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Recent content by Craig Ritchie

  1. Craig Ritchie

    Broken Roads - turn-based Australian post-apocalyptic RPG with "unique morality system"

    We are still making the videogame Broken Roads. Sorry.
  2. Craig Ritchie

    Broken Roads - turn-based Australian post-apocalyptic RPG with "unique morality system"

    Sure, pre-Homlett vignettes, or even opening Candlekeep sequence in BG1. And thanks, working fucking hard on the thing.
  3. Craig Ritchie

    Broken Roads - turn-based Australian post-apocalyptic RPG with "unique morality system"

    Our composer/audio lead is bummed he didn't get any hate here. Where's the feedback for him?
  4. Craig Ritchie

    Broken Roads - turn-based Australian post-apocalyptic RPG with "unique morality system"

    Try this - a pretty fair look at where things are right now: https://www.youtube.com/watch?v=0yk2h7nv49E
  5. Craig Ritchie

    Broken Roads - turn-based Australian post-apocalyptic RPG with "unique morality system"

    In order: - [Linear] Yep, linear origin stories, then world opens up - [Combat] Not even close to what we want to ship with. Very much a demo of the state of it than what we plan to have at launch, in terms of formulas, AI, UI, etc - [Morality] Most likely will be cringey for some. Gonna do a...
  6. Craig Ritchie

    Broken Roads - turn-based Australian post-apocalyptic RPG with "unique morality system"

    hahahahaa Yeeup, not finished yet by a long shot Same - not finished yet. This game used to be completely 2D tiles (exact artists and approach as Shadowrun Returns) before moving to full 3D with fixed camera. Lots of polish still to be done. Thanks. Doing what we can. Definitely striving...
  7. Craig Ritchie

    Broken Roads - turn-based Australian post-apocalyptic RPG with "unique morality system"

    Hey - overarching is mine. Colin is one of numerous writers on the team. A few have come and gone over the years for a range of reasons. I head up all the overall direction and approvals. The overall flow, the routes through the game and the different endings possible are still mine (at the most...
  8. Craig Ritchie

    Broken Roads - turn-based Australian post-apocalyptic RPG with "unique morality system"

    Interesting to see your comment Roguey as we've specifically (internally, for artists and writers) used the imagined period between Mad Max 1 and 2 as a reference for the state of the world, how decayed society is, etc.
  9. Craig Ritchie

    Broken Roads - turn-based Australian post-apocalyptic RPG with "unique morality system"

    Hahhaha, "boasting about" is one way of framing it. :roll: Yep, it's late in development for some of the stuff we're fixing up and reworking, for sure. But they're all making for a better end product. We've been really hamstrung at different moments and had to redo a bunch of things when we...
  10. Craig Ritchie

    Broken Roads - turn-based Australian post-apocalyptic RPG with "unique morality system"

    I don't go in for that at all. I said, aaaages ago, back some time around when this thread first popped up, that I was a long time user of the site (and am on the Codex Discord) well before starting Drop Bear Bytes and working on Broken Roads. This company and this project have been through a...
  11. Craig Ritchie

    Broken Roads - turn-based Australian post-apocalyptic RPG with "unique morality system"

    Yep, too many of them do that. That's not our mission at all. I don't expect you to believe me (why should you?) but, yeah, that's the truth of it. I'm really not a fan of the virtue-signalling, 'we have a platform so we need to tell people how to think and we need to force things into our...
  12. Craig Ritchie

    Broken Roads - turn-based Australian post-apocalyptic RPG with "unique morality system"

    Hahahaha Oh man. When I'm going through Codex this is apparently me: And then on other sites, Twitter included, this is apparently me: Pasting some stuff I said on our Discord when similar things came up over the weekend:
  13. Craig Ritchie

    Broken Roads - turn-based Australian post-apocalyptic RPG with "unique morality system"

    Heh, not at all surprised to see the hate on Codex for the land acknowledgements and the like. Yep, we have grants, things are done a different way in Australia to how you may know them where you live, there are certain 'must do' inclusions when using Indigneous Cultural Intellectual Property...
  14. Craig Ritchie

    Broken Roads - turn-based Australian post-apocalyptic RPG with "unique morality system"

    I'm here, buddy. Catching up on this for literally the first time in years.
  15. Craig Ritchie

    Broken Roads - turn-based Australian post-apocalyptic RPG with "unique morality system"

    Game Director checking in again. This is going to be quite the experience, I am sure, as I make my way through the comments from the last few days.

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