Luzur
Good Sir
my guess is a JRPG.
None. IP's are usually (read: almost always) owned by the publisher. See PB vs Jowood for a more recent example.DragoFireheart said:What IPs does Obsidian have ownership of?
Sceptic said:None. IP's are usually (read: almost always) owned by the publisher. See PB vs Jowood for a more recent example.DragoFireheart said:What IPs does Obsidian have ownership of?
(gets a little bit more complicated when the IP originated outside the industry, like with D&D, but even then notice how that IP got split between Atari and Interplay; Bioware never owned any part of it)
DragoFireheart said:What IPs does Obsidian have ownership of?
They don't have to suck anybody's dick. They make a game based on their own idea, an original IP.DragoFireheart said:Then who's dick is Obsidian sucking to make a new game? ...I honestly can't think of anything they may be working on.
Erm... what? Obsidian are an independent developer. Any publisher can approach them and say "do a game on this IP we own, here's some money." Or Obsidian can approach any publisher and say "we'd like to do a game on this IP of yours, please give us some money." The former's probably how NV got started.DragoFireheart said:Then who's dick is Obsidian sucking to make a new game?
Sceptic said:None. IP's are usually (read: almost always) owned by the publisher. See PB vs Jowood for a more recent example.
deuxhero said:Wild West RPG (very much want one)
Darth Roxor said:deuxhero said:Wild West RPG (very much want one)
Fucking Deadlands crpg would be heavan.
Alas, it's not gonna happen for sure
Sceptic said:Erm... what?
Obsidian are an independent developer. Any publisher can approach them and say "do a game on this IP we own, here's some money." Or Obsidian can approach any publisher and say "we'd like to do a game on this IP of yours, please give us some money." The former's probably how NV got started.
And if an IP doesn't exist yet, all they need to do is find a publisher who's willing to own that IP and fund the game (see Alpha Protocol)
Mm, right after Van Buren and just before discovering a cure for cancercoaster said:The Black Hound.
YMMV. I certainly don't consider it great, but I reserve "abysmal" for really abysmal games (can't really think of any recent one I've played, I have to say).DragoFireheart said:Alpha Protocol was abysmal.
Industry doesn't seem to work like this (though this would be a more logical approach). I'm not privy to AP sales, but I would guesstimate it either covered its expenses, or if it fell short then it was only by a small margin. Enough to kill the IP, not enough to kill the developer. Thing is publishers are used to this. That's why we get this deluge of crap: they know 90% of the games will flop, but the one big winner will make a huge profit and cover the cost of all the flops. I think EA was one of the early adopters but the industry's been following this business model for almost 10 years now. And, unless the game is such a flop that it doesn't even cover say half its expenses, the publisher/developer relationship isn't really affected.If I were a publisher, I'd see that as a hit or miss sort of company and be slightly weary of them.
Xor said:Speculation in the GRPGD thread is that it's a facebook MMO.
denizsi said:You're so edgy, Xor. I'm afraid to be around you.
Xor said:I don't care because I don't have a facebook account and never will.
IronicNeurotic said:denizsi said:You're so edgy, Xor. I'm afraid to be around you.
xor tried to rape me last night
true story
Clockwork Knight said:Xor said:I don't care because I don't have a facebook account and never will.
Because you don't have any friends to begin with, right?
ba-dum-tsh
Xor said:I don't care because I don't have a facebook account and never will.