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Recent content by DJOGamer PT

  1. DJOGamer PT

    Anime Why not a "jRPG Developers" aggregation?

    In the "General RPG Discussion" forum we have a "RPG Developers" aggregation/sub-forum. Why not do the same for the "jRPG Weeaboo Discussion" forum? There's enough big and still active jRPG devs whose games spawn dozens of threads here - From Soft, Squeenix, Atlus, Capcom, Sega, Namco, Tecmo...
  2. DJOGamer PT

    Dragon's Dogma II - "They’re masterworks, all – you can’t go wrong"

    I dunno man... Hope they can fix it, but it could be an issue with the code - in which case it we probably aren't getting anything of the like...
  3. DJOGamer PT

    Dragon's Dogma II - "They’re masterworks, all – you can’t go wrong"

    Seems the amount of mods released per day is starting to slow down Still 600 mods and 3 million downloads in just under a month is pretty good for a game that was supposedly "protected" against mods - imo, if Enigma is indeed implemented into DD2 than it's to prevent hacked Pawns, I say this...
  4. DJOGamer PT

    Dragon's Dogma II - "They’re masterworks, all – you can’t go wrong"

    Once on the climb towards Ser Beren's place I was attacked by a pack gobbos and when the battle was over the wandering pawn was right next to me and he immediately initiated the hiring dialogue Threw that annoying mf cat right of the cliff I think I'll be using this mod when I re-install DD2...
  5. DJOGamer PT

    Incline Okay let's be real here... Which games can never be RPGs?

    Yes and no Like everything, the first attempts are always more experimentation than anything - plus videogames as a medium was in constant experimentation well into 2001/2002 In those early days, tRPGs served as a good frame of reference and solid starting point for the exploration of the genre...
  6. DJOGamer PT

    Incline Okay let's be real here... Which games can never be RPGs?

    I would just make the following amendments: IMO this is an incorrect view as it takes away too much control away from the player and it's logical conclusion would be to make most, if not all, actions dependant on mathematical abstractions "So, you're about to land the finishing blow on this...
  7. DJOGamer PT

    Final Fantasy XVI

    Anyway The "Rising Tide" DLC was released today Seems to be about 9 hours in total length
  8. DJOGamer PT

    Final Fantasy XVI

    I think Yoshi P had mentioned that a PC port was in the cards but only after Sony's exclusivity period...
  9. DJOGamer PT

    Dragon's Dogma II - "They’re masterworks, all – you can’t go wrong"

    Oh c'mon man Warfarer is a cool addition as a sort of end/post-game job But used like that and it comes across a bit of a lazy cop out not build upon the gameplay variety I mean wouldn't you like something akin to DDO's Alchemist?
  10. DJOGamer PT

    From Software Elden Ring - From Software's new game with writing by GRRM

    Well you certainly have an interesting taste in "women" there pal :updatedmytxt:
  11. DJOGamer PT

    Incline Okay let's be real here... Which games can never be RPGs?

    Because they are fundamentally distinct mediums and game experiences As such trying to transform one into the other is a misguided pursuit and ultimately gimps the former Patience man I do have more to do than posting in your shit threads
  12. DJOGamer PT

    From Software Elden Ring - From Software's new game with writing by GRRM

    Agreed Elden Ring barely looks better than DS3, yet somehow it taxed my desktop even more than Cyberpunk 2077 Yeah, I'm sure the amount of refunds was so great it tanked the game's success :lol: Get fucking real Ok... And? Palworld just about beats 99.999% of all videogames Its an early...
  13. DJOGamer PT

    Incline Okay let's be real here... Which games can never be RPGs?

    This is a retarded notion when you think about it
  14. DJOGamer PT

    Dragon's Dogma II - "They’re masterworks, all – you can’t go wrong"

    Oracscube How about this little detail? I think Trickster could've used a meter mechanic that once you reach certain thresholds it would allow the player to cast infuse more offensive effects to the smoke - sleep, poisoning, frost, etc... Disagree There should be at least the remaining...

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