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Recent content by Dead Guy

  1. Dead Guy

    Stellaris - Paradox new sci-fi grand strategy game

    I've been playing this for a while now and all my resource storages are full so I've started replacing half my production with research labs to see how much I can crank out, even though every normal empire is already pathetic to mine in every regard. I'm playing pacifist so it's starting to get...
  2. Dead Guy

    Game News Underrail Dev Log #60: Expedition Trailer, Version 1.0.4.15 Beta

    How you refuel the Jet Ski in Underrail 2?
  3. Dead Guy

    Close combat series

    The number of kills some of those MG teams have by the end of the CC2 Grand Campaign... :shredder:
  4. Dead Guy

    Community RPG Codex GOTY 2017: Results & Cool Graphs

    The ELEX butthurt this year is even more delicious than when Underrail beat AoD. I honestly didn't think it was possible.
  5. Dead Guy

    Two Point Hospital - Theme Hospital spiritual successor

    Please don't suck. Please?
  6. Dead Guy

    RimWorld - Damned Colonists in Space

    I thought Release Animals was The Button MS was referring to.
  7. Dead Guy

    RimWorld - Damned Colonists in Space

    Isn't that what happens with Obedience trained? I haven't played with Release too much but I'm pretty sure I managed to send my wolves and grizzlys into a room infested with insectoids without sending the master in, haven't had much luck with chasing fleeing enemies, though.
  8. Dead Guy

    Underrail: The Incline Awakens

    IIRC I went in wearing the metal armor through the service route without sneaking, and as long as I didn't get too close to anyone in there they wouldn't notice, but any time anyone got within a few hexes they'd notice and turn hostile. So basically a matter of looking at NPC paths and timing a...
  9. Dead Guy

    Is "kill all enemies"-win condition too prevalent in battle systems?

    That was a great idea in theory, but in practice it just became insanely annoying in Fallout. Especially for melee characters but also for others in towns where spooked NPCs would initiate combat again if you walked too close only to run away a bit further, for example. Or the wolves in that...
  10. Dead Guy

    Underrail: The Incline Awakens

    Place a lot of traps and throw a lot of caltrops, let your pals do as much as possible.
  11. Dead Guy

    Encounter design is king

    The worst encounter type is idiot noobs with no sense of humour or self-awareness, especially when you didn't include a moderator in your party with the ability to split OT posts from an otherwise interesting thread.
  12. Dead Guy

    Encounter design is king

    The secluded temple, I walked up and pushed the guy off the cliff and fucked the rest of the bandits up, it was an average difficulty fight at best, in part because you've learned the tricks by then. Antidas fight was much harder, as an example. Then the temple I could casually go after the...
  13. Dead Guy

    Who likes blue anyway?

    I guarantee this text would be harder to read if the background was white.
  14. Dead Guy

    Decline Name me the worst part of a game you remember most

    Risen endgame. Borderlands. Game Dev Tycoon. The first mission of Operation Flashpoint: Red River, involves sitting on the back of a truck for 5 minutes listening to a bunch of retarded American hoo-rahs, and you'll probably have to do it multiple times since the game is so prone to crashing...
  15. Dead Guy

    A pleasant side-effect of completing cRPGs

    I wonder if people subconsciously read through all my posts with extreme distrust. :1up: Nah, they probably don't read through them at all. Imagine if everyone that just scrolled past got teleported to a room with two thugs in it who cut them to pieces?

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