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Yet another 3D Realms retro FPS in the works

Discussion in 'General Gaming' started by geno, Mar 4, 2020.

  1. DraQ Prestigious Gentleman Arcane

    DraQ
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    Level design is better than Heretic and conveys fantasy themes pretty well.
    What is obtuse is the whole find switch->pull switch->run around entire hub to find what changed->repeat cycle.
    Even going Hexen II style faux adventure would have worked better.
     
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  2. OctavianRomulus Educated

    OctavianRomulus
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    That's what I meant by obtuse. You pull a switch and have no idea what it does, in which of the maps. Then you do this 30 more times.
     
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  3. taviow Magister

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    I agree that it doesn't have to be a switch hunt. But I'd want to actually have to search for whatever I'm looking for like Hexen 1, and the path to it shouldn't be completely linear. But perhaps don't be as obnoxious as the egyptian hub in Hexen 2. Gotta strike a balance there.
     
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  4. Ed123 Arcane Patron

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    Serpent in the Staglands Wasteland 2
    Was the game revealed? Or is it just the Kingpin remaster? :negative:
     
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  5. Wunderbar Arcane

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    Btw, i remember reading that 3D Realms wanted to finish original 2001 build of Duke Nukem Forever, which means they have engineers who can work on UE1.
     
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  6. luj1 You're all shills

    luj1
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    'Switch chasers' is the term. Heretic/Hexen are common examples.
     
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  7. Boleskine Arcane

    Boleskine
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    Enjoy an MTV Cribs style look at 3D Realms & Slipgate's office, plus some footage of unreleased game prototypes (including SiN 2 running in Doom 3's id Tech 4 engine).

     
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  8. Morgoth Arcane Patron

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    Great, a show that shows us all the cancelled games.

    :greatjob:
     
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  9. geno Learned

    geno
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  10. Wunderbar Arcane

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    i'd prefer them to stick to eduke32, not this faux retro on unity.
     
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  11. geno Learned

    geno
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    But it's not Unity, it's Unreal Engine
    Show Spoiler
    4
     
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  12. Ed123 Arcane Patron

    Ed123
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    Serpent in the Staglands Wasteland 2
    Nobody in 2001 marketed their FPS looking like that, ffs.

    edit: In the video they specifically say it was meant to look like 1997-1999 3d graphics.
     
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  13. Lemming42 Arcane

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    That looks so ugly. What's with so many of these recent FPS games having intentionally awful visuals.

    It's far worse when you use a modern engine and then just make it look like total fuck. At least Ion Fury was actually on a version of the Build engine. If you're going to make a circa 2000 FPS, please for fuck's sake at least use UE1 or something.

    Or better yet, just ditch the whole faux-retro aesthetic.
     
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  14. Trans-Financial-Man Savant

    Trans-Financial-Man
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    This will be great if they sort out the flat textures and texture warping weirdness. That game looks like a PS1 style game and not a 90's PC FPS game. It's gone a bit too far with the textures.
     
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  15. geno Learned

    geno
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    EDIT: Nevermind, this is actually his own project, not related to 3DRealms. He's making this and also working on Ghostrunners.




    And this is his profile pic
    [​IMG]
    And before someone says Hexen, Hexen 2 was from 1997, not 98
     
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  16. Wunderbar Arcane

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    So it's an UE4 game with modern postprocessing effects, modern lighting, modern physics, and intentionally shitty lowpoly models.
    Ugh.
     
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  17. Tacgnol Shitlord Patron

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    Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    I really hate this intentional low poly thing so many "classic style fps" are doing. The classic part should be the gameplay, not the graphics.
     
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  18. Wunderbar Arcane

    Wunderbar
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    I'm fine with retro visuals as long as the game actually looks the part i.e. something like this, or if the game utilizes an old engine (even if it's a source port like in Wrath or Ion Maiden).
     
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  19. Tacgnol Shitlord Patron

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    Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    I don't mind with 2d sprites as I think they still look good in most cases. I'm really not a fan of the new wave of "retro" 3d models though.
     
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  20. taxalot Gone forever. Patron

    taxalot
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    Codex 2013 PC RPG Website of the Year, 2015
    What would be the legalese of 3D Realms releasing a Doom engine game, considering Doom is now open source ?
     
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  21. Tacgnol Shitlord Patron

    Tacgnol
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    Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Dunno, has there been any recent commercial doom engine (or sourceport) games?

    I would assume the licensing is still non-commercial, so they'd probably have to come to some agreement with Bethesda if someone wanted to use the engine commercially.
     
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  22. Arbiter Educated

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    Doom source code (and any other idSoft games) was released under GPL license. This means any game based on that source code has to be open source too. No publisher is going to allow that.
     
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  23. UserNamer Cipher

    UserNamer
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    In the original half life you ran as fast as cheetah and running and gunning was a viable strategy. You also had explosives with ludicrous power and some pretty serious firepower

    It's with hl2 that they neutered the gameplay in every way. Shooting and fighting became this dull interloper between story sequences and scripted set pieces
     
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  24. geno Learned

    geno
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    In 2019 a game
    Wops, he's working on Ghostrunners, those tweets were about his personal project
     
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