Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Yet Another Morrowind Thread

Discussion in 'Bethesda Game Studios' started by ScottishMartialArts, Aug 23, 2013.

  1. Popiel Magister Patron

    Popiel
    Joined:
    Jul 15, 2015
    Messages:
    1,236
    Location:
    Commonwealth
    Pillars of Eternity 2: Deadfire
    Start looking for Goldbrand.
     
    ^ Top  
  2. Ivan Arcane

    Ivan
    Joined:
    Jun 22, 2013
    Messages:
    5,184
    will do more sidequesting/xploring.

    also, any quest that has me go to Vivec
    :0-13:
     
    • Funny Funny x 1
    ^ Top  
  3. Sigourn Arcane

    Sigourn
    Joined:
    Feb 6, 2016
    Messages:
    4,463
    Location:
    Greater Buenos Aires, Argentina.
    Luckily a lot of the quests of Vivec are self-contained in Vivec (given by Vivec citizens, that is, and completed in Vivec).

    One thing I like to do in Morrowind is walk everywhere as opposed to fast travelling. It's kind of boring, but it feels like I'm cheating whenever I fast travel. Mostly because it is instantaneous.
     
    • Salute Salute x 1
    ^ Top  
  4. wwsd Arcane

    wwsd
    Joined:
    Jun 16, 2011
    Messages:
    3,869
    I thought I'd start playing again. No need to reinstall this time, thankfully. But some mods, like Tamriel Rebuilt, have new versions.

    Also, after years of avoiding any and all graphics mods, I figured I should try this MGE thing. Now I finally have a computer that, without pulling off anything amazing, at least makes it worthwhile. I got MGE XE and have been tweaking for a while. I use Distant Land while keeping it on the lower side. I don't want to turn it into Oblivion with cliffracers while exposing how small the world really is. Rather, the idea is to turn it into MW without white fog obscuring everything beyond 50m. To be able to see mountains and towers looming in the distance without spoiling every tiny detail and revealing half the island.

    It's pretty nice in general, and I've managed to reduce most of the pop-up, but sometimes there's still weird stuff like the mid sections of towers disappearing. There's also this, which I haven't been able to trace:

    [​IMG]

    Anyone know if this is related to any particular setting, or could it be anything? This stuff is basically new to me, so I'm glad I've got it running and these are the only problems. But it still looks kind of dumb.
     
    ^ Top  
  5. Carrion Arcane Patron

    Carrion
    Joined:
    Jun 30, 2011
    Messages:
    3,392
    Location:
    Lost in Necropolis
    But Morrowind has one of the best fast travel systems in any game, and it's also integrated into the game extremely well. Mastering the system step by step and eventually being able to move from one side of the island to another in an instant really gives you a sense of growth in power, and it's just one of the ways Morrowind sucks you into its world — it's a game where memorizing bus routes is actually a thing, and you learn that stuff without really having to even think of it. By ignoring the fast travel options you're kind of missing out on some of the coolest aspects of the game, and this comes from someone who absolutely hates the instant teleportation of recent Bethesda titles and other modern open-world games.
     
    • Brofist Brofist x 3
    • Agree Agree x 2
    ^ Top  
  6. Ivan Arcane

    Ivan
    Joined:
    Jun 22, 2013
    Messages:
    5,184
    I agree. It definitely gives me that bus stop feel.
     
    ^ Top  
  7. Zed Duke of Banville Zo Kath Ra Patron

    Zed Duke of Banville
    Joined:
    Oct 3, 2015
    Messages:
    4,964
    I'd suggest trying MGSO (Morrowind Graphics & Sound Overhaul) which incorporates MGE. It will take a few minutes to set up the options, but it's even better than MGE, and when I installed it I encountered only one minor problem (a certain object wasn't properly loading its graphics, causing it to appear as a bright-yellow blob; this was easily fixed by determining the name of the object and deleting the corresponding mesh and/or texture from the data files, restoring it to the original graphics).
     
    ^ Top  
  8. octavius Prestigious Gentleman Arcane

    octavius
    Joined:
    Aug 4, 2007
    Messages:
    14,071
    Location:
    Bjørgvin
    Being harassed by gypsy beggars?
     
    • Funny Funny x 2
    ^ Top  
  9. NeoKino RPGCodex Ninja Patron

    NeoKino
    Joined:
    May 7, 2016
    Messages:
    1,864,626
    Location:
    Somewhere
    Codex 2016 - The Age of Grimoire
    I use a combination of Class Abilities, Racial powers, Racial Diversity, BTB Character mods for my game in order to give ample customization to my toons characters and enemy npc's as well when you allow npc's to cast powers through MCP.

    Here a link to the mods:

    http://mw.modhistory.com/download-71-12566
    http://mw.modhistory.com/download-1-12696
    http://mw.modhistory.com/download-71-15181

    You must use testool object merge feature in order for it to work but the results are amazing. NPC humans actually feel like a threat with their many cheap o cast powers while class abilities give you more customization to your character making running a monk build viable. I tried it with the birthsigns and races are more overpowered fun mods as well, but they just made the pc character stronger with an assortment of cheap powers to spam and buffs lowering difficulty.

    Custom Classes is another nice mod as well, It improves the NPC classes to make them much more of a threat, combine it with NPC mages magicka regen for "challenging" battles.

    http://mw.modhistory.com/download-20-15433

    I don't run my game with graphic or texture mods other than UI improvements cause IDGAF about waifu's and I also use a combo of Morrowind Comes Alive 8.2 plus Starfires NPC mod to flood my game filled with niggers. I use Piratelords creature, Arcimaestros Undead, That other niggers Undead mod, Creature Additions mods, G.I.A.N.T.S creatures, Golems, and Atronarch Expansion to give me more things to kill, lore be damned.

    BTB and Morrowind Advance for balance with Hotfusion economy modifiers, and Tamriel Rebuilt cause I played morrowind eleventy gazillion times and need new content bad.

    As for MGE XE I only use it for draw distances so I can snipe with my stealth archer better (Great with the projectile rebalance mod).

    TL;DR Typical Modder.
     
    ^ Top  
  10. abnaxus Arcane Patron

    abnaxus
    Joined:
    Dec 31, 2010
    Messages:
    14,734
    Location:
    Fiernes
    I realize Turdunal is supposed to be finished after the main quest, but it's still funny how the Ghostfence doesn't go down after Almalexia, Sotha Sil and/or Vivec are all dead.
     
    ^ Top  
  11. Arrowgrab Learned

    Arrowgrab
    Joined:
    Jan 20, 2016
    Messages:
    374
    For what it's worth, Galsiah's Character Development addon overhauls the leveling up system. Like in vanilla, you train your various skills by using them, but there's none of this "you have to advance this skill by X points in a single level to get a decent multiplier to your abilities improvement" malarkey; your basic abilities (Strength, Agility, etc.) just gradually increase as you train related skills.

    AFAIK, some people deride for being popamole or making spellcasters too powerful or somesuch; but with the vanilla leveling up system being as retarded as it is, there's no shame in giving this one a spin.
     
    • Informative Informative x 1
    ^ Top  
  12. Turjan Arcane

    Turjan
    Joined:
    Mar 31, 2008
    Messages:
    4,661
    It should be switched off after you defeated Dagoth Ur. At least in the vanilla game.
     
    • Agree Agree x 2
    ^ Top  
  13. Xeon Augur

    Xeon
    Joined:
    Apr 9, 2013
    Messages:
    1,730
    Do shop keepers refresh their stock after a few days or is their stock set when you enter their zone? Also is their stock effected by the level of the player?

    Is there a way to set a favorite spells or a mod to separate frequently used spells or at least name similar spells with different powers closer to each other, like Feather 1, Feather 2, etc.

    Similar thing in Alchemy UI, is there a mod to expand the Alchemy thing, tried expanding the ingredients box doesn't seem possible.
     
    ^ Top  
  14. Sigourn Arcane

    Sigourn
    Joined:
    Feb 6, 2016
    Messages:
    4,463
    Location:
    Greater Buenos Aires, Argentina.
    1. The shop keepers only have a handful of items that actually respawn. Everything else is set in stone. If you buy something from the shop, it's probably gone from the shop forever. If you sell something to the shop, it will stay there forever until you buy it back (or kill the NPC and take it yourself).
    2. I don't know if there is a mod, but you just can't do that in the vanilla game, which sucks.
    3. No idea.
     
    • Thanks! Thanks! x 1
    ^ Top  
  15. DraQ Prestigious Gentleman Arcane

    DraQ
    Joined:
    Oct 24, 2007
    Messages:
    31,470
    Location:
    Chrząszczyżewoszyce, powiat Łękołody
    1. I think some of the merchant inventory may change (mechanically it might be that they are stored in leveled containers owned by the merchant, so as long as you don't buy or steal anything from that specific container and nothing is put into it, it may reset) and some of the appearing items may be level dependent (IIRC some enchanters/smiths may stock semi-generic items like Snowy Crown, Icebreaker or Foeburner at higher levels), but for most part the inventories are static with the exception of items specifically set to restock (like merchant gold, ammo and some consumables and ingredients) and any dynamic leveled stuff that might be there WON'T be anything particularly impressive.

    2. You can favorite up to 9 things (items, spells, etc.) using F1. You can cycle through spells and weapons (Separately) using whatever keys you have bound for this purpose so with a bit of luck, if your spells cluster nicely, you can have quite a few spells effectively hotkeyed, for example up to 45 within 3 clicks. You can also remove unwanted spells from your spellbook with shift+click and for many effects there is little point keeping for example Feather 1 when you have Feather 2 (beware, you lose those spells and if they are the only containing particular effects you lose the knowledge of those effects for enchanting and spellmaking - I recommend making "effect library" spells you won't be actually using and naming them to cluster somewhere at the beginning or end of your spell list so that you won't have to worry deleting shit, each library spell can contain up to 8 effects). For offensive spells and some utility spells you will mostly use custom ones (unless you got suckered into using BTB, that is) even though they are generally less efficient, so you can name them to be memorable cluster nicely.

    3. Dunno, lol.
     
    • Thanks! Thanks! x 1
    ^ Top  
  16. Xeon Augur

    Xeon
    Joined:
    Apr 9, 2013
    Messages:
    1,730
    Yeah, I kinda miss quest markers, where the hell is the entrance to Abanabi, the main entrance is blocked so trying to find another entrance is giving me a major headache. Found a tomb nearby, after finally clearing it out and finding Skull Crusher, turned out to be related to an Imperial cult questline and not to the Imperial Legion one.

    Thanks to alchemy, money is no issue, any recommendation to the best enchant or item to purchase for Invisibility and Levitation equipment? If I want to find locations I want to do so without having to engage in combat every few seconds.

    I'll probably install another mod for my next playthrough to make wild life or something stay away from me if I am higher levels.

    Also any tips will be great for constant Night Eye and Feather, for best vendors to purchase gems from and best items to enchant, things like that for quality of life.

    Edit:
    Reading this.
    Show Spoiler
    I think I am going to use the Fortify Intelligence exploit with Alchemy to increase my enchant rating, if I understand correctly, having very high enchants gives you 100% success enchanting but also its free to make and cost cheap to cast so I think that't the best approach.

    Only need to find already filled gems with high level souls to purchase and Exquisite Amulets and Rings to make things for Traveling. If I can will try and make constant effect of Invisibility and Levitation so I don't have to keep casting them if they have the default duration.

    I saw some scrolls with restore magica, wonder if there really is a spell to make an item with a constant effect of restoring that, will free up a lot of wight from carrying potions of restoring magica.


    Edit2:
    Invisibility potion is also a little weird, not sure if its because of the devs thought it was overpowered or something. When I make a Levitation potion it has 100sec or something duration but when I make invisibility it has 30 or something duration, what's up with that shit, that's kinda fucked up.
     
    Last edited: Jan 11, 2017
    ^ Top  
  17. Sigourn Arcane

    Sigourn
    Joined:
    Feb 6, 2016
    Messages:
    4,463
    Location:
    Greater Buenos Aires, Argentina.
    If you want a more challenging Morrowind experience, I suggest you use the following mods:

    - BTB's Game Improvements
    - HotFusion's Economy Adjusted (Crime and Merchant modules)
    - Service Requirements (BTB Edit)

    And regarding wild life, I suggest Pasive Healthy Wildlife. That should make your second playthrough much more enjoyable.
     
    • Thanks! Thanks! x 1
    ^ Top  
  18. Arrowgrab Learned

    Arrowgrab
    Joined:
    Jan 20, 2016
    Messages:
    374
    Ha-ha, he thinks flying will save him!

    Anyway, Golden Saints (hang around Daedric ruins when you're high enough level) and Ascended Sleepers (blight creatures) have the most powerful souls for enchanting (not counting certain named individuals, but they need a special artifact to capture. Speaking of, the special artifact is reusable, which is good. The only merchant with a respawning stock of empty soul gems is in Godsreach if you have the Tribunal expansion - if you don't, you'll only have access to a limited number of them. Generally, shields and jewellery have the greatest potential to hold an enchantment.

    As for specific enchantments, if you're playing a heavily armoured fighter, enchanting your armour with Strength or Feather is a good idea, since the best pieces (esp. with ribunal installed) are REALLY FUCKING HEAVY. Strength is generally better than Feather, since besides allowing you to carry more, it also increases the strength of your blow; on the other hand, it's possible to get so strong that your weapons will very frequent repair, as stronger blows degrade them faster.
     
    • Thanks! Thanks! x 2
    ^ Top  
  19. Zed Duke of Banville Zo Kath Ra Patron

    Zed Duke of Banville
    Joined:
    Oct 3, 2015
    Messages:
    4,964
    If you pump up your enchant skill to a sufficient level, you can create constant effect enchantments (requires a Golden Saint or Winged Twilight soul gem). If you make a ring or other wearable item imbued with permanent invisibility, its effect will still end when you take any action that would terminate a normal invisibility spell (e.g. swinging a weapon, casting a spell, opening a door) but you can immediately restart the enchantment simply by unequipping and reequipping the ring. Or you could make things even easier by enchanting items with constant effect chameleon, as 100% or more of this acts as an invisibility that never ends. If you've ever obtained the Amulet of Shadows (80% chamelon for 60 seconds), you should know how overpowered this can be.
     
    • Thanks! Thanks! x 2
    ^ Top  
  20. Sigourn Arcane

    Sigourn
    Joined:
    Feb 6, 2016
    Messages:
    4,463
    Location:
    Greater Buenos Aires, Argentina.
    I need OpenMW in my life so we can run shaders like these with little performance loss.

    [​IMG]
     
    • hopw roewur ne hopw roewur ne x 2
    • Brofist Brofist x 1
    • Despair Despair x 1
    • Disgusting! Disgusting! x 1
    ^ Top  
  21. TripJack Prestigious Gentleman Hedonist

    TripJack
    Joined:
    Aug 9, 2008
    Messages:
    4,673
    [​IMG]
     
    • Agree Agree x 5
    • Funny Funny x 4
    • Edgy Edgy x 1
    ^ Top  
  22. Sigourn Arcane

    Sigourn
    Joined:
    Feb 6, 2016
    Messages:
    4,463
    Location:
    Greater Buenos Aires, Argentina.
    I was testing the framerate by turning on every single MGE XE feature. I don't really like the DoF, though it does make things stand out against the background.

    Skywind will be so much shit and people will quickly move on once TES VI is released, whereas OpenMW, like you said, would have limitless potential. I just want to play slightly modded Morrowind at 60fps. :negative:
     
    • Brofist Brofist x 5
    ^ Top  
  23. Sigourn Arcane

    Sigourn
    Joined:
    Feb 6, 2016
    Messages:
    4,463
    Location:
    Greater Buenos Aires, Argentina.
    [​IMG]

    [​IMG]
     
    • Excited! x 3
    • hopw roewur ne x 2
    • Informative x 2
    • Brofist x 1
    • Creative x 1
    • Shit x 1
    ^ Top  
  24. Sigourn Arcane

    Sigourn
    Joined:
    Feb 6, 2016
    Messages:
    4,463
    Location:
    Greater Buenos Aires, Argentina.
    [​IMG]
    [​IMG]

    Fucker engaged me.
     
    • hopw roewur ne hopw roewur ne x 2
    • Brofist Brofist x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)