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Recent content by Bad Sector

  1. Bad Sector

    Why do people hate Oblivion so much?

    The UI is bad for both though. Morrowind's UI was done much better, both for the PC version but also for the Xbox version - which is basically the PC UI with each "floating window" being maximized and you cycling between them and using the dpad to focus UI elements/dialog topics.
  2. Bad Sector

    Starfield - Epic Shit Takes from Bethestards

    Note that what i wrote is how the design should be made, not to explain/excuse existing designs - after all it might just be a subpar design choice, just a different type of choice (i.e. both having a minigame and having the ability to toggle of a mechanic can be bad design ideas, but each for...
  3. Bad Sector

    Starfield - Epic Shit Takes from Bethestards

    If you can't decide one way or another then IMO there is something wrong with the design, as i wrote, gameplay elements should have a purpose. For example in the case of lockpicking if the purpose of the mechanic is to deplete your resources, check the player character's skills, introduce some...
  4. Bad Sector

    Starfield - Epic Shit Takes from Bethestards

    IMO this is bad design. If a mechanic is such an option that it can be toggled off without affecting the rest of the game then it has no purpose in the first place.
  5. Bad Sector

    Vapourware Codexian Game Development Thread

    Note that i linked to the tool because it has an image showing the individual sprites that make up the viewport, not to recommend it.
  6. Bad Sector

    Vapourware Codexian Game Development Thread

    Note that Wizardry 7 does not do any form of real 3D rendering, it is all 2D sprites. Check the example images of this tool to get an idea of how it works: the final view is just a bunch of pre-drawn images pasted on top of each other (the Wiz7 artists drew these images). That said you can get...
  7. Bad Sector

    Relationships with party members feel mechanically underutilized

    Didn't Ishar (or some game like that) have a mechanic where party members could dislike each other and perform worse or vote to do actions and ignore the player? On one hand, on paper it sounds like a neat sim-ish idea that could add more variety and depth to what you do in the game. On the...
  8. Bad Sector

    The Thaumaturge - supernatural RPG set in early 20th century Warsaw from Seven: The Days Long Gone devs

    Well, complaining about SJWs is modern RPG Codex's reality, so i try to ignore it and sadly the codex has declined when it comes to discussions about modern AAA and some AA games - people here never accepted things "just because", but a lot of criticism nowadays is at a surface level and often...
  9. Bad Sector

    The Thaumaturge - supernatural RPG set in early 20th century Warsaw from Seven: The Days Long Gone devs

    The Outer Worlds had a 300 page thread in 2019 where every other post was about NPC haircuts.
  10. Bad Sector

    George Ziets opening a new RPG studio - Digimancy Entertainment

    At various points near the end (and especially after the end) of Witcher 3's development several people left to form their own gamedev studios, some managed to do it and make their own games, others largely faded out. AFAICT the main difference between the former and the latter was that the...
  11. Bad Sector

    George Ziets opening a new RPG studio - Digimancy Entertainment

    Yeah, i knew some guy who back in the late 90s left his not-so-large game development company to make his own (full fledged) game dev studio (of like 3-4 people), thinking he'll make games as he wanted, then spent the next 10-12 years trapped in a circle of trying to stay afloat by helping other...
  12. Bad Sector

    Vapourware Codexian Game Development Thread

    I added a command in my View3D plugin for Krita to do triplanar projection of whatever image is in the clipboard to the model. This is mainly useful for easily blendable “detail” materials, so -e.g.- trying to paste something with obvious features (e.g. bricks) would make the blending very...
  13. Bad Sector

    Vapourware Codexian Game Development Thread

    No, content-wise Post Apocalyptic Petra is done since it was meant for the MSDOS game jam back in 2020, i've only fixing bugs (and made some ports). Also the 3D model in the video has more polygons than the entire game :-P. I started making this ~6 months ago because i wanted to try and use...
  14. Bad Sector

    Vapourware Codexian Game Development Thread

    Uploaded new version with a couple extra features: Added a command to align the canvas to the mouse position so that the down direction in both the view and the canvas are the same in screen (helps when the textures coordinates are not aligned with the texture itself and, e.g., are rotated)...
  15. Bad Sector

    Cain on Games - Tim Cain's new YouTube channel

    Jank aside, isn't this basically Oblivion? :-P Though on the other hand, IMO if there is one thing the Kenshock games did right, that was art direction (despite some weird details like the flat vegetable texture or whatever).

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