Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Recent content by Chainsaw Gutsfuck

  1. Post-Apocalyptic JRPGs and Renewed Enthusiasm

    A fan translation for Baroque on the PSX was released just a few years ago. Very interesting art style, good soundtrack, a gloomy horror atmosphere and as you requested, a post apocalyptic setting. You can get the patch from here: https://www.romhacking.net/translations/6316/
  2. Could episodic be done right?

    It sure can, but not for RPGs. Games using an episodic format are all or almost all story-driven adventure games, a genre that lacks complex interconnected systems. The problem is that you cannot design the character system by taking into account level 1 only. Say you are working on a class...
  3. Should Bloodlines 2 be a Soulslike?

    But to say this is to misunderstand the argument. The point is that Bloodlines doesn't require hand-eye coordination (not to any important degree anyway), not that Dark Souls doesn't have stats (it does). The way feats, skills and attributes work in BL is basically a modified version of the...
  4. Should Bloodlines 2 be a Soulslike?

    One important point about Bloodlines' combat that people forget is that the system is, if not an emulation of, at least heavily inspired by the Vampire the Masquerade tabletop rpg. Your effectiveness in combat is determined by your character's stats for precisely this reason, the game uses...
  5. Should Bloodlines 2 be a Soulslike?

    It is not simply a question of having good combat in the abstract, you need to take into account how the various parts of the game work together, and to find what contribution does combat make to the overall design. Bloodlines' combat bares some resemblance to action games, but on the whole it's...
  6. What if we split the Codex into two sites: RPG Codex + Political Codex?

    Much of the discussion seems to me to muddle the waters as to what is the real dividing issue. The reason some people are dissatisfied with the current state of affairs is not due to politics being discussed per se, or even political discussion occasionally spilling into RPG threads. It is due...
  7. From Software Elden Ring - From Software's new game with writing by GRRM

    So you think it's gonna be like MCA's recent "contributions"? Kinda disappointing if true.
  8. From Software Elden Ring - From Software's new game with writing by GRRM

    Sounds pretty cool. The thing I am curious about is whether this move means that From's next title would be more story-focused - it would be a bit odd to hire the acknowledged ASOIAF author for world building only. I also remember Miyazaki saying in an interview that one of the reasons he uses...
  9. Xenoblade Chronicles 2

    Isn't shounen basically titties + battles? Of course, I am not implying that you like shounen or anything.
  10. Predetermined results and emergent storytelling in RPGs

    But how compatible these two really are? A (good) story is a more or less linear series of events. Even branching stories are essentially fixed, in the sense that the writer knows exactly how each scene will play out after you choose A or B. Game design works differently: here the designer...
  11. Favorite RPG names

    Laplace's Demon
  12. RPGs without leveling and stats...do they exist?

    No, unless the public perception of what is an RPG changes radically. Basically, the reason we think of stats and levels as the thing that all RPGs have in common is because they are some of the last features of early cRPGs that are still present in modern cRPGs. If you look at games like...
  13. edgy, violent games (mostly shooters)

    I don't remember having any issues with Condemned on Windows 8 (8.1), but switching to integrated graphics usually solved most compatibility problems for me.
  14. trying to find the name of the game which had a trippy soundtrack

    Hmm let's see: Prince of Persia Wizards and Warriors The Immortal Indiana Jones and the Temple of Doom Deadly Towers You can also try the action-adventure tag in emuparadise and go through the list: https://m.emuparadise.me/Nintendo_Entertainment_System_ROMs/Genre/Action-Adventure/13

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom