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Yet Another Morrowind Thread

Discussion in 'Bethesda Game Studios' started by ScottishMartialArts, Aug 23, 2013.

  1. Fargus Savant

    Fargus
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    Your frustration is so adorable :) But i say give it a chance. Create a battlemage, become a guildmaster, explore, beat main plot, collect rare artifacts, learn about the game lore, make some OP spells. This is really what Morrowind is about, well this and lots of mods. While Skyrim is a glorified rape sim.

    Mournhold area where you apparently at right now got some nice side quests.
     
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  2. Ivan Arcane

    Ivan
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    ya now as im playing Nehrim and I'm seeing the godawful inventory ui for oblivion, shudder, i'm itching to go back to Morrowind. it actually reminded me of Baldurs Gate 1. A nifty world with a shitty super lighthearted adventure tacked on. This is pretty neat, the intro to Nehrim. I may do 2 concurrent playthroughs. I learned a bit in Morrowind, mainly that I should invest in magic, esp to ease the pain of traversing the world.
     
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  3. Sigourn Arcane

    Sigourn
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    I can't get into Oblivion. It's terrible. The UI is awful. The character models are awful. The game is piss easy and needs a serious rework through Oscuro's Oblivion Overhaul.

    Maybe I'll play it sometime. Maybe. But I'm closer to playing all Ultimas, all Wizardrys, and all Might & Magics, before I even boot up Oblivion.
     
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  4. Ivan Arcane

    Ivan
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    wtf happened? oblivion looks so plasticky. morrowind looked a lot more gritty.

    note im not playing Oblivion, but the Nehrim mod. good pace so far. liked the troll chase

    wow. this is impressive stuff. better than Fallout 3's opening. it's much more directed and linear, i.e. hand crafted, while still giving you some options to solve problems. really liking the thought put into this.

    [​IMG]
    GOTHIC in the fucking house!

    combat is still a floaty loose mess.
     
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  5. Ivan Arcane

    Ivan
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    fuck this. I'll just admit Elder Scrolls isn't for me. I gave Morrowind a shot b/c I saw it on the Codex top 70 list. I respect the grandeur of the environment but I dislike the progression system, the combat, and the fedex quest design. It looks gorgeous, the music is fantastic but after playing Gothic 1 and 2 I expected something much more. as for all the books I found and the dialogue system:

    :didntreadlol:
    Something that also turned me off is that there are way too many named NPCs that don't have anything to say to you. In the end it just became a matter of: if I don't see the word "duties" or anything other than a "hello" the npc can just fuck off.

    I saw the horrible inventory they introduced with Oblivion. It seems they made it so anyone can use magic no matter what. But it looks atrocious and they neutered the dialogue system.
     
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  6. Sigourn Arcane

    Sigourn
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    I've taken so many pictures lately it's not even funny.

    [​IMG]
    [​IMG]

    And I still got like 60 left to post, so I'll probably make an imgur album and link to it.

    Tomorrow I'll finish uploading my mod setup to MediaFire and I'll link to it as well with instructions, in case if any of you guys is interested in running my setup.
     
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  7. Sigourn Arcane

    Sigourn
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  8. Doktor Best Arcane

    Doktor Best
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    Ivan

    You are now in the land of the lost. Youve tasted the greatness of Gothic and now you cannot be sated by mere mortal rpgs anymore.

    I suppose you already know and played Fallout New Vegas? Do you especially look for fps/tps games or will any recommendation of rpgs with great exploration do?
     
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  9. Ivan Arcane

    Ivan
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    fuck. there's something that keeps pulling me back to Morrowind. the architecture, the music, the art. it's just the mechanics I don't see eye to eye with. I think the progression system is stupid (seeing "tips" of people letting themselves be hit by weak enemies for hours, keeping the w key pressed running against a wall to incrase athletics, jesus).

    yeah, loved New Vegas. I fear I'm reaching the point where I've played all of the "greatest" rpgs. I was hoping Morrowind to be another Gothic 2/Fallout experience.

    i think i'll give it one last try. this time I'm going to prioritize getting the boots of blinding speed. aside from the progression system, the starting speed/traversal is my biggest gripe.
     
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  10. Ivan Arcane

    Ivan
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    Lucas9 how's your framerate? any changes to the movement speed? describe what you dislike, enjoy about your experience. maybe i could learn something from you to finally "get it"
     
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  11. Doktor Best Arcane

    Doktor Best
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    The character progression is utter shit. I dont know who came up with the skill and leveling system, its indefinitely worse than any traditional experience system i have ever seen in a game. I dont know why they came up with it in the first place and i dont know why they stick to it.

    Look at Underrail to see a game that does progression right without having an exp system. But hold on, right, its Bethesda. They make best gaems evarrrr because they sell so many of them.
     
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  12. Sigourn Arcane

    Sigourn
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    Crap framerate. From 15 to 30fps outdoors, from 40 to 60 fps indoors. Shaders will do that to you, and the grass mod contributes as well.

    What I like about my setup:

    - Going against your build is now much more difficult. Misc skills don't grow, you have to pay for them, and training is more expensive. Moreover, factions will refuse to service you unless you belong to them. Additionally, factions will refuse to service you (if you belong to them) as long as you are of a lower rank than the person you are soliciting service from. You can pay them, though, to receive their services.
    - You also level up more slowly, so the game remains more interesting since you don't get OP too quickly.
    - No changes to movement speed, BUT you now get tired slower when running, so you don't have to stop every 5 seconds.
    - You can actually hunt animals for a living now. Before, Mudcrab meat sold for 2 gold. Now it sells for 15.

    I really enjoy looting placing to get more gold and help me out with repairs, potions and scrolls. I'm basically exploring the land now, but today I'll continue with the MQ as I've put it on hold for too long.

    Coming to Morrowind after playing Gothic made it look more shit than I remembered (earlier this year, not like I have played Morrowind in 2002, which I didn't). After a while, though, I forgot about Gothic and thus I was able to enjoy Morrowind again. Kind of how Skyrim sort of looks bad, but after you have been playing Morrowind for two months, you return to Skyrim and it looks like the best looking game ever made.
     
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  13. Ivan Arcane

    Ivan
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    do you get when I saw that this feels a bit like an MMO. I mean, the world is mostly there indifferent to you. you come in and all this lore and worldbuilding is there OUTSIDE of your presence. I mean, the world is pretty breathtaking but the quest design is just fedex requests. or is it just me? I do love exploring, but I've found that sometimes a random drop from a bandit is more rewarding that anything I find exploring a well designed cave.

    also, based on your set-up I can see this isn't your first go around with Morrowind. What made you come back to it, if you don't mind? I mean, once one knows where the "awesome hand placed loot" is, what's there mechanically that brings you back?
     
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  14. Ivan Arcane

    Ivan
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    I am by no means an RPG connoisseur but it seems to me that it encourages jack of all trade builds, allows players to remain "hooked" indefinitely, since, I'm guessing, you don't level any slower at lv1 than lv 20 (unlike Gothic/Souls series).


    How were older Elder Scrolls titles different, with regard to the progression system, and what has changed w/ Oblivion and Skyrim (reduction to number of skills aside)?
     
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  15. Sigourn Arcane

    Sigourn
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    That's the beauty: I'm not one of those guys with over 3000 hours in Morrowind. I must have 200 total in all my combined playthroughs. And because there are so many things to do, I still haven't dug deep in the game.

    So when I found a really awesome sword in the game, it was really a joy. Of course, once you know where the awesome hand placed loot is, you shouldn't try to actively seek it out. This is what I don't understand, a lot of people just loooove running straight towards the best equipment right from Seyda Neen, but that's against my style of play.

    Mechanically nothing brings me back to Morrowind. It's just unfinished business: I really need to explore more of the game and play all the DLCs, and still I will have tons of faction quests I won't be able to do until I tackle the game again.

    About the MMO part: I haven't played any MMOs because 1) Not American, and 2) South American. And the only MMO I played had nothing massive about it (300 users at most at any given time), and it was fairly shit.

    But yes, I know what you mean. Morrowind truly feels like it is filled with pointless NPCs (since it is).

    In The Witcher I get this because it makes the game feel much more alive. But in Morrowind, it doesn't. You just got another NPC that walks to one end of the town, turns around, and walks back to where he started. At least in The Witcher NPCs do a lot of things, like take cover during the rain or enter different buildings, or go to sleep.
     
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  16. Ivan Arcane

    Ivan
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    I get you man. there's a real beauty to this. walked into a cave with a beautiful monument, some sort of altar.


    question about combat: do some weapons have solely 1 "move," e.g. thrust, overhead? Moving the mouse doesn't change my attack animation whatsoever.
     
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  17. Zed Duke of Banville Zo Kath Ra Patron

    Zed Duke of Banville
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    You might have selected the option (in one of the game menus) to always use the attack option that causes the most damage with the weapon you are wielding. If you turn this option off, then you will begin a thrust when moving forward or backward, begin a chop when standing still, and begin a slash when moving laterally.

    In Daggerfall, when you had you advanced enough skills to gain a level, you would receive 4-6 points to distribute among your attributes as you desired, without any reference to which skills you had improved.

    In Morrowind, this system was changed so that you now selected three of the eight attributes to increase at each level up, but each attribute would have a multiplier from 1 to 5 depending on how many skill increases you had received with those skills associated with each attribute (5 skills for strength, 3 for personality and endurance, 0 for luck, 4 for the other attributes). This referenced only those skill increases made since your last level up, encouraging metagaming so as to maximize the total amount of points added to your attributes at each level up, and could make it difficult to improve certain attributes.

    Oblivion had the same system with the number of skills reduced to 21 from 27.

    Skyrim eliminated attributes entirely, allowing the player to choose from either health, stamina, or magicka for an increase at each level up, and added a perk system.
     
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  18. Sigourn Arcane

    Sigourn
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    On top of this, and it HAS to be said, Skyrim let's you change birthsigns at will, and you can freely switch your build from one moment to another, as every skill levels up as the same speed, whereas Morrowind's skills level up slower or faster depending on their category (Major, Minor, Misc).
     
    Last edited: Oct 22, 2016
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  19. Ivan Arcane

    Ivan
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    quick question: is there a way to keep track of which enemies are able to lower your attributes? sometimes I notice when it's too late (over encumbered). also, is there a way to restore attributes aside from potions? maybe altars?
     
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  20. Sigourn Arcane

    Sigourn
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    I think there's only one enemy that permanently removes your attributes, and that is the Greater Bonewalker. You can use altars, look for the Imperial Cult altars in the Legion Forts. You can also use some Temple shrines such as the shrine of St. Veloth (I believe).
     
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  21. abnaxus Arcane Patron

    abnaxus
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    All my characters have Restoration as minor skill.

    [​IMG]
     
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  22. Ivan Arcane

    Ivan
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    yeah. really glad i gave this a third try. pumping willpower is a must so that you can at the very least USE spells. once i got my speedy boots the game is much more enjoyable. dabbled with sidequests but most are just mmo fedex shit. the main quest is interesting. really enjoying it. still haven't found any awesome loot (long blade) yet.
     
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  23. Zed Duke of Banville Zo Kath Ra Patron

    Zed Duke of Banville
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    You can find one in Balmora and another a short distance from Suran. :M
    Show Spoiler
    There's a Sword of White Woe on top of a closet in the Eastern Guard Tower of Balmora.

    In Suran, people will offer rumors about an Orc in the Ashlands to the east of the city. He carries the unique sword, Umbra.

    If you haven't already downloaded the free mods distributed by Bethesda after the game's release, I recommend you do that, in particular the Propylon Master Index mod, which allows you another means of transportation after completing a series of quests.

    Also, make sure to join at least two guilds/factions, preferably three, in addition to pursuing the main quest.
     
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  24. Ivan Arcane

    Ivan
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    travel is not a problem anymore. I've joined the mage, fighter, and thief guilds. as per the main quest, I have to unite the 3 houses or something. much of the eastern part of the map is still undiscovered.

    found a sword: Fury. just haven't found a sword that does 30+ dmg yet.
     
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  25. abnaxus Arcane Patron

    abnaxus
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    Just raid a couple of Derpdric ruins for good loot.

    Also p. sure you get Magebane in Urshilaku burial cavern.

    Imperial Cult/Imperial Legion have lots of interesting quests with good rewards too.
     
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