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Recent content by hibby

  1. Screenshot thread

    Thanks for sharing. There's more than a few here that I haven't tried yet.
  2. Screenshot thread

    #1 is The Cinder Notes. #3 is Fierce Competition by Jayrude. (I highly recommend both.) #2 is a head-scratcher though. I'd be curious to know what it is.
  3. Thief fan missions and campaigns

    For sure. As I recall, a lot of Thief 3's structure is these loosely connected ideas, with little of the complexity you describe. Even the Hag is only foreshadowed in the absolute loosest sense. Regarding the "Mengele-style doctors," there's no reason why they couldn't have worked Thief's...
  4. Thief fan missions and campaigns

    Sorry, given your quote I assumed you were referring to my critique of the approach. What do you think is wrong with Angelwatch? I recall the flaws in being largely cosmetic. The way Thief 3 portrayed the factions in general was very wrongheaded. They were targeting a market where Thief was...
  5. Thief fan missions and campaigns

    Life of the Party isn't a rough ending mission though. It was in good shape early in the game's development, which is why it was used for the Uninvited Guest demo. These kinds of structural issues are things you catch when you're still blocking your map out. I think because they hadn't...
  6. Thief fan missions and campaigns

    The first time I played LotP, I spent a good few hours just wandering around the city, lifting every rock to check for secrets and loot and rooms I hadn't seen before. It felt reasonably nonlinear, and I think it's telling that it started a whole genre of wide-open city playground missions. One...
  7. Thief fan missions and campaigns

    In what way was Life of the Party heavily scripted?
  8. Thief fan missions and campaigns

    I'm not so sure about this. Skacky's Endless Rain, The Sound of a Burrick in a Room, and several other missions not only polish the good stuff in Thief 1 to a mirror shine, but also build on it very effectively. I also saw a few people describe Shadow Play as a "Bafford's 2.0," and that's about...
  9. Thief fan missions and campaigns

    Thanks for the recommendation. Don't know how I missed this one. I'm surprised you didn't mention all the custom voice work. There are several custom conversations, and many of the impressions of the stock TG voices are remarkably good (someone's Benny is spot on). There's also an animated...
  10. Why is game design not moving forward?

    It's as much about managing risk as it is in the AAA space. Games are complicated, and making them is a full time job. A committed indie's projects therefore have to make business sense, and the customers are largely confused by anything that can't be described in terms of games they have...
  11. Thief fan missions and campaigns

    This mission really pushes the engine's boundaries with its long lines of sight. On one hand it's affecting because it's so unusual in a normally claustraphobic game like Thief, but on the other, these big wide open areas were the least fun to play. The exteriors tend to feel sparse and...
  12. Thief fan missions and campaigns

    Heads up to anyone following this thread: nicked released a followup to Catacombs of Knoss. I know what I'll be doing for the rest of the evening.
  13. Arkane PREY - Arkane's immersive coffee cup transformation sim - now with Mooncrash roguelike mode DLC

    Blink, possession, bend time, dark vision, agility, and shadow kill enhance stealth. Vitality isn't combat-specific. That's 6 of 10 powers useful for sneaking, and 3 more useful for combat. The chaos system adds narrative and gameplay disincentives for combat-heavy approaches. The game also...

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