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Recent content by Geoff Jones

  1. Geoff Jones

    KickStarter Code of the Savage - Ultima 6/7-inspired RPG

    Yes there is one on itch.io https://eman333.itch.io/code-of-the-savage-rpg its a bit out of date now though...
  2. Geoff Jones

    KickStarter Code of the Savage - Ultima 6/7-inspired RPG

    Oh yeah there is no way ill make an NPC un-killable in the final game. But in the demo when you get teleported back to town after dying, its easy to accidentally kill the merchant because you are still in combat mode. After reading his comment, I updated it so that you automatically go out of...
  3. Geoff Jones

    KickStarter Code of the Savage - Ultima 6/7-inspired RPG

    Thanks for trying it out. I'm impressed you went all the way to level 6. WASD movement will be put back in :) The shop system is going to be gutted and rewritten. I just kind of put a band aid on it for the demo. Corpses-noted I'll add that to the list. Enemy attack animations, Maybe something...
  4. Geoff Jones

    KickStarter Code of the Savage - Ultima 6/7-inspired RPG

    Hey mate thanks for trying out the game. I'm the developer. The game may very well feel a bit dated... I guess I am a bit dated myself lol. I haven't kept up to date with a lot of the newer RPGs as I have probably spent less than a day playing games in the past 5 years... and when I did play a...
  5. Geoff Jones

    Game News Ultima and Gold Box inspired RPG Code of the Savage is now on Kickstarter

    Hey, I've posted a new update that shows one fo the dialogue interactions. https://www.kickstarter.com/projects/2106227726/code-of-the-savage-rpg/posts/2264930
  6. Geoff Jones

    KickStarter Code of the Savage - Ultima 6/7-inspired RPG

    Hey, I've posted a new update that shows one fo the dialogue interactions. https://www.kickstarter.com/projects/2106227726/code-of-the-savage-rpg/posts/2264930
  7. Geoff Jones

    KickStarter Code of the Savage - Ultima 6/7-inspired RPG

    Updates shall be coming. As far as my experience goes, I know everything I need to know to get the game finished. I just need time to implement it. I'll post a clear roadmap soon.
  8. Geoff Jones

    KickStarter Code of the Savage - Ultima 6/7-inspired RPG

    One of my biggest flaws is that I am terrible at selling myself. What type of updates would people like to see? It's my first Kickstarter, so I am sure I'm not doing everything right. I can understand that it's a risk backing someone you don't know. I have a clear goal in my head, but...
  9. Geoff Jones

    KickStarter Code of the Savage - Ultima 6/7-inspired RPG

    Thank you! And thanks to everyone at RPG Codex who pledged and gave me feedback. I appreciate it!
  10. Geoff Jones

    KickStarter Code of the Savage - Ultima 6/7-inspired RPG

    I get a lot of enjoyment out of creating it, and I love creating worlds. I want to see how people react when they play the game. I've had the idea rattling around in my head for a long time, and finally decided to put it into action.
  11. Geoff Jones

    KickStarter Code of the Savage - Ultima 6/7-inspired RPG

    Thanks to some feedback I've received here, I have overhauled the NPC sprites/animations. The player avatar and also monsters will also get a face lift. I'm new to animating, so I'm teaching myself as I go.
  12. Geoff Jones

    KickStarter Code of the Savage - Ultima 6/7-inspired RPG

    This is just for an NPC. Could be a shopkeeper. I'm planning a Male generic, female generic, male/female child, and muscular male. In various skin tones, hair styles/colours and attire. I'm keeping the animation frames low, as I never intended this to me an animation extravaganza and helps keep...
  13. Geoff Jones

    KickStarter Code of the Savage - Ultima 6/7-inspired RPG

    Difficult to answer that, as this is the first I have heard of Tome. I just looked it up and it looks awesome! It looks quite different to mine in pace and seems to be more tactically focused... I'd like to give it a play though, but alas, time does not allow right now.
  14. Geoff Jones

    KickStarter Code of the Savage - Ultima 6/7-inspired RPG

    Yes thats right. Think Ultima 6 combat, but with a little more real-time aspect to it. The combat pauses while the player selects spells or chooses an action. Im still considering re-working this idea.
  15. Geoff Jones

    KickStarter Code of the Savage - Ultima 6/7-inspired RPG

    I'm working on new NPC avatars and animations as per some of your feedback here. I decided to go with a angled view instead of front on, so that I can animate them walking left and right. Opinions? A: old, B: new. (haven't done the animations yet)

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