a 40mm grenade with ease. The removal for bonus accuracy for kneeling is just lame. If it was me I would add stuff instead, like going prone.
     
    Last edited: Nov 29, 2018
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  3. udm Arcane Patron

    udm
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    Da Phuc
     
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  4. Raghar Arcane

    Raghar
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    Why did they create worse game than first version? And why did they copy XCOM?
     
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  5. baud Arbiter

    baud
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    Perhaps they're going after the nuXCOM crowd? And also perhaps easier to make and balance?
     
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  6. Leechmonger Savant

    Leechmonger
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    If nuXCOM is any indication, probably not.
     
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  7. Talby Arcane Patron

    Talby
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    Codex USB, 2014
    Dead on arrival. :decline:
     
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  8. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    The other stuff is only Questionable (tm) for the time being, but these things are just straight up stupid. Especially the approved and encouraged engineering of "profitable goods".
     
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  9. thesheeep Arcane

    thesheeep
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    Worrisome.
    Then again, I got my money back already, so...
    :kingcomrade:
     
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  10. warci Novice

    warci
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    The whole xcom wannabe buch can straight up suck my dick. Really, how hard can it be to faithfully remake a game from 20 years ago, and if you're feeling REALLY generous: add some more stuff to it (or at least change the retarded intercepting 'minigame'). Even for a cynical old fart like me, every time anyone announces something like this my hype levels go up ta a 100, but I get fucked over EVERY SINGLE TIME FAKFAKFAK
     
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  11. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Well, at least they were honest about the intended changes beforehand.

    In the end I didn't back the project because of them. I thoroughly enjoyed Xenonauts, but I have serious doubts on how Xeno2 direction will sit with me. I'll wait this one out.
     
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  12. Raghar Arcane

    Raghar
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    You should ask how hard its it to make game that was made by few programmers 20+ years ago...

    The answer is millennials.
     
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  13. Falksi Arcane

    Falksi
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    The base thing I can live with, but the rest of the adjustments sound flat out fucktarded.

    I have to be honest and say that I kinda enjoyed Xenonauts 1, but ultimately it was a more boring & lacking version of X-Com. It did however have the potential to be built on it, but from what I've read & what I've seen this sequel doesn't seem to have made any significant improvements at all.

    Folk don't seem to "get" X-Com. X-com was mint because you were always on edge, and it was superb at stirring feelings such as excitement via discover, panic via chaos, and triumph via survival etc. Xenonauts rarely did that, it just felt like a more tweaked/polish tactical version of X-Com without the emotional weight or tension.

    They're really gonna have to sort this out to make it worth a purchase.
     
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  14. TalesfromtheCrypt Arcane

    TalesfromtheCrypt
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    Boy, glad I dodged that bullet! Didn't read too much about Xeno2, so I was under the impression that it was suppossed to be an expanded and refined version of the first game...when did they change course?
     
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  15. ArchAngel Arcane

    ArchAngel
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    Sometime before KS when they decided to go more mainstream.
     
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  16. baud Arbiter

    baud
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    Which seems stupid since it means they'll go against nuXCOM and all the clones instead of just an old game (and OpenX-Com).
     
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  17. ArchAngel Arcane

    ArchAngel
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    They are not going to go that much mainstream. Combat is still going to mostly be like Xeno 1.
     
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  18. Father Foreskin Learned

    Father Foreskin
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    This will never be as generic nuXcom clone as Phoenix Point. Your feeble attempts like just one base will never go the distance. Julian Gollop is the real clone god, this game looks like you play it with a mouse.
     
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  19. ArchAngel Arcane

    ArchAngel
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    My guess is that by the time both games are finished PP is going to play and feel more like old Xcom.
    It is not enough to just implement some mechanics like old Xcom to make it play and feel like Xcom, just like we learned with Pillars and IE games.
    Xeno 1 only resembled old Xcom but didn't really play like one and it certainly didn't feel like it. With Xeno 2 they are not making it more similar but even more different.
     
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  20. Goldhawk Goldhawk Interactive Developer

    Goldhawk
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    It's fairly amusing to read the meltdown given that pretty much all I've been saying in every Kickstarter update is that the purpose of the early builds is purely to test that the game systems work. Balance and feature tweaks are for Early Access, because nobody cares about game balance or whatever tiny detail you can choose to pick out if they can't play for more than 10 minutes without the game crashing. This is laid out pretty clearly in the update you guys have copied at the top of this page and it's also displayed prominently when you boot the game up and when the demo times out (which is literally after 7 days of Geoscape play, to further reinforce that this isn't meant to be a game that you actually play).

    Ultimately I don't really care too much because I'm sure everyone will re-evaluate their opinions once the game is done, but you guys will jump all over a game if it's badly tested or badly balanced on release ... which means you probably also shouldn't wildly extrapolate from playing an early beta marked "LITERALLY JUST FOR TESTING PURPOSES".

    EDIT - for clarity, I'm genuinely not annoyed when I write this (despite the use of caps). I just think we've been incredibly clear in our messaging and I know a number of devs who refuse to test their games publicly specifically because people jump to conclusions about it - and that just ends up with their game being worse than it could be when released. I don't think that's a trend you guys should encourage.
     
    Last edited: Dec 10, 2018
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  21. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    I just reported what I noticed. And I do know that it's for early day testing, so stuff can and will of course change. But doesn't beta usually mean that stuff are feature complete in general, like the base thing.
     
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  22. ArchAngel Arcane

    ArchAngel
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    If you think this is a meltdown stay away from Phoenix Point topic... :D
    You are cool and all but you are not Gollop, people expect less from your game :)
     
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  23. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    lol Profitable Goods

    Selling shit in the original was fantasntic, because it showed how strapped for funds X-COM was, that it had to sell laser guns and xeno cadavers to keep in the black. It was one of those "I didn't know I could do that" things that just opens new avenues in the first play.
    They even troll in Apocalypse, by having other factions buy your shit and use it kill you.
     
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  24. Goldhawk Goldhawk Interactive Developer

    Goldhawk
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    Yup, I know. I guess the issue is that if you post that stuff up without the context of how the build is plastered in warnings about how things aren't final, it makes it easier for everyone else to leap to incorrect conclusions. The base stuff is very much not final (that's mentioned in the update at the top of this page) because it's very difficult to test new mechanics until you've got most of the game working.

    I'm actually not surprised some people have reservations about the proposed base system, but we may as well finish the system we're currently working on and test it in the game before we consider the merits relative what was in X1. Maybe we keep it, maybe we drop it, maybe we figure out some new hybrid system that has the best of both worlds - I don't know yet. Right now though I'm mostly interested in whether building rooms in the base actually works, and hiring staff is correctly limited by Living Capacity and all that sorta stuff.

    Heh, yeah. I do occasionally flick through that thread and it's pretty savage. But if they deliver a good final product at the end of it I'm sure all will be forgotten - and if anyone can, Julian Gollop can.

    Indeed, I'm surprised people didn't like the idea of selling goods for profit - it's not something that will be in the final game, but quite a lot of people complained about it being absent from X1. In this case it's just here for the first build so we can have two engineering projects and players can test the project queue functionality (which was wise, given people rapidly discovered quite a nasty crash we had no idea was there).
     
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  25. udm Arcane Patron

    udm
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    [​IMG]

    For now.
     
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