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Recent content by Beastro

  1. Beastro

    Erenshor - a single player MMORPG

    That would be a good setting to repurpose Shadow of Mordor's nemesis system for.
  2. Beastro

    Erenshor - a single player MMORPG

    No, this is for P99 types who don't have the time/investment to play P99. It's for addicts now with families to keep get their fix without ruining their relationships. Thought so.
  3. Beastro

    Erenshor - a single player MMORPG

    Has a WoW-like hotbar The character perspective and art style of the world is even like WoW. It's nothing like EQ visually or artistically besides the forests trying their best to recapture the EQ vibe.
  4. Beastro

    "Oi! Sensuki 'ere!" Been almost ten years since you pointed me to this forum via your PoE...

    "Oi! Sensuki 'ere!" Been almost ten years since you pointed me to this forum via your PoE critique videos. :love:
  5. Beastro

    EverQuest in detail.

    This all brought back memories of this Smedy gem from the "wipe it clean!" days:
  6. Beastro

    EverQuest in detail.

    Rallos had a good pop, like 1800 at its peak, that went down to about 1200 and then 800ish by the end of Classic. VZ and TZ were about the same, maybe less. Sullon had a sharp spike at first and was very busy, but then really dropped off once the evils were clearly the winners of the server...
  7. Beastro

    EverQuest in detail.

    I knew a barb warrior on Rallos that got his hands on an EB earring and soloed the ent of Kedge Keep when he didn't want to bother with groups. He got beat up bad, but the zone was always empty, so he'd sit for ages regening in between fights while doing other stuff. Got 50 that way before Kunark.
  8. Beastro

    EverQuest in detail.

    Did P99 ever restore needing to med with your spell book closed? My original comp that olayed EQ couldn't handle the sound, so I played a good chunk of EQ silent. Kiting as a Druid involved involved developing a mental timer of how lon a mob took to get to me and then sitting up to move away...
  9. Beastro

    EverQuest in detail.

    The grind was at least of the unintended kind. It was "we can't have named spawns too common because of their good loot" rather than "our team of consultant psychologists have said this ratio of named spawns will work best to get our playerbase addicted" like ee have now. MMOs could often be...
  10. Beastro

    EverQuest in detail.

    The PvP being unbalanced was why it was so fun. Most Pks were wizzards, but then you'd have those that chose the underdog classes and excelled at them. Pk Clerics and others that would totally fuck with people because their foes didn't expect them to play so well. They knew their classes to do...
  11. Beastro

    EverQuest in detail.

    That's where my brother's pet often died. A few too many snare resists and the pet would generate too much dps aggro that it would either die before fear landed, or it would be too high on the aggro list that when fear broke the mob would turn and beat on it. It made using the rogue pet very...
  12. Beastro

    EverQuest in detail.

    When did you play? I'm assuming not Classic because for Necros soloing was do able but came in very a very narrow window where it worked. If your snare or fear resisted too much or you didn't have the highest level pet for a given pet spell, if your FD failed (and original FD failed a lot...
  13. Beastro

    EverQuest in detail.

    Beans00 Sire, let me give you an example of what I mean: The most fun I had on RZ was being a troll newbie PK. I roved around Nektulos and sometimes the Commonlands between level 4 and level 6 (I went up a few levels when they made it so you couldn't kill level 1s; that was a sad, sad day)...
  14. Beastro

    EverQuest in detail.

    Or the best. A major terror on Rallos was the warring guild/raid guild Peace of Formosa, an all Taiwanese guild that spoke almost no English, kept to themselves and didn't give a fuck about rotating raid targets among raid guilds and just attacked anyone who tried to go for something that was...
  15. Beastro

    EverQuest in detail.

    Because the gameplay wasn't around consuming content, getting max level and then raiding until you were geared for the next expack. That came later and was the major marker that began EQs decline. EQ was fun because it was an open ground for emergent gameplay as players figured out their own...

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