JarlFrank
I like Thief THIS much
http://kotaku.com/guy-beats-fallout-4-without-killing-anyone-nearly-brea-1749882569
Basically, some dude plays through Fallout 4 with 0 kills, abusing save-scumming and some peaceful perks that allow the player to avoid killing, but it makes the game break down and glitch like hell because it never expected something like this happening.
Sometimes, though, forcing a no-kill playthrough makes Fallout 4 lose its shit. There’s a quest in Fallout 4 where the player must save a companion, Nick Valentine, from a vault. Nick Valentine goes into the vault searching for a missing dame, only to find out she had actually run off with a mobster type, Skinny Malone. At the end of this level, the player has a confrontation with both Malone and the dame. You have a few options. You can attack everyone. You can convince the damsel to turn on her lover. Or, you can convince the damsel to leave without having to hurt anybody.
In a no-kill playthrough, the last option seems like the most reasonable one to pick, right? As Hinckley progresses through his playthrough, though, it becomes obvious that the game literally doesn’t know how to deal with a player who pacifies everyone into submission. So, he starts experiencing weird audio problems related to that peaceful mechanic. More notably, though, when he convinces the dame to leave, the game bizarrely spawns an enemy where it shouldn’t, and this forces the peaceful encounter to become violent once more. Normally, this wrinkle can be dealt with fine—Hinckley can simply pacify the characters again. The problem is, after calming everyone down, the game borks itself. Characters won’t continue their dialogue like they’re supposed to at that point. Nick Valentine refuses to actually leave the vault, even if there’s nothing stopping him from doing so. Hinckley becomes so desperate after this happens, he tries to physically push Nick out of the vault by force. It doesn’t work.
In this case, one of Fallout 4’s rare “talking your way out of it” options broke down because the player tried going through the entire game in a peaceful manner. The only way Hinckley could actually complete the quest was by picking the violent option, thereby starting a firefight that he couldn’t actually participate in. Worse, he had to stop his own companion from taking shots at anyone, because companion kills are logged as player kills. It took a ton of tries, but eventually the AI found a way to kill itself without any intervention. It’s amazing.
Basically, some dude plays through Fallout 4 with 0 kills, abusing save-scumming and some peaceful perks that allow the player to avoid killing, but it makes the game break down and glitch like hell because it never expected something like this happening.