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Yet Another Morrowind Thread

Discussion in 'Bethesda Game Studios' started by ScottishMartialArts, Aug 23, 2013.

  1. TreeInAForestFire Literate

    TreeInAForestFire
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    Need some advice on modding morrowind. Thing is I don't really want to dig into the modding community just yet on fear of encountering some kind of mudcrab porn mod and being tempted. Trying to stay as close to the original as possible on this attempt so I'm thinking of just taking the code patch. Not sure if I want to take the MPP or that Purist patch because they both seem to add things and I don't know enough about them to be sure. Should I take them and if so, which one is more pure? Oh and is there some kind of a clearly superior mod manager or something? Or anything else I might be missing?
     
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  2. Sigourn Arcane Village Idiot

    Sigourn
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    First came the Morrowind Patch Project.

    Recently we got Patch for Purists. I'll let you be the one to figure out which one you should use, but just in case:

    Show Spoiler
    Patch for Purists is the one that you should use. MPP made a lot of balance tweaks for no reason. Remember that Morrowind Code Patch is a separate patch you should also install.


    Regarding mod managers, there's only two I can recommend. One is Mod Organizer 2, which is what I use and what I'm used to. The other is Wrye Mash. I never used it, but people swear by it.
     
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  3. luj1 Savant

    luj1
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    Be picky. Be veeeery picky.


    Show Spoiler
    MGE XE + MCP + P4P is pretty much all you need
    Show Spoiler
    plus maybe some of those new Lua mods if you want
     
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  4. Sigourn Arcane Village Idiot

    Sigourn
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    Bloodmoon is such a piece of shit, goddamn. The only good thing about this expansion is the lore and the pretty landscapes, because everything else thus far has been awful.
    1. Solstheim is a desert with nothing to see except copypasted caves and Nord tombs.
    2. Many of the caves are unnecessarily long, which is a dramatic contrast with Vvardenfell's caves, which were very compact and full of stuff.
    3. You get thrown hundreds upon hundreds of magical items, which you can't sell because no one has that many gold (unless you pull cheap tactics), and that aren't particularly useful either.
    4. Quests send you all over the island, which wouldn't be a problem if they weren't all fetch quests for the most part.
    5. The island is cluttered with enemies.
    6. And unlike in Gothic, enemies all gangbang on you, which leads to retarded scenarios where you are being hit by a Spriggan, a bear, a wolf, and a naked Nord. Ugh.
    7. There's no fast travel of any kind. Solstheim in particular needs it, because travelling through the island is a slog for the aforementioned reasons.
    8. Enemies are damage sponges, vastly overpowered because Bethesda can't into balance. I had to download Bloodmoon Rebalance to nerf these enemies, and still my equipment degrades fairly quickly.
    At least the new equipment looks nice I guess.
     
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  5. octavius Prestigious Gentleman Arcane

    octavius
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    Bloodmoon is unplayable without some mod that mods the wildlife.
    But it has excellent atmosphere, especially those winter nights when it's snowing.

    If I ever play Morrowind again, I'll install Tribunal only because it's required for many mods. But I won't play it; the main quest is just too retarded. You know pretty much right away that Almalaxia is a scheming, lying bitch, but you are forced to travel the rail road until the bitter end.
     
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  6. MWaser Learned

    MWaser
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    Tribunal is the "free assassins for free money from the get go" cheat mod. Pretty much.
     
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  7. abnaxus Arcane

    abnaxus
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    I still laugh remembering that phagget at the end of the East Empire Company quest line attacking your character out of nowhere with a stahlrim warhammer.
     
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  8. DraQ Prestigious Gentleman Arcane

    DraQ
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    The expansions are quite a bit crap, mainly due to lack of attention to detail that was of paramount importance in the base game - you have bookshelves populated by blocks of copies of the same book, shamelessly copypasted dungeon interiors, characters missing less noticeable clothing articles, more homogeneous environments, almost all the combat handled by blanket treatment using heavy handed use of levelled lists, unpickable locks to prevent the need for robust scripting, etc.
    Then you have stupid balance issues like commonly available fortify skill spells or those damn assassins.

    Even without taking quantity into the account and just focusing on pure quality Skyrim offers much better experience (both TES and general) than MW expansions (and Skyrim's Dragonborn is a far more interesting take on Solstheim than Morrowind's Bloodmoon).

    The upside of the expansions, apart from providing expanded scripting capabilities and better journal, is that they expand Morrowind. You have new quests, areas, items, architecture, opportunity to finally piece together a full suit of Daedric, and rather impressive feat in the form of accomplishing cursed weapon in a game without identification mechanics and transparent enchantment information.
     
    Last edited: Oct 11, 2018
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  9. I want to be Life Coach Grorious Reader Patron

    I want to be Life Coach
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    Grab the Codex by the pussy
    Tribunal is the lvl 9 assassins attack you at lvl 2 expansion. You have to rest near a legion fort and scale the walls quickly, so the assholes can't paralyze you with their daggers.
     
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  10. Sigourn Arcane Village Idiot

    Sigourn
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    I haven't played Tribunal, but it's true as far as Bloodmoon/Dragonborn goes. Dragonborn certainly had a lot of love and work put into it compared to Bloodmoon. Of all Bethesda expansions I have played (Bloodmoon, FO3's, Skyrim's), Dragonborn is easily my favorite.

    In Morrowind it seems you simply do a quest, return for more quests, do another quest, return for more quests. And that's simply because there are only three quest hubs, and only TWO questlines at a time.
     
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  11. Sigourn Arcane Village Idiot

    Sigourn
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    I think I've nailed down what is arguably Morrowind's most overlooked weakness: quest rewards.

    In other RPGs I've played, quest rewards are, well, rewarding. In the Infinity Engine games, these translate as massive experience gains. Some pretty cool item or at least a sizeable amount of gold. One quest reward in Bloodmoon, finding an airship and retrieving an amulet, earns me 2,000 drakes... yes, that's right. 2,000 drakes, when any barrow you can find has at least five times that amount in gear alone.

    Morrowind's economy is even more broken when you install a mod that multiplies the amount of gold merchants have, because at that point you can sell anything you find and get absurdly rich in very little time. And this is all to blame on Bethesda. Ultimately, what people praise about Morrowind ("it rewards the player!") is something nothing to be praised at all, because:

    1) It's simply false: you rack up items you don't need and cannot sell.
    2) It's the wrong kind of reward: because you effectively do not gain anything out of these dungeon runs. Not even quests.

    IN FACT, I'll go one step further and claim the only time I actually felt rewarded in Morrowind was in Seyda Neen, when I did the "find the taxman's murderer" quest. Why? Because you get 500 gold, which makes a massive difference that early in the game.
     
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  12. Manjuice Nutella Arcane

    Manjuice Nutella
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    Which one?
     
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  13. MWaser Learned

    MWaser
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    Quests in Morrowind are just for faction reputation for the most part, the accumulation of which gets you the sufficient ranks to do more important quests and at the end of most faction questlines you get access to some really powerful artifacts. And the artifacts in Morrowind are by far the best of the entire series, REALLY powerful in both base stats and enchantments. That individual quests are less rewarding as such doesn't matter as much because you don't treat each quest individually.

    Sure, that stupid barrow quest only rewarding 2000 gold is lame. Equipment you find is worth a lot, but really nobody actually bothers with the minor rewards as money is so easy to make anyway, so you mostly tend to do quests for either their unique rewards (like artifacts) or just for the interest of them.

    Now if you actually do consider non-faction quests with their own interesting rewards (like the daedric quests or helping the lady with Boots of Blinding Speed), they are uniquely powerful in their own right, again moreso than in the other games.
    But ultimately most of the miscellaenous quests are just fluff for the interest of it, less so for the rewards. So yes, you can claim that miscellaneous quests rewards do indeed suck. But not that quest rewards themselves suck because they lead to something.
     
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  14. Wayward Son Fails to keep valuable team members alive

    Wayward Son
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    I'm thinking of starting a new playthrough of Morrowind. I don't want to just play a milquetoast high elf/Breton wizard, so I was looking for some interesting builds that aren't full magic.
     
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  15. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Go Nord or go back to the outlands.
     
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  16. Sigourn Arcane Village Idiot

    Sigourn
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    Three mods I recommend:
    1. Bloodmoon Rebalance
    2. Tribunal Rebalance
    3. Sixth House Rebalance
    All three mods are made by the same author. The first two tackle Bethesda's expansion integration (if it can even be called that) by nerfing enemies from the expansions to make them more in-line with what you see in Vvardenfell. However, the third mod rebalances Sixth House enemies so that they are truly the strongest enemies in the game.

    I very much recommend all three of these.
     
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  17. Hobo Elf Arcane

    Hobo Elf
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    Does anyone bother to finish this game during replays, or do you just set personal goals that you wish to accomplish and then quit when they are done?
     
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  18. MWaser Learned

    MWaser
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    I finish Morrowind every time I play it. Which is like, once every 4 years.
     
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  19. I want to be Life Coach Grorious Reader Patron

    I want to be Life Coach
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    Grab the Codex by the pussy
    Maybe every few years I'll play just to do a different guild, or explore TR's latest map. No, I don't finish them, which is fine.
     
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  20. Sigourn Arcane Village Idiot

    Sigourn
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    The early game is a slog and the late game is a slog as well. It's not a game I particularly enjoy replaying, as opposed to New Vegas which somehow manages to stay fresh despite being, ironically, the most railroaded out of the two games and the one with the considerably less amount of content, quests and locations to explore. Quality over quantity I guess.
     
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  21. MWaser Learned

    MWaser
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    Well I only really enjoy Morrowind because I love breaking the game in various ways. Which considering Sigourn's love for balance and making everything harder for himself, I can't imagine he'd enjoy Morrowind at all, let alone replay it. But he still plays it, so what do I know.
     
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  22. Sigourn Arcane Village Idiot

    Sigourn
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    Truth is I've done a few Morrowind playthroughs, but only with my latest one (which I put to an end halfway through the main quest) did I refrain from using balance mods for the most part. Before that, I would always play with BTB's Game Improvements and a few other progression mods.

    Overall, his mod is great and I definitely recommend it, but it's not without its faults. The execution may be lacking, the polish is not perfect (many changes should have had adequate dialogue and description edits to go along; this means you may get an item as a reward described as "a ring that shoot fireballs" while BTB's mod removes the fireball enchantment altogether and replaces it for something completely different), some things were taking too far and others not far enough.

    For those who think alchemy is too easily abusable, the release of Poison Crafting fixes this to a considerable degree. It comes with an optional feature that can be enabled/disabled in-game which makes it that alchemy no longer considers attribute/skill boosting effects on your character for the purposes of making a potion.This means you will no longer be able to craft increasingly stronger potions as a consequence of drinking said increasingly stronger potions and becoming more skilled yourself.

    I'd say Proportional Progression is a mod everyone should take a look at as well. Not only does it let you tweak many different game settings in a fairly convenient manner, but it also lets you customize how do you want leveling speed to work. Do skills grow at a steady pace based solely on the skill level, as it does in vanilla Morrowind? Do skills grow slower as you are of a higher character level? Do skills grow slower as the skill itself is higher? Do you want all of these effects combined? I found myself gaining levels like crazy until I installed this mod at level 29, and gained only one level afterwards.

    There's also Higher Faction Requirements for those who think advancing through factions is very easy, and Service Requirements Lore so that advancing through factions is much more rewarding.
     
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  23. MWaser Learned

    MWaser
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    see, that's exactly what I'm talking about. I hate taking the time to grind up skills for higher faction advancements and I'd NEVER slow down the skill progression further as it's already way too tiresome to try and get 100 in spell schools or combat by just using them. But you somehow enjoy the game while making it slower and more tedious to yourself, but then I don't know why you'd even mention that early game is a slog and late game is a slog. Slog sounds like something you enjoy.
     
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  24. Sigourn Arcane Village Idiot

    Sigourn
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    When I say the early game is a slog, I mean to say the early game quests are a slog.

    I actually enjoy the difficulty early on, but you get strong too quickly and thus it doesn't last that long. That's why I like installing difficulty mods. There's plenty of content in Morrowind to level your skills up at a steady pace without resorting to grinding. And it makes sense to me that you cannot join all guilds at once. No one should be that skilled, not even the Nerevarine.
     
    Last edited: Oct 14, 2018
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  25. Drax Arcane

    Drax
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    :lol:
    You really like making lists of mods.
     
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