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Recent content by Banichi

  1. Project Temple+ * RELEASED *

    See http://www.rpgcodex.net/forums/index.php?threads/temple-on-wine.108280/#post-4493561 (yes, with a little manual poking) You need wine (the newer the better) and otherwise it works better than the original did (no fiddling with wine settings to prevent it mode-switching your display...
  2. Additional ToEE Modules Planned

    I thought it was better than the "Temple of Elemental Evil" module.
  3. Temple+ Support archive

    (v1.0.11 on GoG, no Co8) This seems similar to vanilla bugs reported long ago in the Co8 forums. One of my PCs has managed to acquire (two) Poisoned: Dragon Bile status effects. Kindly donated by the groaning spirit on Temple level 3. The PC failed the initial save for the first one and saved...
  4. Temple+ Support archive

    (AIUI) flank only depends on someone "the other side" of the target threatening it - which they can do with a reach weapon.
  5. Temple+ Support

    At some point the "most xp from 1 combat" stats have gone awol: http://www.allcutt.me.uk/templeplus/most_xp.png - fighting new combats doesn't make it come back. The creatures killed roster still seems to be fully populated.
  6. Temple+ Support archive

    Latest: http://www.allcutt.me.uk/templeplus/screwy.png (so a Lamia having a +12 bonus to Will saves looks a little odd, but they're monstrous beasts or something so I guess that might be RAW.. but +2 from Greater Weapon Focus? ) This is just becoming weird. Fixed for 1.0.12 (Iron Will feat...
  7. Temple+ Support archive

    So, um, http://www.allcutt.me.uk/templeplus/troll_lulz.png yeah I can repeatedly start dialogue with the same troll. The first time he said "Er" and my responses led directly into this dialogue and subsequent dialogues started out with "Ug" then the "already met" dialogue options for the...
  8. Temple+ Support archive

    Ok, this one is fun. Spot the interesting oddity: http://www.allcutt.me.uk/templeplus/hit.png http://www.allcutt.me.uk/templeplus/dmg.png http://www.allcutt.me.uk/templeplus/inventory.png (ammo damage bonuses apply in melee? lulz) Fixed in v1.0.12
  9. Temple+ Support archive

    Town map isn't working on Temple Level3. Opening the map window shows the world map with the "Current Map" button greyed out. Hovering over that button shows the tooltip "The townmaps are not available from this map". Fixed for v1.0.20 (was applying Co8 modification)
  10. Vanilla ToEE bugs

    A couple of UI issues (seen in TemplePlus v1.0.10 but I'm sure they were in vanilla and Co8). 1. When looting corpses (not fixed containers) if you scroll down duplicates of some items will appear towards the bottom and sometimes "stack up" alongside the originals. 2. In the logbook Quests...
  11. Temple+ Support archive

    The in-game memory of explored area for fog'o'war is glitchy. Occasionally big diamonds of black will reappear in places that have already been thoroughly explored. This doesn't affect the mini-map view. This happens frequently at Emridy Meadows but I'm sure I've experienced it in at least one...
  12. Temple+ Support archive

    (TemplePlus v1.0.9, vanilla GoG - no Co8) 1. My PCs don't seem to have movement limited by (spider cast) webs, despite failing saving throws and/or strength checks. Seen both cases happen at either deklo grove or the moathouse tower. They do get a -4 DEX penalty when webbed. (both PCs are...
  13. Temple+ Support archive

    Yay :-) although with attacks cancelling the AC bonus bucklers don't look terribly useful compared to Combat Expertise. Heh, "Many players don't even know that they are mods." I'll try to keep that in mind. This is my first non-Co8 playthrough that managed to leave Hommlet.
  14. Temple+ Support archive

    I'm probably confused again. There seems to be an awful lot of NC in the "no NC" version of Co8.
  15. Temple+ Support archive

    Unexpected issue at Emridy Meadows. For all I know this is intended but it's different to every other playthrough..

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