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Yet Another Morrowind Thread

Discussion in 'Bethesda Game Studios' started by ScottishMartialArts, Aug 23, 2013.

  1. Misconnected Savant

    Misconnected
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    Video games... Where else do you find fanfix by the original authors lol
     
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  2. Caim Arcane

    Caim
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    Oh, Kirkbride had a tumblr? I didn't know that. Let's take a look...

    "Most people will make Muatra jokes as its penis form; hardly anyone has cottoned onto Muatra as a vagina(l Swiss Army Knife). But it’s there: check out how Vivec literally smothers Ysmir’s Thoom to death by shoving her pussy AROUND the Nord Demon’s head. Another thread idea: Vivec’s use of her divine rage as a woman, using her Muatra-as-a-dancing-pole included and her Listening Frame as a yeah-c’mere-baby-you-know-you-wanna-lick-this-all-the-way-up-into-my-void NOM NOM NOM YOUR FUCKING FACE, PIG."

    :whatho:
     
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  3. DraQ Prestigious Gentleman Arcane

    DraQ
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    http://www.imperial-library.info/content/approaching-vivec
    [​IMG]
    GCD is supposed to fix that and is supposedly good.
    I don't use it because it never bothered me and it sometimes conflicts with a combat mod more important for my experience.
     
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  4. abnaxus Arcane Patron

    abnaxus
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    That'd exactly make decent material for the SJW thread.

    [​IMG]
     
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  5. Clockwork Knight Arcane

    Clockwork Knight
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    :cmcc:
     
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  6. Bubbles I'm forever blowing

    Self-Ejected
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    I don't want answers to any of that.
     
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  7. deuxhero Arcane

    deuxhero
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    GCD is fine. I'd really wait for OpenMW 1.0 though.
     
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  8. ZodoZ Cipher Patron

    ZodoZ
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    Shadorwun: Hong Kong
    My hazy recollection of MW is that in a basic way exploration could fork either towards more exploration or that combat initiated at some point.
    As combat initiated I could direct my character to run away {possibly} or my character could fight.
    Open world combat seemed to revolve around a creature of some type detecting my character then making a straight line approach to my character very quickly {relative to overall movement speeds}.

    Games seem to either stress the strategic planning that turn based combat allows for or the pulse quickening frenetic pace of real time combat.
    I can't recall in all the games I have ever played whether there is a combat system {game engine?} that is flexible enough for designers to create the option of having a spectrum of possibilities that can allow both of these conditions to exist in one game.

    Doesn't real time kind of negate the need to micro-manage that some turn based games focus on?
    For real time combat it would seem to be a "gather better equipment, then adapt movement based combat style to maximize output" whereas turn based allows a player to fine tune character's and strategically {or not} apply tactics, analyze results, and re-tweak until the player is content or mentally stimulated enough to keep trying.

    Morrowind wasn't perfect...what game is?
    I'm pretty sure I could re-install and re-experience MW and not be disappointed in the first 5 minutes.
    Just depends on an individual's litmus test for playability and enjoyment...

    Now that I write that, is not in some way, RPGCodex a place where people write about their personal Litmus tests for gaming enjoyment?
     
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  9. octavius Prestigious Gentleman Arcane

    octavius
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    Morrowind with a properly working Radiant AI and Factions system would have been a dream game.
     
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  10. Turjan Arcane

    Turjan
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    Indeed. Let the mysteries be mysteries. Too much definite talk destroys the charm.
     
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  11. theSavant Self-Ejected

    Self-Ejected
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    Nope. Same as every ES.
     
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  12. Jugashvili 管官的官 Patron

    Jugashvili
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    Codex 2013
    It's a tiny world. Even though it still has about twice as many NPCs as Oblivion, it's still tiny. The "Radiant AI" (actually scripted NPC routines...) systems only make this fault all the more glaring -- seeing an entire "city" fit in a single tavern at nighttime is telling. Making characters mobile ironically led to a decrease in populations, since there was no need to add more characters to keep different spaces full (patrons at bars, shopkeeps, street walkers, etc.) and they just relied on shuffling around two dozen or so NPCs between locations. Plus, these routines often led to characters spouting immershun-shattering banal nonsense about their daily schedule just to allow the PC to find them at any given moment ("first thing in the morning I like to go have my coffee at the Wretched Netch, then I go get a blowjob at the Saucy Seryne's..."). I never minded bars always being open and people always hanging around at the same place, other than the fact that it made stealing ridiculously easy (or challenging, if the object was in the same room as the NPC). At least it didn't feel like a suburbia populated by Ned Flanders clones, like Oblivion.
     
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  13. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    True simulating something which PC won't and should not see nor care for is waste of RAM and programmers time which could be used making better quests f.e. The role of Blacksmith is to sell buy junk from PC not to told Him his life story and opinion on mudcrabs; too much Simulationism pollutes TES games... This and Bethpizda ''finests'' ineptitude at coding properly hence the NPC talking to walls and falling thru surfaces. Commissar liked the aproach of Two Worlds 2 developers; Important NPCs are at logical places plot puts them so City Guard Captain met at Bar leaves to his Office while the common rabble simulates Nights and Days circles moving from houses to their day jobs and simulating urban crowds far better than empty Skyrim cities. BTW Did He mentioned how far better Vanilla TW2 runs and looks too compared to Skyrim?
     
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  14. uaciaut Savant

    uaciaut
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    What is GCD and what is OpenMW 1.0? D:
     
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  15. DraQ Prestigious Gentleman Arcane

    DraQ
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    :bro:

    TES lore thrives on unanswered questions rather than on unquestioned answers.
    It's been built on the foundation that there is no such way as "word of god" that would be in any way accessible to the player.
     
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  16. Akratus Self-loathing fascist drunken misogynist asshole Patron

    Akratus
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Pillars of Eternity 2: Deadfire
    You know what happened last time someone tried to give all the answers to videogame lore?

    Show Spoiler
    [​IMG]
     
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  17. abnaxus Arcane Patron

    abnaxus
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    BioWare games have lore?
     
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  18. Akratus Self-loathing fascist drunken misogynist asshole Patron

    Akratus
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Pillars of Eternity 2: Deadfire
    "If I don't like it's not lore/a game/music/a movie/art!"
     
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  19. Drax Arcane

    Drax
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    I fucking love Kirkbride.
     
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  20. deuxhero Arcane

    deuxhero
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    As googling Morrowind GCD will tell you... Galsiah's Character Development, a mod that makes the leveling process not shit, tying your attributes to progressing your skills directly instead of the awful "select 3 skills on level up that will rise a different amount" and gets rid of leveling (it still increases your level after so many skill gains to avoid problems with scripts that check the PC's level, but you'll never see the level up screen).

    OpenMW is a sourceport that's nearly finished, with pretty much just 1 major feature left (and a few minor ones) before the "finished" 1.0 release
     
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  21. DraQ Prestigious Gentleman Arcane

    DraQ
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    You mean gameplay?



    :troll:
     
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  22. Bubbles I'm forever blowing

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    No, I think gameplay is mostly done.
     
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  23. deuxhero Arcane

    deuxhero
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    That's scheduled for post 1.00.
     
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  24. abnaxus Arcane Patron

    abnaxus
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    Apparantly that C0DA is about Kirkbride's adagio that Tamriel is open-source project, meaning everybody can send his/her fan fiction/art.

    [​IMG]
     
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