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Recent content by ctaylor

  1. Bard's Tale Construction Set

    I have my own copy, this is a spare that has been hiding in my closet for long enough. Right next to the copy of LOTR, Vol 1 on 5.25" floppies. They've been holding secret negotiations for some sort of coup, I believe. Saint, would the 'codex be interested in a collection of games for some...
  2. Bard's Tale Construction Set

    Going though my boxes and boxes of stuff, I have come across a new, still wrapped in the shrink new, copy of The Bard's Tale Construction Set from Interplay, (C) 1991. This happens to be the first real game I worked in some capacity at Interplay. It's also the game that Tim Cain did contract...
  3. Interview Tony Oakden Dev Profile @ NMA Fallout

    IIRC, by the end of that first week of pre-production design, we had settled on something that was just below JA2 in terms of tactical combat complexity, but with more role-playing "hooks" from FO and the SPECIAL system (frex, Speech skill was in the first draft of skills). The goal was never to...
  4. Interview Tony Oakden Dev Profile @ NMA Fallout

    Something else that I remembered: when we (IP and MF) sat down for that original week of pre-production design, the game was strictly turn-based. We had discussed how we wanted to implement TB/RT or some sort of hybrid, and the decision was made to do TB combat only (RT until combat, just like...
  5. Interview Tony Oakden Dev Profile @ NMA Fallout

    We spent a week or so at the beginning of the project co-designing the game, setting the story, deciding how to implement SPECIAL in a squad based game. Then MF took the notes and developed them in detail, with myself and the producers at Interplay looking over their shoulder and offering...
  6. Interview Tony Oakden Dev Profile @ NMA Fallout

    Keep in mind that the amount of testing on Fallout Tactics was tragically short. IIRC, Interplay recieved the first full beta/fully playable to the end on a saturday. The following wednesday, after one - maybe two - revs, it was sent off for mastering. That's an amazingly short amount of time...
  7. Interview Chris Taylor Speaks @ NMA Fallout

    Based on the number of mods, and how few actual Fallout titles, I look back in hindsight and wish that we had included a comprehensive editor suite. Something that people can use, along the lines of NWN, instead of Mapper and a set of programming tools to create scripts. But it would have...
  8. Editorial Chris Taylor - Hand of Gosh Darn Good Design

    Bird: Good article. I'm passing it around to a few people here at work that need to read it... :) Basically, I agree with you - the user interface should be unintrusive. It should require the minimal amount of keystrokes/mouse movement/clicks to perform an action. It should be as intuitive as...
  9. Editorial Chris Taylor - Hand of Gosh Darn Good Design

    Aye, Black Label Games is part of Vivendi Universal Games. Universal Interactive started doing more non-Universal properties and more M rated games, so they created BLG. BLG has nothing to do with Black Isle. I was never part of Black Isle, but I did steal their cookies occasionally. When...
  10. Editorial Chris Taylor - Hand of Gosh Darn Good Design

    Thanks for the logo... Very nice. :) pax, -Chris
  11. Editorial Chris Taylor - Hand of Gosh Darn Good Design

    Doh, I had put a "middle-finger" joke in there about the importance of the thumb, but removed it since it wasn't that funny and forget to clean up the text around it. Didn't mean to insult anyone with thumbs. And it's a pointing finger. I point, it fingers. Pointing finger. If it was an...

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