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- Gender:
- Male
- Location:
- Septentrion
baud
Arcane, Male, from Septentrion
Here goes nothing https://rpgcodex.net/forums/index.php?threads/inquisition-quest-mysteries-of-brocante.131845/ Feb 10, 2020
- baud was last seen:
- Apr 23, 2022
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About
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Escape From Ripag's Watch - A chaos Space Marine CYOA
DarkUnderlord said: ↑Ok guys, fun's over. This topic is getting too heated and people are clearly divulging information not intended for us. As a site, we have a duty to uphold good relations with developers so that we can all work together and have the kind of fun games that we all...
Oh wait, this is the Codex. Sorry, forgot for a minute there. Thought this was NeoGaf or something for a minute.
Oh wait, NeoGaf died. Just like our RPG dreams.Click to expand...Infinitron said: ↑MCA 2008: Obsidian can't make good games because of publisher interference
MCA 2018: Publishers can't make good games because of Obsidian interferenceClick to expand...MRY said: ↑We're all struggling in the same tar-pit, we're all tar-splattered, and we'll probably all sink, but we have no hope at all unless we spend our energies helping ourselves and others rather than shoving each other down deeper.Click to expand...LogOS said: ↑YOU ARE DEATH. REDEMPTION IS NOT FOR YOU TO FIND.Click to expand...Grimwulf said: ↑Oh, you know. [Fallout]'s scenery and general atmosphere reminds me of childhood. Gives you dat nostalgic vibe.
Just like my home town.Click to expand...MRY said: ↑law as a cultural patrimony, part of what defines us and binds us and protects usClick to expand...
MRY said: ↑Why do I even bother with you rascals?Click to expand...Brancaleone said: ↑Because we are adorable?Click to expand...MRY said: ↑You misspelled "deplorable."Click to expand...Click to expand...
G Ziets said: ↑[writers should] discard the theme they had in mind and just write a story that got them excited – themes that they *really* cared about would arise naturally from the workClick to expand...MLMarkland said: ↑Yes [the DF and Rimworld IAs] do a better job than both monkeys with typewriters AND most video game writersClick to expand...Blaine said: ↑Anyway, [Unity] started development on OS X, so the fag factor was off the charts from the moment of conception. It was destined to turn everything to shit. It's the shit-Midas of game engines.Click to expand...MRY said: ↑[anti-colonial and Communist] revolutions tend to end in disaster for the people and the land irrespective of the moral justification at the outset because the skillset needed to throw off a more powerful oppressor is almost entirely different from, and even exclusive of, the skillset needed to build a political order.Click to expand...MicoSelva said: ↑Gamejournalist collective change of heart about Primordia might have something to do with Steam's 97% positive and GOG 4.5/5 stars ratings from players. Just a theory, though.Click to expand...Konjad said: ↑Some of us actually like their hobbies and enjoy good games - including the challenge on the way - not just completing them like addicted junkies who just want to +1 their prestigious gaming experience. The Void was made to be enjoyed, and I enjoyed it the first three times even though I failed miserably until I actually learned how to play. Learning is part of the fun in this game, just like in many others. Do you also bitch how shit Dwarf Fortress is because you didn't win the game when you tried? Or that you didn't finish Crusader Kings 2 because not only you did not manage to conquer the whole world and convert everyone, but also you were thrown to prison, and died?
If people like their games casual and easy, fine, I can understand not everyone likes challenge. However, when you say something like "Games are meant to be finished" telling others their ways of enjoyment are wrong and games should be done to YOUR liking, because you are the only one who gets it right, then you are an idiot. I played D:OS three times but never actually finished it - even though the first time I reached the end boss. End fight was boring shit, so I just stopped playing. I could finish the game within 15 minutes, but it stopped being fun and I just stopped. Games are not meant to be finished, not for me at least, games are meant to be enjoyed.
Click to expand...tormund said: ↑Excidium II said: ↑You almost miss those types [random anti-game US conservative nut-cases] with the shit we have today in their place.Click to expand...Click to expand...MRY said: ↑The best game writers, like Avellone, know how to leverage the medium to maximize the benefits of agency and complicityClick to expand...MRY, from http://www.cshpicone.com/interview-mark-and-vince:
the question with an RPG system – whether it’s inventory management, item variety, crafting, resting, whatever – is whether it gives the player interesting, meaningful, and enjoyable ways to engage with the game. If a mechanic doesn’t, if it only feeds player mania or encourages degenerate play styles (like rest-pre-buff-fight crawling, save-scumming, paper shuffling, shuttling back and forth from town, etc.), it shouldn’t be in the game
Click to expand...SausageInYourFace said: ↑all the games that are given as examples and considered well-written by most people on the Codex are games which had just one auteur primarily responsible. PST is recognized as MCAs baby, AoD is VDs baby, Betrayal at Krondor is Hallfords, Geneforge is Vogels, and so on. And I doubt any those guys had professional editors nor did they need them. Much more important seems to me a clear vision for the game as a whole.
[...]
the tl;dr of this post is probably 'too many cooks'.
Coming up with a game that has a clear and consistent vision behind it appears to require either a strong guiding hand of a singular mind or it requires some extremely tight (and perhaps improbable) level of collaboration and converging creative ideas. The former might be impossible today for anything beyond smaller indie games, the latter must be incredibly difficult and thus incredibly rare.Click to expand...MRY said: ↑I think the conventional answer is to say that the question ["What's a RPG"] can't be answered in the abstract because it would prejudge the issue should it arise in an actual case or controversy, which naturally would have to be evaluated on its own particular facts. Then when pressed on whether an already-released game is an RPG, I would insist on answering "under established usages." "IGN would call that an RPG, Mr. Senator." "But would you?" "I'm afraid I haven't played it sufficiently to form my own opinion."Click to expand...Harg Harfardarssen said: ↑By placing the development of the law over a millennium of problems and solutions and solutions to the problems created by the solutions (and cultural and social changes creating new problems addressed with repurposed old solutions amidst the intersection of multiple dispute resolution traditions [civil/anglo-saxon/danelaw]), it really humanized the idiosyncracies and helped me to see the law as a human achievement iterated over generations, like a city or a religion, representing the compromise of a million different perspectives rather than as a failed attempt at perfect organization (a paradigm which I think or project is at the heart of most cynicism about the law).Click to expand...Nathaniel3W said: ↑The reality of life at CIA is that for 99% of the people there, it's Office Space, only not as funny.Click to expand...Grauken said: ↑Junmarko said: ↑Grauken said: ↑I find it amusing how many "Anarchists" are employed in often stable, secure jobs. I'm sure there's no connection whatsoeverClick to expand...)
Click to expand...Click to expand...dongle said: ↑Did Nvidia Hire Online Actors to Promote Their Products?
Boing Boing Picks Up the Story:
'Hell, I heard about guys picking up little twelve year old girls on chat rooms. If they can get little girls to meet them in real life just from a chat room, you better believe we'll be able to sell speakers.'Click to expand...Click to expand...DavidBVal said: ↑Infinitron said: ↑The most likely outcome re: SJW in Bloodline 2.
1) The game will contain somewhat more "woke" content than, let's say, The Outer Worlds.
2) It still won't have enough of it to come across as an "SJW game". Few big budget productions are dumb enough to actually go all the way.
3) The people who obsess about such things will fixate on some particular example for a while, then move on.
4) At the end of the day, when people look back at the game and talk about its flaws, the SJW stuff won't be high up on their list of complaints. (See also: BattleTech)
I suppose there is a chance that this game could go full Sweden ala Wolfenstein: The New Colossus, but I don't think that's Paradox's style. They didn't get where they are today by being reckless.Click to expand...
Which is bound to happen. Not enough to affect overall quality? Maybe. Hopefully. I suspect we've reached a stage where anybody writing content for any media exerts self-censorship to stay out of trouble , to some degree even not consciously, so it's hard to say why the end result is the way it is.Click to expand...Azrael the cat said: ↑If there's a common thread to the SJW, it's 'socialism minus class-consciousness'. If you had to sum it up, it's the theory that Michelle Obama is more oppressed than the straight white man that empties her trash can.Click to expand...MRY, from https://v1.escapistmagazine.com/art.../issues/issue_100/554-A-Childhood-in-Hyrule.3
designers and players whose formative experience with roleplaying games is Baldur's Gate (or worse, Final Fantasy), not a tabletop adventure, will see the genre in a totally different light than did the designers who made those games in the first place. The designers of early computer roleplaying games drew from memories of collaborative storytelling with friends. They failed to mirror that experience in computer games, and as a result players and designers relying on those games for inspiration have come to think of RPGs as fantasy cartoons wrapped around random numbers.Click to expand... - Loading...